Files
oak-editor/app/widget/nodetableview/nodetableview.cpp
T
itsmattkc 81c1922911 use strings to connect nodes
This makes the node system somewhat more high-level with the intent of making
working with them far more flexible and stable. By making the architecture more
abstracted, it becomes far less rigid which should allow us to do even more
with it and make it much less crash prone.
2021-02-09 15:48:37 +11:00

262 lines
7.3 KiB
C++

/***
Olive - Non-Linear Video Editor
Copyright (C) 2020 Olive Team
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
***/
#include "nodetableview.h"
#include <QCheckBox>
#include <QHeaderView>
#include "nodetabletraverser.h"
namespace olive {
NodeTableView::NodeTableView(QWidget* parent) :
QTreeWidget(parent)
{
setColumnCount(3);
setHeaderLabels({tr("Type"),
tr("Source"),
tr("R/X"),
tr("G/Y"),
tr("B/Z"),
tr("A/W")});
}
void NodeTableView::SelectNodes(const QVector<Node *> &nodes)
{
foreach (Node* n, nodes) {
QTreeWidgetItem* top_item = new QTreeWidgetItem();
top_item->setText(0, n->Name());
top_item->setFirstColumnSpanned(true);
this->addTopLevelItem(top_item);
top_level_item_map_.insert(n, top_item);
}
SetTime(last_time_);
}
void NodeTableView::DeselectNodes(const QVector<Node *> &nodes)
{
foreach (Node* n, nodes) {
delete top_level_item_map_.take(n);
}
}
void NodeTableView::SetTime(const rational &time)
{
last_time_ = time;
NodeTableTraverser traverser;
QMap<Node*, QTreeWidgetItem*>::const_iterator i;
for (i=top_level_item_map_.constBegin(); i!=top_level_item_map_.constEnd(); i++) {
Node* node = i.key();
QTreeWidgetItem* item = i.value();
// Generate a value database for this node at this time
NodeValueDatabase db = traverser.GenerateDatabase(node, TimeRange(time, time));
// Delete any children of this item that aren't in this database
for (int j=0; j<item->childCount(); j++) {
if (!db.contains(item->child(j)->data(0, Qt::UserRole).toString())) {
delete item->takeChild(j);
j--;
}
}
// Update all inputs
NodeValueDatabase::const_iterator l;
for (l=db.begin(); l!=db.end(); l++) {
const NodeValueTable& table = l.value();
if (!node->HasInputWithID(l.key())) {
// Filters out table entries that aren't inputs (like "global")
continue;
}
QTreeWidgetItem* input_item = nullptr;
for (int j=0; j<item->childCount(); j++) {
QTreeWidgetItem* compare = item->child(j);
if (compare->data(0, Qt::UserRole).toString() == l.key()) {
input_item = compare;
break;
}
}
if (!input_item) {
input_item = new QTreeWidgetItem();
input_item->setText(0, node->GetInputName(l.key()));
input_item->setData(0, Qt::UserRole, l.key());
input_item->setFirstColumnSpanned(true);
item->addChild(input_item);
}
// Create children if necessary
while (input_item->childCount() < table.Count()) {
input_item->addChild(new QTreeWidgetItem());
}
// Remove children if necessary
while (input_item->childCount() > table.Count()) {
delete input_item->takeChild(input_item->childCount() - 1);
}
for (int j=0;j<table.Count();j++) {
const NodeValue& value = table.at(table.Count() - 1 - j);
// Create item
QTreeWidgetItem* sub_item = input_item->child(j);
// Set data type name
sub_item->setText(0, NodeValue::GetPrettyDataTypeName(value.type()));
// Determine source
QString source_name;
if (value.source()) {
source_name = value.source()->Name();
} else {
source_name = tr("(unknown)");
}
sub_item->setText(1, source_name);
switch (value.type()) {
case NodeValue::kTexture:
{
// NodeTableTraverser puts video params in here
for (int k=0;k<VideoParams::kRGBAChannelCount;k++) {
this->setItemWidget(sub_item, 2 + k, new QCheckBox());
}
break;
}
default:
{
QVector<QVariant> split_values = NodeValue::split_normal_value_into_track_values(node->GetInputDataType(l.key()), value.data());
for (int k=0;k<split_values.size();k++) {
sub_item->setText(2 + k, NodeValue::ValueToString(value.type(), split_values.at(k), true));
}
}
}
}
}
}
}
/*
void NodeTableView::SetNode(Node *n, const rational &time)
{
NodeTableTraverser traverser;
NodeValueDatabase db = traverser.GenerateDatabase(n, TimeRange(time, time));
// Remove top items if necessary
for (int i=0;i<this->topLevelItemCount();i++) {
if (!db.contains(this->topLevelItem(i)->data(0, Qt::UserRole).toString())) {
delete this->takeTopLevelItem(i);
i--;
}
}
NodeValueDatabase::const_iterator i;
for (i=db.begin(); i!=db.end(); i++) {
const NodeValueTable& table = i.value();
NodeInput* input = n->GetInputWithID(i.key());
if (!input) {
// Filters out table entries that aren't inputs (like "global")
continue;
}
QTreeWidgetItem* top_item = nullptr;
for (int j=0;j<this->topLevelItemCount();j++) {
QTreeWidgetItem* compare = this->topLevelItem(j);
if (compare->data(0, Qt::UserRole).toString() == input->id()) {
top_item = compare;
break;
}
}
if (!top_item) {
top_item = new QTreeWidgetItem();
top_item->setText(0, input->name());
top_item->setData(0, Qt::UserRole, input->id());
top_item->setFirstColumnSpanned(true);
this->addTopLevelItem(top_item);
}
// Create children if necessary
while (top_item->childCount() < table.Count()) {
top_item->addChild(new QTreeWidgetItem());
}
// Remove children if necessary
while (top_item->childCount() > table.Count()) {
delete top_item->takeChild(top_item->childCount() - 1);
}
for (int j=0;j<table.Count();j++) {
const NodeValue& value = table.at(table.Count() - 1 - j);
// Create item
QTreeWidgetItem* sub_item = top_item->child(j);
// Set data type name
sub_item->setText(0, NodeParam::GetPrettyDataTypeName(value.type()));
// Determine source
QString source_name;
if (value.source()) {
source_name = value.source()->Name();
} else {
source_name = tr("(unknown)");
}
sub_item->setText(1, source_name);
switch (value.type()) {
case NodeParam::kTexture:
{
// NodeTableTraverser puts video params in here
VideoParams p = value.data().value<VideoParams>();
int channel_count = PixelFormat::ChannelCount(p.format());
for (int k=0;k<channel_count;k++) {
this->setItemWidget(sub_item, 2 + k, new QCheckBox());
}
break;
}
default:
{
QVector<QVariant> split_values = input->split_normal_value_into_track_values(value.data());
for (int k=0;k<split_values.size();k++) {
sub_item->setText(2 + k, NodeInput::ValueToString(value.type(), split_values.at(k)));
}
}
}
}
}
}
*/
}