nodes can now be connected through the node editor
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@@ -15,15 +15,15 @@ VecInput::VecInput(Node* parent, const QString& id, const QString& name, int val
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AddField(new DoubleField(this));
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}
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AddNodeInput(olive::nodes::kFloat);
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AddAcceptedNodeInput(olive::nodes::kFloat);
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if (values > 1) {
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AddNodeInput(olive::nodes::kVec2);
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AddAcceptedNodeInput(olive::nodes::kVec2);
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}
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if (values > 2) {
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AddNodeInput(olive::nodes::kVec3);
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AddAcceptedNodeInput(olive::nodes::kVec3);
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}
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if (values > 3) {
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AddNodeInput(olive::nodes::kVec4);
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AddAcceptedNodeInput(olive::nodes::kVec4);
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}
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}
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