nodes can now be connected through the node editor
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#include "nodeedge.h"
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#include <QDebug>
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#include "effects/effectrow.h"
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NodeEdge::NodeEdge(EffectRow *output, EffectRow *input) :
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output_(output),
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input_(input)
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{
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}
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EffectRow *NodeEdge::output()
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{
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return output_;
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}
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EffectRow *NodeEdge::input()
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{
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return input_;
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}
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