renderer: massive overhaul to move to a vastly simplified threading system
This commit is contained in:
@@ -41,6 +41,11 @@ RenderBackend::RenderBackend(QObject *parent) :
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cancel_dialog_ = new RenderCancelDialog(Core::instance()->main_window());
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}
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RenderBackend::~RenderBackend()
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{
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Close();
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}
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void RenderBackend::SetViewerNode(ViewerOutput *viewer_node)
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{
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if (viewer_node_ == viewer_node) {
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@@ -52,8 +57,9 @@ void RenderBackend::SetViewerNode(ViewerOutput *viewer_node)
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CancelQueue();
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// Delete all of our copied nodes
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video_copy_map_.Clear();
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audio_copy_map_.Clear();
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foreach (RenderWorker* instance, instance_pool_) {
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instance->Close();
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}
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disconnect(viewer_node_,
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&ViewerOutput::GraphChangedFrom,
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@@ -70,15 +76,10 @@ void RenderBackend::SetViewerNode(ViewerOutput *viewer_node)
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viewer_node_ = viewer_node;
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if (viewer_node_) {
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// Start copying viewer
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video_copy_map_.Init(viewer_node_);
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audio_copy_map_.Init(viewer_node_);
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video_copy_map_.Queue(viewer_node_->texture_input());
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audio_copy_map_.Queue(viewer_node_->samples_input());
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video_copy_map_.ProcessQueue();
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audio_copy_map_.ProcessQueue();
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// Initiate instances with new node
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foreach (RenderWorker* instance, instance_pool_) {
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instance->Init(viewer_node_);
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}
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connect(viewer_node_,
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&ViewerOutput::GraphChangedFrom,
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@@ -95,49 +96,30 @@ void RenderBackend::SetViewerNode(ViewerOutput *viewer_node)
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void RenderBackend::CancelQueue()
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{
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// FIXME: Implement something better than this...
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video_copy_map_.thread_pool()->waitForDone();
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audio_copy_map_.thread_pool()->waitForDone();
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}
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QByteArray HashInternal(Node *node,
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const VideoRenderingParams ¶ms,
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const rational &time)
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{
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QCryptographicHash hasher(QCryptographicHash::Sha1);
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// Embed video parameters into this hash
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hasher.addData(reinterpret_cast<const char*>(¶ms.effective_width()), sizeof(int));
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hasher.addData(reinterpret_cast<const char*>(¶ms.effective_height()), sizeof(int));
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hasher.addData(reinterpret_cast<const char*>(¶ms.format()), sizeof(PixelFormat::Format));
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hasher.addData(reinterpret_cast<const char*>(¶ms.mode()), sizeof(RenderMode::Mode));
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node->Hash(hasher, time);
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return hasher.result();
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thread_pool_.waitForDone();
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}
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QFuture<QByteArray> RenderBackend::Hash(const rational &time)
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{
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if (!viewer_node_) {
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return QFuture<QByteArray>();
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}
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RenderWorker* instance = GetInstanceFromPool();
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return QtConcurrent::run(video_copy_map_.thread_pool(),
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HashInternal,
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viewer_node_,
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video_params(),
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return QtConcurrent::run(&thread_pool_,
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instance,
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&RenderWorker::Hash,
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time);
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}
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QFuture<FramePtr> RenderBackend::RenderFrame(const rational &time)
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QFuture<FramePtr> RenderBackend::RenderFrame(const rational &time, bool clear_queue)
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{
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if (!viewer_node_) {
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return QFuture<FramePtr>();
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if (clear_queue) {
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thread_pool_.clear();
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}
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return QtConcurrent::run(video_copy_map_.thread_pool(),
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this,
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&RenderBackend::RenderFrameInternal,
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RenderWorker* instance = GetInstanceFromPool();
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return QtConcurrent::run(&thread_pool_,
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instance,
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&RenderWorker::RenderFrame,
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time);
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}
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@@ -161,207 +143,67 @@ void RenderBackend::SetSampleFormat(const SampleFormat::Format &sample_fmt)
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sample_fmt_ = sample_fmt;
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}
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void RenderBackend::NodeGraphChanged(NodeInput *from, NodeInput *source)
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void RenderBackend::SetVideoDownloadMatrix(const QMatrix4x4 &mat)
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{
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if (from == viewer_node_->texture_input()) {
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video_copy_map_.Queue(source);
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} else if (from == viewer_node_->samples_input()) {
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audio_copy_map_.Queue(source);
