use strings to connect nodes
This makes the node system somewhat more high-level with the intent of making working with them far more flexible and stable. By making the architecture more abstracted, it becomes far less rigid which should allow us to do even more with it and make it much less crash prone.
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@@ -87,8 +87,7 @@ void NodeTableView::SetTime(const rational &time)
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for (l=db.begin(); l!=db.end(); l++) {
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const NodeValueTable& table = l.value();
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NodeInput* input = node->GetInputWithID(l.key());
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if (!input) {
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if (!node->HasInputWithID(l.key())) {
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// Filters out table entries that aren't inputs (like "global")
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continue;
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}
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@@ -98,7 +97,7 @@ void NodeTableView::SetTime(const rational &time)
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for (int j=0; j<item->childCount(); j++) {
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QTreeWidgetItem* compare = item->child(j);
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if (compare->data(0, Qt::UserRole).toString() == input->id()) {
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if (compare->data(0, Qt::UserRole).toString() == l.key()) {
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input_item = compare;
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break;
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}
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@@ -106,8 +105,8 @@ void NodeTableView::SetTime(const rational &time)
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if (!input_item) {
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input_item = new QTreeWidgetItem();
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input_item->setText(0, input->name());
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input_item->setData(0, Qt::UserRole, input->id());
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input_item->setText(0, node->GetInputName(l.key()));
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input_item->setData(0, Qt::UserRole, l.key());
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input_item->setFirstColumnSpanned(true);
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item->addChild(input_item);
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}
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@@ -151,7 +150,7 @@ void NodeTableView::SetTime(const rational &time)
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}
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default:
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{
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QVector<QVariant> split_values = NodeValue::split_normal_value_into_track_values(input->GetDataType(), value.data());
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QVector<QVariant> split_values = NodeValue::split_normal_value_into_track_values(node->GetInputDataType(l.key()), value.data());
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for (int k=0;k<split_values.size();k++) {
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sub_item->setText(2 + k, NodeValue::ValueToString(value.type(), split_values.at(k), true));
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}
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@@ -42,7 +42,7 @@ public:
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}
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protected:
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virtual void TimeChangedEvent(const int64_t& ts) override
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virtual void TimeChangedEvent(const int64_t&) override
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{
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UpdateView();
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}
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