use strings to connect nodes

This makes the node system somewhat more high-level with the intent of making
working with them far more flexible and stable. By making the architecture more
abstracted, it becomes far less rigid which should allow us to do even more
with it and make it much less crash prone.
This commit is contained in:
itsmattkc
2021-02-09 15:48:37 +11:00
parent d1a3e22eaa
commit 81c1922911
138 changed files with 4487 additions and 3913 deletions
+55 -53
View File
@@ -25,67 +25,61 @@
namespace olive {
const QString CropDistortNode::kTextureInput = QStringLiteral("tex_in");
const QString CropDistortNode::kLeftInput = QStringLiteral("left_in");
const QString CropDistortNode::kTopInput = QStringLiteral("top_in");
const QString CropDistortNode::kRightInput = QStringLiteral("right_in");
const QString CropDistortNode::kBottomInput = QStringLiteral("bottom_in");
const QString CropDistortNode::kFeatherInput = QStringLiteral("feather_in");
CropDistortNode::CropDistortNode()
{
texture_input_ = new NodeInput(this, QStringLiteral("tex_in"), NodeValue::kTexture);
AddInput(kTextureInput, NodeValue::kTexture, InputFlags(kInputFlagNotKeyframable));
left_input_ = new NodeInput(this, QStringLiteral("left_in"), NodeValue::kFloat, 0.0);
left_input_->setProperty("min", 0.0);
left_input_->setProperty("max", 1.0);
left_input_->setProperty("view", FloatSlider::kPercentage);
CreateCropSideInput(kLeftInput);
CreateCropSideInput(kTopInput);
CreateCropSideInput(kRightInput);
CreateCropSideInput(kBottomInput);
top_input_ = new NodeInput(this, QStringLiteral("top_in"), NodeValue::kFloat, 0.0);
top_input_->setProperty("min", 0.0);
top_input_->setProperty("max", 1.0);
top_input_->setProperty("view", FloatSlider::kPercentage);
right_input_ = new NodeInput(this, QStringLiteral("right_in"), NodeValue::kFloat, 0.0);
right_input_->setProperty("min", 0.0);
right_input_->setProperty("max", 1.0);
right_input_->setProperty("view", FloatSlider::kPercentage);
bottom_input_ = new NodeInput(this, QStringLiteral("bottom_in"), NodeValue::kFloat, 0.0);
bottom_input_->setProperty("min", 0.0);
bottom_input_->setProperty("max", 1.0);
bottom_input_->setProperty("view", FloatSlider::kPercentage);
feather_input_ = new NodeInput(this, QStringLiteral("feather_in"), NodeValue::kFloat, 0.0);
feather_input_->setProperty("min", 0.0);
AddInput(kFeatherInput, NodeValue::kFloat, 0.0);
SetInputProperty(kFeatherInput, QStringLiteral("min"), 0.0);
}
void CropDistortNode::Retranslate()
{
texture_input_->set_name(tr("Texture"));
left_input_->set_name(tr("Left"));
top_input_->set_name(tr("Top"));
right_input_->set_name(tr("Right"));
bottom_input_->set_name(tr("Bottom"));
feather_input_->set_name(tr("Feather"));
SetInputName(kTextureInput, tr("Texture"));
SetInputName(kLeftInput, tr("Left"));
SetInputName(kTopInput, tr("Top"));
SetInputName(kRightInput, tr("Right"));
SetInputName(kBottomInput, tr("Bottom"));
SetInputName(kFeatherInput, tr("Feather"));
}
NodeValueTable CropDistortNode::Value(NodeValueDatabase &value) const
NodeValueTable CropDistortNode::Value(const QString &output, NodeValueDatabase &value) const
{
Q_UNUSED(output)
ShaderJob job;
job.InsertValue(texture_input_, value);
job.InsertValue(left_input_, value);
job.InsertValue(top_input_, value);
job.InsertValue(right_input_, value);
job.InsertValue(bottom_input_, value);
job.InsertValue(feather_input_, value);
job.InsertValue(this, kTextureInput, value);
job.InsertValue(this, kLeftInput, value);
job.InsertValue(this, kTopInput, value);
job.InsertValue(this, kRightInput, value);
job.InsertValue(this, kBottomInput, value);
job.InsertValue(this, kFeatherInput, value);
job.InsertValue(QStringLiteral("resolution_in"),
NodeValue(NodeValue::kVec2, value[QStringLiteral("global")].Get(NodeValue::kVec2, QStringLiteral("resolution")), this));
job.SetAlphaChannelRequired(true);
NodeValueTable table = value.Merge();
if (!job.GetValue(texture_input_).data().isNull()) {
if (!qIsNull(job.GetValue(left_input_).data().toDouble())
|| !qIsNull(job.GetValue(right_input_).data().toDouble())
|| !qIsNull(job.GetValue(top_input_).data().toDouble())
|| !qIsNull(job.GetValue(bottom_input_).data().toDouble())) {
if (!job.GetValue(kTextureInput).data().isNull()) {
if (!qIsNull(job.GetValue(kLeftInput).data().toDouble())
|| !qIsNull(job.GetValue(kRightInput).data().toDouble())
|| !qIsNull(job.GetValue(kTopInput).data().toDouble())
|| !qIsNull(job.GetValue(kBottomInput).data().toDouble())) {