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video_download_matrix_ = mat;
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}
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void RenderBackend::NodeGraphChanged(NodeInput *source)
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{
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QLinkedList<RenderWorker*>::iterator i;
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for (i=instance_pool_.begin(); i!=instance_pool_.end(); i++) {
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(*i)->Queue(source);
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}
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}
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void RenderBackend::FootageProcessingEvent(StreamPtr stream, const TimeRange &input_time, NodeValueTable *table) const
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void RenderBackend::Close()
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{
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if (stream->type() == Stream::kVideo || stream->type() == Stream::kImage) {
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CancelQueue();
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ImageStreamPtr video_stream = std::static_pointer_cast<ImageStream>(stream);
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rational time_match = (stream->type() == Stream::kImage) ? rational() : input_time.in();
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QString colorspace_match = video_stream->get_colorspace_match_string();
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NodeValue value;
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bool found_cache = false;
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if (still_image_cache_.Has(stream.get())) {
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CachedStill cs = still_image_cache_.Get(stream.get());
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if (cs.colorspace == colorspace_match
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&& cs.alpha_is_associated == video_stream->premultiplied_alpha()
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&& cs.divider == video_params_.divider()
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&& cs.time == time_match) {
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value = cs.texture;
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found_cache = true;
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} else {
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still_image_cache_.Remove(stream.get());
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}
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}
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if (!found_cache) {
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value = GetDataFromStream(stream, input_time);
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still_image_cache_.Add(stream.get(), {value,
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colorspace_match,
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video_stream->premultiplied_alpha(),
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video_params_.divider(),
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time_match});
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}
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table->Push(value);
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} else if (stream->type() != Stream::kAudio) {
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table->Push(GetDataFromStream(stream, input_time));
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}
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}
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NodeValue RenderBackend::GetDataFromStream(StreamPtr stream, const TimeRange &input_time) const
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{
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DecoderPtr decoder = ResolveDecoderFromInput(stream);
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if (decoder) {
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return FrameToTexture(decoder, stream, input_time);
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}
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return NodeValue();
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}
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NodeValueTable RenderBackend::GenerateBlockTable(const TrackOutput *track, const TimeRange &range) const
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{
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if (track->track_type() == Timeline::kTrackTypeAudio) {
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QList<Block*> active_blocks = track->BlocksAtTimeRange(range);
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// All these blocks will need to output to a buffer so we create one here
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SampleBufferPtr block_range_buffer = SampleBuffer::CreateAllocated(audio_params_,
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audio_params_.time_to_samples(range.length()));
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block_range_buffer->fill(0);
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NodeValueTable merged_table;
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// Loop through active blocks retrieving their audio
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foreach (Block* b, active_blocks) {
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TimeRange range_for_block(qMax(b->in(), range.in()),
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qMin(b->out(), range.out()));
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int destination_offset = audio_params_.time_to_samples(range_for_block.in() - range.in());
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int max_dest_sz = audio_params_.time_to_samples(range_for_block.length());
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// Destination buffer
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NodeValueTable table = ProcessNode(NodeDependency(b, range_for_block));
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QVariant sample_val = table.Take(NodeParam::kSamples);
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SampleBufferPtr samples_from_this_block;
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if (sample_val.isNull()
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|| !(samples_from_this_block = sample_val.value<SampleBufferPtr>())) {
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// If we retrieved no samples from this block, do nothing
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continue;
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}
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// Stretch samples here
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rational abs_speed = qAbs(b->speed());
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if (abs_speed != 1) {
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samples_from_this_block->speed(abs_speed.toDouble());
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}
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if (b->is_reversed()) {
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// Reverse the audio buffer
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samples_from_this_block->reverse();
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}
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int copy_length = qMin(max_dest_sz, samples_from_this_block->sample_count_per_channel());
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// Copy samples into destination buffer
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block_range_buffer->set(samples_from_this_block->const_data(), destination_offset, copy_length);
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{
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// Save waveform to file
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Block* src_block = static_cast<Block*>(copy_map_->key(b));
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QDir local_appdata_dir(Config::Current()["DiskCachePath"].toString());
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QDir waveform_loc = local_appdata_dir.filePath(QStringLiteral("waveform"));
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waveform_loc.mkpath(".");
