renderer: massive overhaul to move to a vastly simplified threading system
This commit is contained in:
@@ -0,0 +1,467 @@
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/***
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Olive - Non-Linear Video Editor
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Copyright (C) 2019 Olive Team
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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***/
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#include "renderworker.h"
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#include <QDir>
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#include "audio/sumsamples.h"
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#include "config/config.h"
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#include "node/block/clip/clip.h"
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OLIVE_NAMESPACE_ENTER
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RenderWorker::RenderWorker() :
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viewer_(nullptr),
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available_(true)
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{
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}
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RenderWorker::~RenderWorker()
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{
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Close();
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}
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QByteArray RenderWorker::Hash(const rational &time) const
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{
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if (!viewer_) {
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return QByteArray();
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}
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QCryptographicHash hasher(QCryptographicHash::Sha1);
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// Embed video parameters into this hash
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hasher.addData(reinterpret_cast<const char*>(&video_params_.effective_width()), sizeof(int));
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hasher.addData(reinterpret_cast<const char*>(&video_params_.effective_height()), sizeof(int));
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hasher.addData(reinterpret_cast<const char*>(&video_params_.format()), sizeof(PixelFormat::Format));
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hasher.addData(reinterpret_cast<const char*>(&video_params_.mode()), sizeof(RenderMode::Mode));
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viewer_->Hash(hasher, time);
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return hasher.result();
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}
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FramePtr RenderWorker::RenderFrame(const rational &time)
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{
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if (!viewer_) {
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return nullptr;
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}
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NodeValueTable table = GenerateTable(viewer_,
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TimeRange(time, time + video_params_.time_base()));
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QVariant texture = table.Get(NodeParam::kTexture);
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if (texture.isNull()) {
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return nullptr;
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}
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FramePtr frame = Frame::Create();
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frame->set_video_params(video_params_);
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frame->set_timestamp(time);
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frame->allocate();
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if (texture.isNull()) {
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// Blank frame out
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memset(frame->data(), 0, frame->allocated_size());
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} else {
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// Dump texture contents to frame
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TextureToFrame(texture, frame, video_download_matrix_);
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}
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return frame;
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}
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NodeValueTable RenderWorker::GenerateBlockTable(const TrackOutput *track, const TimeRange &range)
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{
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if (track->track_type() == Timeline::kTrackTypeAudio) {
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QList<Block*> active_blocks = track->BlocksAtTimeRange(range);
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// All these blocks will need to output to a buffer so we create one here
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SampleBufferPtr block_range_buffer = SampleBuffer::CreateAllocated(audio_params_,
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audio_params_.time_to_samples(range.length()));
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block_range_buffer->fill(0);
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NodeValueTable merged_table;
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// Loop through active blocks retrieving their audio
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foreach (Block* b, active_blocks) {
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TimeRange range_for_block(qMax(b->in(), range.in()),
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qMin(b->out(), range.out()));
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int destination_offset = audio_params_.time_to_samples(range_for_block.in() - range.in());
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int max_dest_sz = audio_params_.time_to_samples(range_for_block.length());
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// Destination buffer
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NodeValueTable table = GenerateTable(b, range_for_block);
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QVariant sample_val = table.Take(NodeParam::kSamples);
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SampleBufferPtr samples_from_this_block;
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if (sample_val.isNull()
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|| !(samples_from_this_block = sample_val.value<SampleBufferPtr>())) {
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// If we retrieved no samples from this block, do nothing
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continue;
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}
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// Stretch samples here
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rational abs_speed = qAbs(b->speed());
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if (abs_speed != 1) {
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samples_from_this_block->speed(abs_speed.toDouble());
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}
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if (b->is_reversed()) {
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// Reverse the audio buffer
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samples_from_this_block->reverse();
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}
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int copy_length = qMin(max_dest_sz, samples_from_this_block->sample_count_per_channel());
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// Copy samples into destination buffer
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block_range_buffer->set(samples_from_this_block->const_data(), destination_offset, copy_length);
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{
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// Save waveform to file
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Block* src_block = static_cast<Block*>(copy_map_.key(b));
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QDir local_appdata_dir(Config::Current()["DiskCachePath"].toString());
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QDir waveform_loc = local_appdata_dir.filePath(QStringLiteral("waveform"));
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waveform_loc.mkpath(".");
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QString wave_fn(waveform_loc.filePath(QString::number(reinterpret_cast<quintptr>(src_block))));
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QFile wave_file(wave_fn);
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if (wave_file.open(QFile::ReadWrite)) {
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// We use S32 as a size-compatible substitute for SampleSummer::Sum which is 4 bytes in
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// size
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AudioRenderingParams waveform_params(SampleSummer::kSumSampleRate,
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audio_params_.channel_layout(),
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SampleFormat::SAMPLE_FMT_S32);
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int chunk_size = (audio_params_.sample_rate() / waveform_params.sample_rate());
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{
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// Write metadata header
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SampleSummer::Info info;
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info.channels = audio_params_.channel_count();
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wave_file.write(reinterpret_cast<char*>(&info), sizeof(SampleSummer::Info));
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}
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qint64 start_offset = sizeof(SampleSummer::Info) + waveform_params.time_to_bytes(range_for_block.in() - b->in());
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qint64 length_offset = waveform_params.time_to_bytes(range_for_block.length());
