use strings to connect nodes
This makes the node system somewhat more high-level with the intent of making working with them far more flexible and stable. By making the architecture more abstracted, it becomes far less rigid which should allow us to do even more with it and make it much less crash prone.
This commit is contained in:
@@ -27,23 +27,26 @@
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namespace olive {
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const QString MatrixGenerator::kPositionInput = QStringLiteral("pos_in");
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const QString MatrixGenerator::kRotationInput = QStringLiteral("rot_in");
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const QString MatrixGenerator::kScaleInput = QStringLiteral("scale_in");
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const QString MatrixGenerator::kUniformScaleInput = QStringLiteral("uniform_scale_in");
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const QString MatrixGenerator::kAnchorInput = QStringLiteral("anchor_in");
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MatrixGenerator::MatrixGenerator()
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{
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position_input_ = new NodeInput(this, QStringLiteral("pos_in"), NodeValue::kVec2, QVector2D());
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AddInput(kPositionInput, NodeValue::kVec2, QVector2D(0.0, 0.0));
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rotation_input_ = new NodeInput(this, QStringLiteral("rot_in"), NodeValue::kFloat, 0.0f);
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AddInput(kRotationInput, NodeValue::kFloat, 0.0);
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scale_input_ = new NodeInput(this, QStringLiteral("scale_in"), NodeValue::kVec2, QVector2D(1.0f, 1.0f));
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scale_input_->setProperty("min", QVector2D(0, 0));
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scale_input_->setProperty("view", FloatSlider::kPercentage);
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scale_input_->setProperty("disabley", true);
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AddInput(kScaleInput, NodeValue::kVec2, QVector2D(1.0f, 1.0f));
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SetInputProperty(kScaleInput, QStringLiteral("min"), QVector2D(0, 0));
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SetInputProperty(kScaleInput, QStringLiteral("view"), FloatSlider::kPercentage);
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SetInputProperty(kScaleInput, QStringLiteral("disabley"), true);
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uniform_scale_input_ = new NodeInput(this, QStringLiteral("uniform_scale_in"), NodeValue::kBoolean, true);
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uniform_scale_input_->SetKeyframable(false);
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uniform_scale_input_->SetConnectable(false);
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connect(uniform_scale_input_, &NodeInput::ValueChanged, this, &MatrixGenerator::UniformScaleChanged);
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AddInput(kUniformScaleInput, NodeValue::kBoolean, true, InputFlags(kInputFlagNotConnectable | kInputFlagNotKeyframable));
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anchor_input_ = new NodeInput(this, QStringLiteral("anchor_in"), NodeValue::kVec2, QVector2D());
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AddInput(kAnchorInput, NodeValue::kVec2, QVector2D(0.0, 0.0));
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}
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Node *MatrixGenerator::copy() const
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@@ -78,20 +81,22 @@ QString MatrixGenerator::Description() const
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void MatrixGenerator::Retranslate()
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{
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position_input_->set_name(tr("Position"));
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rotation_input_->set_name(tr("Rotation"));
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scale_input_->set_name(tr("Scale"));
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uniform_scale_input_->set_name(tr("Uniform Scale"));
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anchor_input_->set_name(tr("Anchor Point"));
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SetInputName(kPositionInput, tr("Position"));
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SetInputName(kRotationInput, tr("Rotation"));
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SetInputName(kScaleInput, tr("Scale"));
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SetInputName(kUniformScaleInput, tr("Uniform Scale"));
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SetInputName(kAnchorInput, tr("Anchor Point"));
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}
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NodeValueTable MatrixGenerator::Value(NodeValueDatabase &value) const
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NodeValueTable MatrixGenerator::Value(const QString &output, NodeValueDatabase &value) const
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{
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Q_UNUSED(output)
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// Push matrix output
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QMatrix4x4 mat = GenerateMatrix(value, true, false, false, false);
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NodeValueTable output = value.Merge();
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output.Push(NodeValue::kMatrix, mat, this);
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return output;
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NodeValueTable out = value.Merge();
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out.Push(NodeValue::kMatrix, mat, this);
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return out;
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}
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QMatrix4x4 MatrixGenerator::GenerateMatrix(NodeValueDatabase &value, bool take, bool ignore_anchor, bool ignore_position, bool ignore_scale) const
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@@ -103,47 +108,47 @@ QMatrix4x4 MatrixGenerator::GenerateMatrix(NodeValueDatabase &value, bool take,
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if (!ignore_anchor) {
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if (take) {
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// Take and store
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anchor = value[anchor_input_].Take(NodeValue::kVec2).value<QVector2D>();
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anchor = value[kAnchorInput].Take(NodeValue::kVec2).value<QVector2D>();
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} else {
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// Get and store
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anchor = value[anchor_input_].Get(NodeValue::kVec2).value<QVector2D>();
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anchor = value[kAnchorInput].Get(NodeValue::kVec2).value<QVector2D>();
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}
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} else if (take) {
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// Just take
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value[anchor_input_].Take(NodeValue::kVec2).value<QVector2D>();
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value[kAnchorInput].Take(NodeValue::kVec2).value<QVector2D>();
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}
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if (!ignore_scale) {
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if (take) {
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scale = value[scale_input_].Take(NodeValue::kVec2).value<QVector2D>();
