use strings to connect nodes
This makes the node system somewhat more high-level with the intent of making working with them far more flexible and stable. By making the architecture more abstracted, it becomes far less rigid which should allow us to do even more with it and make it much less crash prone.
This commit is contained in:
@@ -27,23 +27,26 @@
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namespace olive {
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const QString MatrixGenerator::kPositionInput = QStringLiteral("pos_in");
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const QString MatrixGenerator::kRotationInput = QStringLiteral("rot_in");
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const QString MatrixGenerator::kScaleInput = QStringLiteral("scale_in");
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const QString MatrixGenerator::kUniformScaleInput = QStringLiteral("uniform_scale_in");
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const QString MatrixGenerator::kAnchorInput = QStringLiteral("anchor_in");
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MatrixGenerator::MatrixGenerator()
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{
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position_input_ = new NodeInput(this, QStringLiteral("pos_in"), NodeValue::kVec2, QVector2D());
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AddInput(kPositionInput, NodeValue::kVec2, QVector2D(0.0, 0.0));
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rotation_input_ = new NodeInput(this, QStringLiteral("rot_in"), NodeValue::kFloat, 0.0f);
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AddInput(kRotationInput, NodeValue::kFloat, 0.0);
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scale_input_ = new NodeInput(this, QStringLiteral("scale_in"), NodeValue::kVec2, QVector2D(1.0f, 1.0f));
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scale_input_->setProperty("min", QVector2D(0, 0));
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scale_input_->setProperty("view", FloatSlider::kPercentage);
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scale_input_->setProperty("disabley", true);
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AddInput(kScaleInput, NodeValue::kVec2, QVector2D(1.0f, 1.0f));
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SetInputProperty(kScaleInput, QStringLiteral("min"), QVector2D(0, 0));
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SetInputProperty(kScaleInput, QStringLiteral("view"), FloatSlider::kPercentage);
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SetInputProperty(kScaleInput, QStringLiteral("disabley"), true);
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uniform_scale_input_ = new NodeInput(this, QStringLiteral("uniform_scale_in"), NodeValue::kBoolean, true);
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uniform_scale_input_->SetKeyframable(false);
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uniform_scale_input_->SetConnectable(false);
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connect(uniform_scale_input_, &NodeInput::ValueChanged, this, &MatrixGenerator::UniformScaleChanged);
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AddInput(kUniformScaleInput, NodeValue::kBoolean, true, InputFlags(kInputFlagNotConnectable | kInputFlagNotKeyframable));
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anchor_input_ = new NodeInput(this, QStringLiteral("anchor_in"), NodeValue::kVec2, QVector2D());
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AddInput(kAnchorInput, NodeValue::kVec2, QVector2D(0.0, 0.0));
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}
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Node *MatrixGenerator::copy() const
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@@ -78,20 +81,22 @@ QString MatrixGenerator::Description() const
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void MatrixGenerator::Retranslate()
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{
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position_input_->set_name(tr("Position"));
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rotation_input_->set_name(tr("Rotation"));
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scale_input_->set_name(tr("Scale"));
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uniform_scale_input_->set_name(tr("Uniform Scale"));
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anchor_input_->set_name(tr("Anchor Point"));
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SetInputName(kPositionInput, tr("Position"));
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SetInputName(kRotationInput, tr("Rotation"));
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SetInputName(kScaleInput, tr("Scale"));
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SetInputName(kUniformScaleInput, tr("Uniform Scale"));
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SetInputName(kAnchorInput, tr("Anchor Point"));
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}
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NodeValueTable MatrixGenerator::Value(NodeValueDatabase &value) const
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NodeValueTable MatrixGenerator::Value(const QString &output, NodeValueDatabase &value) const
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{
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Q_UNUSED(output)
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// Push matrix output
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QMatrix4x4 mat = GenerateMatrix(value, true, false, false, false);
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NodeValueTable output = value.Merge();
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output.Push(NodeValue::kMatrix, mat, this);
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return output;
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NodeValueTable out = value.Merge();
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out.Push(NodeValue::kMatrix, mat, this);
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return out;
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}
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QMatrix4x4 MatrixGenerator::GenerateMatrix(NodeValueDatabase &value, bool take, bool ignore_anchor, bool ignore_position, bool ignore_scale) const
