Files
oak-editor/app/widget/nodeview/nodeviewundo.cpp
T
itsmattkc 81c1922911 use strings to connect nodes
This makes the node system somewhat more high-level with the intent of making
working with them far more flexible and stable. By making the architecture more
abstracted, it becomes far less rigid which should allow us to do even more
with it and make it much less crash prone.
2021-02-09 15:48:37 +11:00

143 lines
3.2 KiB
C++

/***
Olive - Non-Linear Video Editor
Copyright (C) 2020 Olive Team
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
***/
#include "nodeviewundo.h"
#include "project/item/sequence/sequence.h"
#include "widget/timelinewidget/timelineundo.h"
namespace olive {
NodeEdgeAddCommand::NodeEdgeAddCommand(const NodeOutput &output, const NodeInput &input) :
output_(output),
input_(input),
remove_command_(nullptr)
{
}
NodeEdgeAddCommand::~NodeEdgeAddCommand()
{
delete remove_command_;
}
void NodeEdgeAddCommand::redo()
{
if (input_.IsConnected()) {
if (!remove_command_) {
remove_command_ = new NodeEdgeRemoveCommand(input_.GetConnectedOutput(), input_);
}
remove_command_->redo();
}
Node::ConnectEdge(output_, input_);
}
void NodeEdgeAddCommand::undo()
{
Node::DisconnectEdge(output_, input_);
if (remove_command_) {
remove_command_->undo();
}
}
Project *NodeEdgeAddCommand::GetRelevantProject() const
{
return output_.node()->parent()->project();
}
NodeEdgeRemoveCommand::NodeEdgeRemoveCommand(const NodeOutput &output, const NodeInput &input) :
output_(output),
input_(input)
{
}
void NodeEdgeRemoveCommand::redo()
{
Node::DisconnectEdge(output_, input_);
}
void NodeEdgeRemoveCommand::undo()
{
Node::ConnectEdge(output_, input_);
}
Project *NodeEdgeRemoveCommand::GetRelevantProject() const
{
return output_.node()->parent()->project();
}
NodeAddCommand::NodeAddCommand(NodeGraph *graph, Node *node) :
graph_(graph),
node_(node)
{
// Ensures that when this command is destroyed, if redo() is never called again, the node will be destroyed too
node_->setParent(&memory_manager_);
}
void NodeAddCommand::redo()
{
node_->setParent(graph_);
}
void NodeAddCommand::undo()
{
node_->setParent(&memory_manager_);
}
Project *NodeAddCommand::GetRelevantProject() const
{
return graph_->project();
}
NodeCopyInputsCommand::NodeCopyInputsCommand(Node *src, Node *dest, bool include_connections) :
src_(src),
dest_(dest),
include_connections_(include_connections)
{
}
void NodeCopyInputsCommand::redo()
{
Node::CopyInputs(src_, dest_, include_connections_);
}
void NodeRemoveAndDisconnectCommand::prep()
{
command_ = new MultiUndoCommand();
// If this is a block, remove all links
if (node_->HasLinks()) {
command_->add_child(new NodeUnlinkAllCommand(node_));
}
// Disconnect everything
for (auto it=node_->input_connections().cbegin(); it!=node_->input_connections().cend(); it++) {
command_->add_child(new NodeEdgeRemoveCommand(it->second, it->first));
}
for (const Node::OutputConnection& conn : node_->output_connections()) {
command_->add_child(new NodeEdgeRemoveCommand(conn.first, conn.second));
}
}
}