renderer: massive overhaul to move to a vastly simplified threading system
This commit is contained in:
+22
-15
@@ -24,7 +24,7 @@
|
||||
|
||||
OLIVE_NAMESPACE_ENTER
|
||||
|
||||
NodeValueDatabase NodeTraverser::GenerateDatabase(const Node* node, const TimeRange &range) const
|
||||
NodeValueDatabase NodeTraverser::GenerateDatabase(const Node* node, const TimeRange &range)
|
||||
{
|
||||
NodeValueDatabase database;
|
||||
|
||||
@@ -38,17 +38,7 @@ NodeValueDatabase NodeTraverser::GenerateDatabase(const Node* node, const TimeRa
|
||||
|
||||
TimeRange input_time = node->InputTimeAdjustment(input, range);
|
||||
|
||||
NodeValueTable table;
|
||||
|
||||
if (input->IsConnected()) {
|
||||
// Value will equal something from the connected node, follow it
|
||||
table = GenerateTable(input->get_connected_node(), range);
|
||||
} else {
|
||||
// Push onto the table the value at this time from the input
|
||||
QVariant input_value = input->get_value_at_time(range.in());
|
||||
|
||||
table.Push(input->data_type(), input_value);
|
||||
}
|
||||
NodeValueTable table = ProcessInput(input, input_time);
|
||||
|
||||
// Exception for Footage types where we actually retrieve some Footage data from a decoder
|
||||
if (input->data_type() == NodeParam::kFootage) {
|
||||
@@ -73,7 +63,24 @@ NodeValueDatabase NodeTraverser::GenerateDatabase(const Node* node, const TimeRa
|
||||
return database;
|
||||
}
|
||||
|
||||
NodeValueTable NodeTraverser::GenerateTable(const Node *n, const TimeRange& range) const
|
||||
NodeValueTable NodeTraverser::ProcessInput(NodeInput* input, const TimeRange& range)
|
||||
{
|
||||
if (input->IsConnected()) {
|
||||
// Value will equal something from the connected node, follow it
|
||||
return GenerateTable(input->get_connected_node(), range);
|
||||
} else if (!input->IsArray()) {
|
||||
// Push onto the table the value at this time from the input
|
||||
QVariant input_value = input->get_value_at_time(range.in());
|
||||
|
||||
NodeValueTable table;
|
||||
table.Push(input->data_type(), input_value);
|
||||
return table;
|
||||
}
|
||||
|
||||
return NodeValueTable();
|
||||
}
|
||||
|
||||
NodeValueTable NodeTraverser::GenerateTable(const Node *n, const TimeRange& range)
|
||||
{
|
||||
if (n->IsTrack()) {
|
||||
// If the range is not wholly contained in this Block, we'll need to do some extra processing
|
||||
@@ -93,12 +100,12 @@ NodeValueTable NodeTraverser::GenerateTable(const Node *n, const TimeRange& rang
|
||||
return table;
|
||||
}
|
||||
|
||||
NodeValueTable NodeTraverser::GenerateTable(const Node *n, const rational &in, const rational &out) const
|
||||
NodeValueTable NodeTraverser::GenerateTable(const Node *n, const rational &in, const rational &out)
|
||||
{
|
||||
return GenerateTable(n, TimeRange(in, out));
|
||||
}
|
||||
|
||||
NodeValueTable NodeTraverser::GenerateBlockTable(const TrackOutput *track, const TimeRange &range) const
|
||||
NodeValueTable NodeTraverser::GenerateBlockTable(const TrackOutput *track, const TimeRange &range)
|
||||
{
|
||||
// By default, just follow the in point
|
||||
Block* active_block = track->BlockAtTime(range.in());
|
||||
|
||||
Reference in New Issue
Block a user