use resolution for feather values

This commit is contained in:
itsmattkc
2019-03-28 21:04:15 +11:00
parent 870df97983
commit 86bd06795a
+9 -5
View File
@@ -3,6 +3,7 @@ uniform float top;
uniform float right;
uniform float bottom;
uniform float feather;
uniform vec2 resolution;
uniform mediump float amount_val;
@@ -15,23 +16,26 @@ vec4 process(vec4 col) {
alpha = 0.0;
}
} else {
float f = pow(2.0, 10.0-(feather*0.1));
float f = pow(2.0, 10.0-(feather*0.25));
if (left > 0.0) {
alpha *= clamp(((v_texcoord.x+(0.5/f))-(left*0.01))*f, 0.0, 1.0); // left
alpha *= clamp(((resolution.x*v_texcoord.x+(0.5/f))-(left*0.01*resolution.x))*f, 0.0, 1.0); // left
}
if (top > 0.0) {
alpha *= clamp(((v_texcoord.y+(0.5/f))-(top*0.01))*f, 0.0, 1.0); // top
alpha *= clamp(((resolution.y*v_texcoord.y+(0.5/f))-(top*0.01*resolution.y))*f, 0.0, 1.0); // top
}
if (right > 0.0) {
alpha *= clamp((((1.0-v_texcoord.x)+(0.5/f))-(right*0.01))*f, 0.0, 1.0); // right
alpha *= clamp(((resolution.x*(1.0-v_texcoord.x)+(0.5/f))-(right*0.01*resolution.x))*f, 0.0, 1.0); // right
}
if (bottom > 0.0) {
alpha *= clamp((((1.0-v_texcoord.y)+(0.5/f))-(bottom*0.01))*f, 0.0, 1.0); // bottom
alpha *= clamp(((resolution.y*(1.0-v_texcoord.y)+(0.5/f))-(bottom*0.01*resolution.y))*f, 0.0, 1.0); // bottom
}
}
return col * alpha;