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scale = value[kScaleInput].Take(NodeValue::kVec2).value<QVector2D>();
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} else {
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scale = value[scale_input_].Get(NodeValue::kVec2).value<QVector2D>();
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scale = value[kScaleInput].Get(NodeValue::kVec2).value<QVector2D>();
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}
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} else if (take) {
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value[scale_input_].Take(NodeValue::kVec2).value<QVector2D>();
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value[kScaleInput].Take(NodeValue::kVec2).value<QVector2D>();
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}
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if (!ignore_position) {
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if (take) {
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position = value[position_input_].Take(NodeValue::kVec2).value<QVector2D>();
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position = value[kPositionInput].Take(NodeValue::kVec2).value<QVector2D>();
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} else {
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position = value[position_input_].Get(NodeValue::kVec2).value<QVector2D>();
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position = value[kPositionInput].Get(NodeValue::kVec2).value<QVector2D>();
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}
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} else if (take) {
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value[position_input_].Take(NodeValue::kVec2).value<QVector2D>();
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value[kPositionInput].Take(NodeValue::kVec2).value<QVector2D>();
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}
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if (take) {
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return GenerateMatrix(position,
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value[rotation_input_].Take(NodeValue::kFloat).toFloat(),
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value[kRotationInput].Take(NodeValue::kFloat).toFloat(),
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scale,
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value[uniform_scale_input_].Take(NodeValue::kBoolean).toBool(),
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value[kUniformScaleInput].Take(NodeValue::kBoolean).toBool(),
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anchor);
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} else {
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return GenerateMatrix(position,
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value[rotation_input_].Get(NodeValue::kFloat).toFloat(),
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value[kRotationInput].Get(NodeValue::kFloat).toFloat(),
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scale,
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value[uniform_scale_input_].Get(NodeValue::kBoolean).toBool(),
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value[kUniformScaleInput].Get(NodeValue::kBoolean).toBool(),
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anchor);
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}
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@@ -178,9 +183,13 @@ QMatrix4x4 MatrixGenerator::GenerateMatrix(const QVector2D& pos,
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return mat;
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}
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void MatrixGenerator::UniformScaleChanged()
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void MatrixGenerator::InputValueChangedEvent(const QString &input, int element)
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{
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scale_input_->setProperty("disabley", uniform_scale_input_->GetStandardValue().toBool());
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Q_UNUSED(element)
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if (input == kUniformScaleInput) {
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SetInputProperty(kScaleInput, QStringLiteral("disabley"), GetStandardValue(kUniformScaleInput).toBool());
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}
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}
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}
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@@ -44,7 +44,13 @@ public:
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virtual void Retranslate() override;
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virtual NodeValueTable Value(NodeValueDatabase& value) const override;
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virtual NodeValueTable Value(const QString& output, NodeValueDatabase& value) const override;
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static const QString kPositionInput;
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static const QString kRotationInput;
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static const QString kScaleInput;
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static const QString kUniformScaleInput;
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static const QString kAnchorInput;
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protected:
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QMatrix4x4 GenerateMatrix(NodeValueDatabase &value, bool take, bool ignore_anchor, bool ignore_position, bool ignore_scale) const;
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@@ -54,44 +60,7 @@ protected:
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bool uniform_scale,
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const QVector2D &anchor);
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NodeInput* position_input() const
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{
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return position_input_;
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}
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NodeInput* rotation_input() const
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{
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return rotation_input_;
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}
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NodeInput* scale_input() const
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{
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return scale_input_;
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}
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NodeInput* uniform_scale_input() const
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{
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return uniform_scale_input_;
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}
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NodeInput* anchor_input() const
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{
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return anchor_input_;
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}
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private:
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NodeInput* position_input_;
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NodeInput* rotation_input_;
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NodeInput* scale_input_;
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NodeInput* uniform_scale_input_;
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NodeInput* anchor_input_;
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private slots:
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void UniformScaleChanged();
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virtual void InputValueChangedEvent(const QString& input, int element) override;
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};
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