Files
oak-editor/app/node/generator/matrix/matrix.cpp
T
itsmattkc 81c1922911 use strings to connect nodes
This makes the node system somewhat more high-level with the intent of making
working with them far more flexible and stable. By making the architecture more
abstracted, it becomes far less rigid which should allow us to do even more
with it and make it much less crash prone.
2021-02-09 15:48:37 +11:00

196 lines
5.7 KiB
C++

/***
Olive - Non-Linear Video Editor
Copyright (C) 2020 Olive Team
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
***/
#include "matrix.h"
#include <QMatrix4x4>
#include <QVector2D>
#include "widget/slider/floatslider.h"
namespace olive {
const QString MatrixGenerator::kPositionInput = QStringLiteral("pos_in");
const QString MatrixGenerator::kRotationInput = QStringLiteral("rot_in");
const QString MatrixGenerator::kScaleInput = QStringLiteral("scale_in");
const QString MatrixGenerator::kUniformScaleInput = QStringLiteral("uniform_scale_in");
const QString MatrixGenerator::kAnchorInput = QStringLiteral("anchor_in");
MatrixGenerator::MatrixGenerator()
{
AddInput(kPositionInput, NodeValue::kVec2, QVector2D(0.0, 0.0));
AddInput(kRotationInput, NodeValue::kFloat, 0.0);
AddInput(kScaleInput, NodeValue::kVec2, QVector2D(1.0f, 1.0f));
SetInputProperty(kScaleInput, QStringLiteral("min"), QVector2D(0, 0));
SetInputProperty(kScaleInput, QStringLiteral("view"), FloatSlider::kPercentage);
SetInputProperty(kScaleInput, QStringLiteral("disabley"), true);
AddInput(kUniformScaleInput, NodeValue::kBoolean, true, InputFlags(kInputFlagNotConnectable | kInputFlagNotKeyframable));
AddInput(kAnchorInput, NodeValue::kVec2, QVector2D(0.0, 0.0));
}
Node *MatrixGenerator::copy() const
{
return new MatrixGenerator();
}
QString MatrixGenerator::Name() const
{
return tr("Orthographic Matrix");
}
QString MatrixGenerator::ShortName() const
{
return tr("Ortho");
}
QString MatrixGenerator::id() const
{
return QStringLiteral("org.olivevideoeditor.Olive.ortho");
}
QVector<Node::CategoryID> MatrixGenerator::Category() const
{
return {kCategoryGenerator, kCategoryMath};
}
QString MatrixGenerator::Description() const
{
return tr("Generate an orthographic matrix using position, rotation, and scale.");
}
void MatrixGenerator::Retranslate()
{
SetInputName(kPositionInput, tr("Position"));
SetInputName(kRotationInput, tr("Rotation"));
SetInputName(kScaleInput, tr("Scale"));
SetInputName(kUniformScaleInput, tr("Uniform Scale"));
SetInputName(kAnchorInput, tr("Anchor Point"));
}
NodeValueTable MatrixGenerator::Value(const QString &output, NodeValueDatabase &value) const
{
Q_UNUSED(output)
// Push matrix output
QMatrix4x4 mat = GenerateMatrix(value, true, false, false, false);
NodeValueTable out = value.Merge();
out.Push(NodeValue::kMatrix, mat, this);
return out;
}
QMatrix4x4 MatrixGenerator::GenerateMatrix(NodeValueDatabase &value, bool take, bool ignore_anchor, bool ignore_position, bool ignore_scale) const
{
QVector2D anchor;
QVector2D position;
QVector2D scale;
if (!ignore_anchor) {
if (take) {
// Take and store
anchor = value[kAnchorInput].Take(NodeValue::kVec2).value<QVector2D>();
} else {
// Get and store
anchor = value[kAnchorInput].Get(NodeValue::kVec2).value<QVector2D>();
}
} else if (take) {
// Just take
value[kAnchorInput].Take(NodeValue::kVec2).value<QVector2D>();
}
if (!ignore_scale) {
if (take) {
scale = value[kScaleInput].Take(NodeValue::kVec2).value<QVector2D>();
} else {
scale = value[kScaleInput].Get(NodeValue::kVec2).value<QVector2D>();
}
} else if (take) {
value[kScaleInput].Take(NodeValue::kVec2).value<QVector2D>();
}
if (!ignore_position) {
if (take) {
position = value[kPositionInput].Take(NodeValue::kVec2).value<QVector2D>();
} else {
position = value[kPositionInput].Get(NodeValue::kVec2).value<QVector2D>();
}
} else if (take) {
value[kPositionInput].Take(NodeValue::kVec2).value<QVector2D>();
}
if (take) {
return GenerateMatrix(position,
value[kRotationInput].Take(NodeValue::kFloat).toFloat(),
scale,
value[kUniformScaleInput].Take(NodeValue::kBoolean).toBool(),
anchor);
} else {
return GenerateMatrix(position,
value[kRotationInput].Get(NodeValue::kFloat).toFloat(),
scale,
value[kUniformScaleInput].Get(NodeValue::kBoolean).toBool(),
anchor);
}
}
QMatrix4x4 MatrixGenerator::GenerateMatrix(const QVector2D& pos,
const float& rot,
const QVector2D& scale,
bool uniform_scale,
const QVector2D& anchor)
{
QMatrix4x4 mat;
// Position
mat.translate(pos);
// Rotation
mat.rotate(rot, 0, 0, 1);
// Scale (convert to a QVector3D so that the identity matrix is preserved if all values are 1.0f)
QVector3D full_scale;
if (uniform_scale) {
full_scale = QVector3D(scale.x(), scale.x(), 1.0f);
} else {
full_scale = QVector3D(scale, 1.0f);
}
mat.scale(full_scale);
// Anchor Point
mat.translate(-anchor);
return mat;
}
void MatrixGenerator::InputValueChangedEvent(const QString &input, int element)
{
Q_UNUSED(element)
if (input == kUniformScaleInput) {
SetInputProperty(kScaleInput, QStringLiteral("disabley"), GetStandardValue(kUniformScaleInput).toBool());
}
}
}