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QString wave_fn(waveform_loc.filePath(QString::number(reinterpret_cast<quintptr>(src_block))));
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QFile wave_file(wave_fn);
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if (wave_file.open(QFile::ReadWrite)) {
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// We use S32 as a size-compatible substitute for SampleSummer::Sum which is 4 bytes in size
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AudioRenderingParams waveform_params(SampleSummer::kSumSampleRate, audio_params_.channel_layout(), SampleFormat::SAMPLE_FMT_S32);
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int chunk_size = (audio_params().sample_rate() / waveform_params.sample_rate());
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{
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// Write metadata header
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SampleSummer::Info info;
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info.channels = audio_params_.channel_count();
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wave_file.write(reinterpret_cast<char*>(&info), sizeof(SampleSummer::Info));
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}
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qint64 start_offset = sizeof(SampleSummer::Info) + waveform_params.time_to_bytes(range_for_block.in() - b->in());
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qint64 length_offset = waveform_params.time_to_bytes(range_for_block.length());
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qint64 end_offset = start_offset + length_offset;
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if (wave_file.size() < end_offset) {
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wave_file.resize(end_offset);
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}
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wave_file.seek(start_offset);
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for (int i=0;i<samples_from_this_block->sample_count_per_channel();i+=chunk_size) {
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QVector<SampleSummer::Sum> summary = SampleSummer::SumSamples(samples_from_this_block,
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i,
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qMin(chunk_size, samples_from_this_block->sample_count_per_channel() - i));
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wave_file.write(reinterpret_cast<const char*>(summary.constData()),
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summary.size() * sizeof(SampleSummer::Sum));
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}
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wave_file.close();
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if (src_block->type() == Block::kClip) {
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emit static_cast<ClipBlock*>(src_block)->PreviewUpdated();
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}
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}
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}
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NodeValueTable::Merge({merged_table, table});
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}
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merged_table.Push(NodeParam::kSamples, QVariant::fromValue(block_range_buffer));
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return merged_table;
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} else {
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return NodeTraverser::GenerateBlockTable(track, range);
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}
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}
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FramePtr RenderBackend::RenderFrameInternal(const rational &time) const
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{
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NodeValueTable table = GenerateTable(viewer_node_,
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TimeRange(time, time + viewer_node_->video_params().time_base()));
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QVariant texture = table.Get(NodeParam::kTexture);
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FramePtr frame = Frame::Create();
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frame->set_video_params(video_params());
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frame->allocate();
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if (texture.isNull()) {
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memset(frame->data(), 0, frame->allocated_size());
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} else {
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TextureToFrame(texture, frame);
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}
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return frame;
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qDeleteAll(instance_pool_);
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instance_pool_.clear();
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}
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VideoRenderingParams RenderBackend::video_params() const
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{
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return VideoRenderingParams(viewer_node_->video_params(),
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pix_fmt_,
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render_mode_,
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divider_);
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return VideoRenderingParams(viewer_node_->video_params(), pix_fmt_, render_mode_, divider_);
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}
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AudioRenderingParams RenderBackend::audio_params() const
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{
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return AudioRenderingParams(viewer_node_->audio_params(), sample_fmt_);
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}
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RenderWorker *RenderBackend::GetInstanceFromPool()
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{
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RenderWorker* instance = nullptr;
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QLinkedList<RenderWorker*>::iterator i;
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for (i=instance_pool_.begin(); i!=instance_pool_.end(); i++) {
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if ((*i)->IsAvailable()) {
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instance = *i;
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break;
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}
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}
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if (!instance) {
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instance = CreateNewWorker();
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instance_pool_.append(instance);
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if (viewer_node_) {
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instance->Init(viewer_node_);
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}
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}
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instance->SetAvailable(false);
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instance->ProcessQueue();
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instance->SetVideoParams(video_params());
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instance->SetAudioParams(audio_params());
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instance->SetVideoDownloadMatrix(video_download_matrix_);
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return instance;
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}
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void RenderBackend::AudioCallback()
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@@ -390,135 +232,4 @@ bool RenderBackend::ConformWaitInfo::operator==(const RenderBackend::ConformWait
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&& rhs.affected_range == affected_range;
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}
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RenderBackend::CopyMap::CopyMap() :
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original_viewer_(nullptr),