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qint64 end_offset = start_offset + length_offset;
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if (wave_file.size() < end_offset) {
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wave_file.resize(end_offset);
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}
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wave_file.seek(start_offset);
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for (int i=0;i<samples_from_this_block->sample_count_per_channel();i+=chunk_size) {
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QVector<SampleSummer::Sum> summary = SampleSummer::SumSamples(samples_from_this_block,
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i,
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qMin(chunk_size, samples_from_this_block->sample_count_per_channel() - i));
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wave_file.write(reinterpret_cast<const char*>(summary.constData()),
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summary.size() * sizeof(SampleSummer::Sum));
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}
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wave_file.close();
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if (src_block->type() == Block::kClip) {
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emit static_cast<ClipBlock*>(src_block)->PreviewUpdated();
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}
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}
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}
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NodeValueTable::Merge({merged_table, table});
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}
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merged_table.Push(NodeParam::kSamples, QVariant::fromValue(block_range_buffer));
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return merged_table;
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} else {
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return NodeTraverser::GenerateBlockTable(track, range);
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}
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}
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void RenderWorker::ProcessNodeEvent(const Node *node, const TimeRange &range, NodeValueDatabase &input_params_in, NodeValueTable &output_params)
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{
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// Check if node processes samples
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if (!(node->GetCapabilities(input_params_in) & Node::kSampleProcessor)) {
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return;
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}
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// Copy database so we can make some temporary modifications to it
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NodeValueDatabase input_params = input_params_in;
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NodeInput* sample_input = node->ProcessesSamplesFrom(input_params);
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// Try to find the sample buffer in the table
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QVariant samples_var = input_params[sample_input].Get(NodeParam::kSamples);
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// If there isn't one, there's nothing to do
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if (samples_var.isNull()) {
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return;
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}
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SampleBufferPtr input_buffer = samples_var.value<SampleBufferPtr>();
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if (!input_buffer) {
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return;
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}
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SampleBufferPtr output_buffer = SampleBuffer::CreateAllocated(input_buffer->audio_params(), input_buffer->sample_count_per_channel());
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int sample_count = input_buffer->sample_count_per_channel();
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// FIXME: Hardcoded float sample format
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for (int i=0;i<sample_count;i++) {
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// Calculate the exact rational time at this sample
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int sample_out_of_channel = i / audio_params_.channel_count();
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double sample_to_second = static_cast<double>(sample_out_of_channel) / static_cast<double>(audio_params_.sample_rate());
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rational this_sample_time = rational::fromDouble(range.in().toDouble() + sample_to_second);
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// Update all non-sample and non-footage inputs
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foreach (NodeParam* param, node->parameters()) {
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if (param->type() == NodeParam::kInput
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&& param != sample_input) {
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NodeInput* input = static_cast<NodeInput*>(param);
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// If the input isn't keyframing, we don't need to update it unless it's connected, in which case it may change
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if (input->IsConnected() || input->is_keyframing()) {
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input_params.Insert(input, ProcessInput(input, TimeRange(this_sample_time, this_sample_time)));
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}
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}
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}
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node->ProcessSamples(input_params,
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audio_params_,
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input_buffer,
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output_buffer,
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i);
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}
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output_params.Push(NodeParam::kSamples, QVariant::fromValue(output_buffer));
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}
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void RenderWorker::FootageProcessingEvent(StreamPtr stream, const TimeRange &input_time, NodeValueTable *table)
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{
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if (stream->type() == Stream::kVideo || stream->type() == Stream::kImage) {
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ImageStreamPtr video_stream = std::static_pointer_cast<ImageStream>(stream);
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rational time_match = (stream->type() == Stream::kImage) ? rational() : input_time.in();
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QString colorspace_match = video_stream->get_colorspace_match_string();
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NodeValue value;
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bool found_cache = false;
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if (still_image_cache_.Has(stream.get())) {
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CachedStill cs = still_image_cache_.Get(stream.get());
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if (cs.colorspace == colorspace_match
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&& cs.alpha_is_associated == video_stream->premultiplied_alpha()
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&& cs.divider == video_params_.divider()
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&& cs.time == time_match) {
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value = cs.texture;
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found_cache = true;
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} else {
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still_image_cache_.Remove(stream.get());
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}
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}
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if (!found_cache) {
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value = GetDataFromStream(stream, input_time);
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still_image_cache_.Add(stream.get(), {value,
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colorspace_match,
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video_stream->premultiplied_alpha(),
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video_params_.divider(),
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time_match});
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}
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table->Push(value);
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} else if (stream->type() == Stream::kAudio) {
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table->Push(GetDataFromStream(stream, input_time));
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}
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}
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NodeValue RenderWorker::GetDataFromStream(StreamPtr stream, const TimeRange &input_time)
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{
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DecoderPtr decoder = ResolveDecoderFromInput(stream);
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if (decoder) {
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return FrameToTexture(decoder, stream, input_time);
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}
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return NodeValue();
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}
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DecoderPtr RenderWorker::ResolveDecoderFromInput(StreamPtr stream)
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{
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// Access a map of Node inputs and decoder instances and retrieve a frame!