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@@ -103,47 +108,47 @@ QMatrix4x4 MatrixGenerator::GenerateMatrix(NodeValueDatabase &value, bool take,
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if (!ignore_anchor) {
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if (take) {
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// Take and store
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anchor = value[anchor_input_].Take(NodeValue::kVec2).value<QVector2D>();
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anchor = value[kAnchorInput].Take(NodeValue::kVec2).value<QVector2D>();
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} else {
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// Get and store
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anchor = value[anchor_input_].Get(NodeValue::kVec2).value<QVector2D>();
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anchor = value[kAnchorInput].Get(NodeValue::kVec2).value<QVector2D>();
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}
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} else if (take) {
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// Just take
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value[anchor_input_].Take(NodeValue::kVec2).value<QVector2D>();
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value[kAnchorInput].Take(NodeValue::kVec2).value<QVector2D>();
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}
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if (!ignore_scale) {
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if (take) {
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scale = value[scale_input_].Take(NodeValue::kVec2).value<QVector2D>();
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scale = value[kScaleInput].Take(NodeValue::kVec2).value<QVector2D>();
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} else {
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scale = value[scale_input_].Get(NodeValue::kVec2).value<QVector2D>();
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scale = value[kScaleInput].Get(NodeValue::kVec2).value<QVector2D>();
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}
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} else if (take) {
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value[scale_input_].Take(NodeValue::kVec2).value<QVector2D>();
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value[kScaleInput].Take(NodeValue::kVec2).value<QVector2D>();
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}
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if (!ignore_position) {
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if (take) {
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position = value[position_input_].Take(NodeValue::kVec2).value<QVector2D>();
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position = value[kPositionInput].Take(NodeValue::kVec2).value<QVector2D>();
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} else {
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position = value[position_input_].Get(NodeValue::kVec2).value<QVector2D>();
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position = value[kPositionInput].Get(NodeValue::kVec2).value<QVector2D>();
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}
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} else if (take) {
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value[position_input_].Take(NodeValue::kVec2).value<QVector2D>();
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value[kPositionInput].Take(NodeValue::kVec2).value<QVector2D>();
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}
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if (take) {
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return GenerateMatrix(position,
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value[rotation_input_].Take(NodeValue::kFloat).toFloat(),
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value[kRotationInput].Take(NodeValue::kFloat).toFloat(),
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scale,
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value[uniform_scale_input_].Take(NodeValue::kBoolean).toBool(),
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value[kUniformScaleInput].Take(NodeValue::kBoolean).toBool(),
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anchor);
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} else {
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return GenerateMatrix(position,
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value[rotation_input_].Get(NodeValue::kFloat).toFloat(),
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value[kRotationInput].Get(NodeValue::kFloat).toFloat(),
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scale,
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value[uniform_scale_input_].Get(NodeValue::kBoolean).toBool(),
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value[kUniformScaleInput].Get(NodeValue::kBoolean).toBool(),
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anchor);
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}
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@@ -178,9 +183,13 @@ QMatrix4x4 MatrixGenerator::GenerateMatrix(const QVector2D& pos,
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return mat;
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}
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void MatrixGenerator::UniformScaleChanged()
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void MatrixGenerator::InputValueChangedEvent(const QString &input, int element)
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{
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scale_input_->setProperty("disabley", uniform_scale_input_->GetStandardValue().toBool());
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Q_UNUSED(element)
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if (input == kUniformScaleInput) {
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SetInputProperty(kScaleInput, QStringLiteral("disabley"), GetStandardValue(kUniformScaleInput).toBool());
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}
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}
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}
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