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copied_viewer_(nullptr)
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{
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}
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void RenderBackend::CopyMap::Init(ViewerOutput *viewer)
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{
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original_viewer_ = viewer;
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copied_viewer_ = static_cast<ViewerOutput*>(original_viewer_->copy());
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copy_map_.insert(original_viewer_, copied_viewer_);
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}
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void RenderBackend::CopyMap::Queue(NodeInput *input)
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{
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if (!queued_updates_.isEmpty()) {
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// Remove any inputs that are dependents of this input since they may have been removed since
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// it was queued
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QList<Node*> deps = input->GetDependencies();
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for (int i=0;i<queued_updates_.size();i++) {
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if (deps.contains(queued_updates_.at(i)->parentNode())) {
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// We don't need to queue this value since this input supersedes it
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queued_updates_.removeAt(i);
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i--;
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}
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}
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}
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queued_updates_.append(input);
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}
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void RenderBackend::CopyMap::ProcessQueue()
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{
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while (!queued_updates_.isEmpty()) {
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CopyNodeInputValue(queued_updates_.takeFirst());
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}
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}
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void RenderBackend::CopyMap::Clear()
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{
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qDeleteAll(copy_map_);
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copy_map_.clear();
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original_viewer_ = nullptr;
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copied_viewer_ = nullptr;
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}
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void RenderBackend::CopyMap::CopyNodeInputValue(NodeInput *input)
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{
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// Find our copy of this parameter
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Node* our_copy_node = copy_map_.value(input->parentNode());
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NodeInput* our_copy = our_copy_node->GetInputWithID(input->id());
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// Copy the standard/keyframe values between these two inputs
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NodeInput::CopyValues(input,
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our_copy,
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false);
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// Handle connections
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if (input->IsConnected() || our_copy->IsConnected()) {
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// If one of the inputs is connected, it's likely this change came from connecting or
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// disconnecting whatever was connected to it
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{
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// We start by removing all old dependencies from the map
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QList<Node*> old_deps = our_copy->GetExclusiveDependencies();
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foreach (Node* i, old_deps) {
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Node* n = copy_map_.take(copy_map_.key(i));
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delete n;
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}
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// And clear any other edges
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while (!our_copy->edges().isEmpty()) {
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NodeParam::DisconnectEdge(our_copy->edges().first());
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}
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}
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// Then we copy all node dependencies and connections (if there are any)
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CopyNodeMakeConnection(input, our_copy);
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}
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// Call on sub-elements too
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if (input->IsArray()) {
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foreach (NodeInput* i, static_cast<NodeInputArray*>(input)->sub_params()) {
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CopyNodeInputValue(i);
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}
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}
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}
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Node* RenderBackend::CopyMap::CopyNodeConnections(Node* src_node)
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{
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// Check if this node is already in the map
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Node* dst_node = copy_map_.value(src_node);
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// If not, create it now
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if (!dst_node) {
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dst_node = src_node->copy();
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copy_map_.insert(src_node, dst_node);
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}
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// Make sure its values are copied
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Node::CopyInputs(src_node, dst_node, false);
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// Copy all connections
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QList<NodeInput*> src_node_inputs = src_node->GetInputsIncludingArrays();
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QList<NodeInput*> dst_node_inputs = dst_node->GetInputsIncludingArrays();
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||||
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for (int i=0;i<src_node_inputs.size();i++) {
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NodeInput* src_input = src_node_inputs.at(i);
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||||
|
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CopyNodeMakeConnection(src_input, dst_node_inputs.at(i));
|
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}
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||||
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return dst_node;
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||||
}
|
||||
|
||||
void RenderBackend::CopyMap::CopyNodeMakeConnection(NodeInput* src_input, NodeInput* dst_input)
|
||||
{
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||||
if (src_input->IsConnected()) {
|
||||
Node* dst_node = CopyNodeConnections(src_input->get_connected_node());
|
||||
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||||
NodeOutput* corresponding_output = dst_node->GetOutputWithID(src_input->get_connected_output()->id());
|
||||
|
||||
NodeParam::ConnectEdge(corresponding_output,
|
||||
dst_input);
|
||||
}
|
||||
}
|
||||
|
||||
OLIVE_NAMESPACE_EXIT
|
||||
|
||||
Reference in New Issue
Block a user