use strings to connect nodes

This makes the node system somewhat more high-level with the intent of making
working with them far more flexible and stable. By making the architecture more
abstracted, it becomes far less rigid which should allow us to do even more
with it and make it much less crash prone.
This commit is contained in:
itsmattkc
2021-02-09 15:48:37 +11:00
parent d1a3e22eaa
commit 81c1922911
138 changed files with 4487 additions and 3913 deletions
+15 -21
View File
@@ -25,10 +25,9 @@
namespace olive {
NodeEdgeAddCommand::NodeEdgeAddCommand(Node *output, NodeInput *input, int element) :
NodeEdgeAddCommand::NodeEdgeAddCommand(const NodeOutput &output, const NodeInput &input) :
output_(output),
input_(input),
element_(element),
remove_command_(nullptr)
{
}
@@ -40,22 +39,20 @@ NodeEdgeAddCommand::~NodeEdgeAddCommand()
void NodeEdgeAddCommand::redo()
{
if (input_->IsConnected(element_)) {
if (input_.IsConnected()) {
if (!remove_command_) {
remove_command_ = new NodeEdgeRemoveCommand(input_->GetConnectedNode(element_),
input_,
element_);
remove_command_ = new NodeEdgeRemoveCommand(input_.GetConnectedOutput(), input_);
}
remove_command_->redo();
}
Node::ConnectEdge(output_, input_, element_);
Node::ConnectEdge(output_, input_);
}
void NodeEdgeAddCommand::undo()
{
Node::DisconnectEdge(output_, input_, element_);
Node::DisconnectEdge(output_, input_);
if (remove_command_) {
remove_command_->undo();
@@ -64,29 +61,28 @@ void NodeEdgeAddCommand::undo()
Project *NodeEdgeAddCommand::GetRelevantProject() const
{
return output_->parent()->project();
return output_.node()->parent()->project();
}
NodeEdgeRemoveCommand::NodeEdgeRemoveCommand(Node *output, NodeInput *input, int element) :
NodeEdgeRemoveCommand::NodeEdgeRemoveCommand(const NodeOutput &output, const NodeInput &input) :
output_(output),
input_(input),
element_(element)
input_(input)
{
}
void NodeEdgeRemoveCommand::redo()
{
Node::DisconnectEdge(output_, input_, element_);
Node::DisconnectEdge(output_, input_);
}
void NodeEdgeRemoveCommand::undo()
{
Node::ConnectEdge(output_, input_, element_);
Node::ConnectEdge(output_, input_);
}
Project *NodeEdgeRemoveCommand::GetRelevantProject() const
{
return output_->parent()->project();
return output_.node()->parent()->project();
}
NodeAddCommand::NodeAddCommand(NodeGraph *graph, Node *node) :
@@ -134,14 +130,12 @@ void NodeRemoveAndDisconnectCommand::prep()
}
// Disconnect everything
foreach (const Node::InputConnection& conn, node_->edges()) {
command_->add_child(new NodeEdgeRemoveCommand(node_, conn.input, conn.element));
for (auto it=node_->input_connections().cbegin(); it!=node_->input_connections().cend(); it++) {
command_->add_child(new NodeEdgeRemoveCommand(it->second, it->first));
}
foreach (NodeInput* input, node_->inputs()) {
for (auto it=input->edges().cbegin(); it!=input->edges().cend(); it++) {
command_->add_child(new NodeEdgeRemoveCommand(it->second, input, it->first));
}
for (const Node::OutputConnection& conn : node_->output_connections()) {
command_->add_child(new NodeEdgeRemoveCommand(conn.first, conn.second));
}
}