text node: use loadu in sse instruction
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@@ -170,7 +170,7 @@ void TextGenerator::GenerateFrame(FramePtr frame, const GenerateJob& job) const
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// Transplant alpha channel to frame
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Color rgba = job.GetValue(kColorInput).data().value<Color>();
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#if defined(Q_PROCESSOR_X86) || defined(Q_PROCESSOR_ARM)
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__m128 sse_color = _mm_load_ps(rgba.data());
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__m128 sse_color = _mm_loadu_ps(rgba.data());
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#endif
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float *frame_dst = reinterpret_cast<float*>(frame->data());
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