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DecoderPtr decoder = decoder_cache_.Get(stream.get());
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if (!decoder && stream) {
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// Create a new Decoder here
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decoder = Decoder::CreateFromID(stream->footage()->decoder());
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decoder->set_stream(stream);
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if (decoder->Open()) {
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decoder_cache_.Add(stream.get(), decoder);
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} else {
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decoder = nullptr;
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qWarning() << "Failed to open decoder for" << stream->footage()->filename()
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<< "::" << stream->index();
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}
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}
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return decoder;
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}
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void RenderWorker::Queue(NodeInput *input)
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{
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if (!queued_updates_.isEmpty()) {
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// Remove any inputs that are dependents of this input since they may have been removed since
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// it was queued
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QList<Node*> deps = input->GetDependencies();
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for (int i=0;i<queued_updates_.size();i++) {
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if (deps.contains(queued_updates_.at(i)->parentNode())) {
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// We don't need to queue this value since this input supersedes it
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queued_updates_.removeAt(i);
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i--;
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}
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}
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}
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queued_updates_.append(input);
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}
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void RenderWorker::ProcessQueue()
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{
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while (!queued_updates_.isEmpty()) {
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CopyNodeInputValue(queued_updates_.takeFirst());
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}
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}
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void RenderWorker::CopyNodeInputValue(NodeInput *input)
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{
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// Find our copy of this parameter
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Node* our_copy_node = copy_map_.value(input->parentNode());
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NodeInput* our_copy = our_copy_node->GetInputWithID(input->id());
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// Copy the standard/keyframe values between these two inputs
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NodeInput::CopyValues(input,
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our_copy,
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false);
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// Handle connections
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if (input->IsConnected() || our_copy->IsConnected()) {
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// If one of the inputs is connected, it's likely this change came from connecting or
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// disconnecting whatever was connected to it
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// We start by removing all old dependencies from the map
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QList<Node*> old_deps = our_copy->GetExclusiveDependencies();
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foreach (Node* i, old_deps) {
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delete copy_map_.take(copy_map_.key(i));
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}
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// And clear any other edges
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while (!our_copy->edges().isEmpty()) {
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NodeParam::DisconnectEdge(our_copy->edges().first());
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}
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// Then we copy all node dependencies and connections (if there are any)
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CopyNodeMakeConnection(input, our_copy);
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}
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// Call on sub-elements too
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if (input->IsArray()) {
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foreach (NodeInput* i, static_cast<NodeInputArray*>(input)->sub_params()) {
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CopyNodeInputValue(i);
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}
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}
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}
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Node* RenderWorker::CopyNodeConnections(Node* src_node)
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{
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// Check if this node is already in the map
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Node* dst_node = copy_map_.value(src_node);
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// If not, create it now
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if (!dst_node) {
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dst_node = src_node->copy();
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copy_map_.insert(src_node, dst_node);
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}
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// Make sure its values are copied
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Node::CopyInputs(src_node, dst_node, false);
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// Copy all connections
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QList<NodeInput*> src_node_inputs = src_node->GetInputsIncludingArrays();
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QList<NodeInput*> dst_node_inputs = dst_node->GetInputsIncludingArrays();
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for (int i=0;i<src_node_inputs.size();i++) {
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NodeInput* src_input = src_node_inputs.at(i);
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CopyNodeMakeConnection(src_input, dst_node_inputs.at(i));
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}
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return dst_node;
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}
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void RenderWorker::CopyNodeMakeConnection(NodeInput* src_input, NodeInput* dst_input)
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{
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if (src_input->IsConnected()) {
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Node* dst_node = CopyNodeConnections(src_input->get_connected_node());
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NodeOutput* corresponding_output = dst_node->GetOutputWithID(src_input->get_connected_output()->id());
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NodeParam::ConnectEdge(corresponding_output,
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dst_input);
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}
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}
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void RenderWorker::Init(ViewerOutput* viewer)
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{
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viewer_ = static_cast<ViewerOutput*>(viewer->copy());
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copy_map_.insert(viewer, viewer_);
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Queue(viewer->texture_input());
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Queue(viewer->samples_input());
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ProcessQueue();
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}
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void RenderWorker::Close()
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{
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qDeleteAll(copy_map_);
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copy_map_.clear();
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viewer_ = nullptr;
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}
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OLIVE_NAMESPACE_EXIT
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