table.Push(NodeValue::kShaderJob, QVariant::fromValue(job), this);
} else {
table.Push(NodeValue::kTexture, job.GetValue(texture_input_).data(), this);
table.Push(NodeValue::kTexture, job.GetValue(kTextureInput).data(), this);
}
}
@@ -106,10 +100,10 @@ void CropDistortNode::DrawGizmos(NodeValueDatabase &db, QPainter *p)
p->setPen(QPen(Qt::white, 0));
double left_pt = resolution.x() * db[left_input_].Get(NodeValue::kFloat).toDouble();
double top_pt = resolution.y() * db[top_input_].Get(NodeValue::kFloat).toDouble();
double right_pt = resolution.x() * (1.0 - db[right_input_].Get(NodeValue::kFloat).toDouble());
double bottom_pt = resolution.y() * (1.0 - db[bottom_input_].Get(NodeValue::kFloat).toDouble());
double left_pt = resolution.x() * db[kLeftInput].Get(NodeValue::kFloat).toDouble();
double top_pt = resolution.y() * db[kTopInput].Get(NodeValue::kFloat).toDouble();
double right_pt = resolution.x() * (1.0 - db[kRightInput].Get(NodeValue::kFloat).toDouble());
double bottom_pt = resolution.y() * (1.0 - db[kBottomInput].Get(NodeValue::kFloat).toDouble());
double center_x_pt = lerp(left_pt, right_pt, 0.5);
double center_y_pt = lerp(top_pt, bottom_pt, 0.5);
@@ -156,7 +150,7 @@ bool CropDistortNode::GizmoPress(NodeValueDatabase &db, const QPointF &p)
|| in_rect) {
gizmo_drag_ |= kGizmoLeft;
gizmo_start_.append(db[left_input_].Get(NodeValue::kFloat));
gizmo_start_.append(db[kLeftInput].Get(NodeValue::kFloat));
}
if (gizmo_active[kGizmoScaleTopLeft]
@@ -165,7 +159,7 @@ bool CropDistortNode::GizmoPress(NodeValueDatabase &db, const QPointF &p)
|| in_rect) {
gizmo_drag_ |= kGizmoTop;
gizmo_start_.append(db[top_input_].Get(NodeValue::kFloat));
gizmo_start_.append(db[kTopInput].Get(NodeValue::kFloat));
}
if (gizmo_active[kGizmoScaleTopRight]
@@ -174,7 +168,7 @@ bool CropDistortNode::GizmoPress(NodeValueDatabase &db, const QPointF &p)
|| in_rect) {
gizmo_drag_ |= kGizmoRight;
gizmo_start_.append(db[right_input_].Get(NodeValue::kFloat));
gizmo_start_.append(db[kRightInput].Get(NodeValue::kFloat));
}
if (gizmo_active[kGizmoScaleBottomLeft]
@@ -183,7 +177,7 @@ bool CropDistortNode::GizmoPress(NodeValueDatabase &db, const QPointF &p)
|| in_rect) {
gizmo_drag_ |= kGizmoBottom;
gizmo_start_.append(db[bottom_input_].Get(NodeValue::kFloat));
gizmo_start_.append(db[kBottomInput].Get(NodeValue::kFloat));
}
if (gizmo_drag_ > kGizmoNone) {
@@ -204,22 +198,22 @@ void CropDistortNode::GizmoMove(const QPointF &p, const rational &time)
int counter = 0;
if (gizmo_drag_ & kGizmoLeft) {
gizmo_dragger_[counter].Start(left_input_, time, 0);
gizmo_dragger_[counter].Start(NodeInput(this, kLeftInput), time);
counter++;
}
if (gizmo_drag_ & kGizmoTop) {
gizmo_dragger_[counter].Start(top_input_, time, 0);
gizmo_dragger_[counter].Start(NodeInput(this, kTopInput), time);
counter++;
}
if (gizmo_drag_ & kGizmoRight) {
gizmo_dragger_[counter].Start(right_input_, time, 0);
gizmo_dragger_[counter].Start(NodeInput(this, kRightInput), time);
counter++;
}
if (gizmo_drag_ & kGizmoBottom) {
gizmo_dragger_[counter].Start(bottom_input_, time, 0);
gizmo_dragger_[counter].Start(NodeInput(this, kBottomInput), time);
counter++;
}
}
@@ -260,4 +254,12 @@ void CropDistortNode::GizmoRelease()
gizmo_start_.clear();
}
void CropDistortNode::CreateCropSideInput(const QString &id)
{
AddInput(id, NodeValue::kFloat, 0.0);
SetInputProperty(id, QStringLiteral("min"), 0.0);
SetInputProperty(id, QStringLiteral("max"), 1.0);
SetInputProperty(id, QStringLiteral("view"), FloatSlider::kPercentage);
}
}
+9 -9
View File
@@ -60,7 +60,7 @@ public:
virtual void Retranslate() override;
virtual NodeValueTable Value(NodeValueDatabase& value) const override;
virtual NodeValueTable Value(const QString& output, NodeValueDatabase& value) const override;
virtual ShaderCode GetShaderCode(const QString &shader_id) const override;
@@ -75,15 +75,15 @@ public:
virtual void GizmoMove(const QPointF &p, const rational &time) override;
virtual void GizmoRelease() override;
static const QString kTextureInput;
static const QString kLeftInput;
static const QString kTopInput;
static const QString kRightInput;
static const QString kBottomInput;
static const QString kFeatherInput;
private:
NodeInput* texture_input_;
NodeInput* left_input_;
NodeInput* top_input_;
NodeInput* right_input_;
NodeInput* bottom_input_;
NodeInput* feather_input_;
void CreateCropSideInput(const QString& id);
// Gizmo variables
QRectF gizmo_resize_handle_[kGizmoScaleCount];