text node: use loadu in sse instruction

This commit is contained in:
itsmattkc
2021-11-16 23:58:53 -08:00
parent 8befda8dd0
commit 849b4437bc
+1 -1
View File
@@ -170,7 +170,7 @@ void TextGenerator::GenerateFrame(FramePtr frame, const GenerateJob& job) const
// Transplant alpha channel to frame
Color rgba = job.GetValue(kColorInput).data().value<Color>();
#if defined(Q_PROCESSOR_X86) || defined(Q_PROCESSOR_ARM)
__m128 sse_color = _mm_load_ps(rgba.data());
__m128 sse_color = _mm_loadu_ps(rgba.data());
#endif
float *frame_dst = reinterpret_cast<float*>(frame->data());