use strings to connect nodes
This makes the node system somewhat more high-level with the intent of making working with them far more flexible and stable. By making the architecture more abstracted, it becomes far less rigid which should allow us to do even more with it and make it much less crash prone.
This commit is contained in:
@@ -25,67 +25,61 @@
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namespace olive {
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const QString CropDistortNode::kTextureInput = QStringLiteral("tex_in");
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const QString CropDistortNode::kLeftInput = QStringLiteral("left_in");
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const QString CropDistortNode::kTopInput = QStringLiteral("top_in");
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const QString CropDistortNode::kRightInput = QStringLiteral("right_in");
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const QString CropDistortNode::kBottomInput = QStringLiteral("bottom_in");
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const QString CropDistortNode::kFeatherInput = QStringLiteral("feather_in");
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CropDistortNode::CropDistortNode()
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{
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texture_input_ = new NodeInput(this, QStringLiteral("tex_in"), NodeValue::kTexture);
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AddInput(kTextureInput, NodeValue::kTexture, InputFlags(kInputFlagNotKeyframable));
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left_input_ = new NodeInput(this, QStringLiteral("left_in"), NodeValue::kFloat, 0.0);
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left_input_->setProperty("min", 0.0);
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left_input_->setProperty("max", 1.0);
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left_input_->setProperty("view", FloatSlider::kPercentage);
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CreateCropSideInput(kLeftInput);
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CreateCropSideInput(kTopInput);
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CreateCropSideInput(kRightInput);
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CreateCropSideInput(kBottomInput);
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top_input_ = new NodeInput(this, QStringLiteral("top_in"), NodeValue::kFloat, 0.0);
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top_input_->setProperty("min", 0.0);
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top_input_->setProperty("max", 1.0);
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top_input_->setProperty("view", FloatSlider::kPercentage);
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right_input_ = new NodeInput(this, QStringLiteral("right_in"), NodeValue::kFloat, 0.0);
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right_input_->setProperty("min", 0.0);
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right_input_->setProperty("max", 1.0);
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right_input_->setProperty("view", FloatSlider::kPercentage);
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bottom_input_ = new NodeInput(this, QStringLiteral("bottom_in"), NodeValue::kFloat, 0.0);
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bottom_input_->setProperty("min", 0.0);
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bottom_input_->setProperty("max", 1.0);
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bottom_input_->setProperty("view", FloatSlider::kPercentage);
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feather_input_ = new NodeInput(this, QStringLiteral("feather_in"), NodeValue::kFloat, 0.0);
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feather_input_->setProperty("min", 0.0);
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AddInput(kFeatherInput, NodeValue::kFloat, 0.0);
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SetInputProperty(kFeatherInput, QStringLiteral("min"), 0.0);
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}
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void CropDistortNode::Retranslate()
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{
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texture_input_->set_name(tr("Texture"));
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left_input_->set_name(tr("Left"));
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top_input_->set_name(tr("Top"));
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right_input_->set_name(tr("Right"));
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bottom_input_->set_name(tr("Bottom"));
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feather_input_->set_name(tr("Feather"));
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SetInputName(kTextureInput, tr("Texture"));
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SetInputName(kLeftInput, tr("Left"));
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SetInputName(kTopInput, tr("Top"));
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SetInputName(kRightInput, tr("Right"));
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SetInputName(kBottomInput, tr("Bottom"));
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SetInputName(kFeatherInput, tr("Feather"));
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}
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NodeValueTable CropDistortNode::Value(NodeValueDatabase &value) const
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NodeValueTable CropDistortNode::Value(const QString &output, NodeValueDatabase &value) const
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{
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Q_UNUSED(output)
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ShaderJob job;
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job.InsertValue(texture_input_, value);
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job.InsertValue(left_input_, value);
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job.InsertValue(top_input_, value);
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job.InsertValue(right_input_, value);
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job.InsertValue(bottom_input_, value);
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job.InsertValue(feather_input_, value);
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job.InsertValue(this, kTextureInput, value);
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job.InsertValue(this, kLeftInput, value);
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job.InsertValue(this, kTopInput, value);
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job.InsertValue(this, kRightInput, value);
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job.InsertValue(this, kBottomInput, value);
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job.InsertValue(this, kFeatherInput, value);
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job.InsertValue(QStringLiteral("resolution_in"),
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NodeValue(NodeValue::kVec2, value[QStringLiteral("global")].Get(NodeValue::kVec2, QStringLiteral("resolution")), this));
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job.SetAlphaChannelRequired(true);
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NodeValueTable table = value.Merge();
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if (!job.GetValue(texture_input_).data().isNull()) {
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if (!qIsNull(job.GetValue(left_input_).data().toDouble())
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|| !qIsNull(job.GetValue(right_input_).data().toDouble())
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|| !qIsNull(job.GetValue(top_input_).data().toDouble())
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|| !qIsNull(job.GetValue(bottom_input_).data().toDouble())) {
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if (!job.GetValue(kTextureInput).data().isNull()) {
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if (!qIsNull(job.GetValue(kLeftInput).data().toDouble())
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|| !qIsNull(job.GetValue(kRightInput).data().toDouble())
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|| !qIsNull(job.GetValue(kTopInput).data().toDouble())
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|| !qIsNull(job.GetValue(kBottomInput).data().toDouble())) {
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table.Push(NodeValue::kShaderJob, QVariant::fromValue(job), this);
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} else {
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table.Push(NodeValue::kTexture, job.GetValue(texture_input_).data(), this);
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table.Push(NodeValue::kTexture, job.GetValue(kTextureInput).data(), this);
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}
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}
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@@ -106,10 +100,10 @@ void CropDistortNode::DrawGizmos(NodeValueDatabase &db, QPainter *p)
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p->setPen(QPen(Qt::white, 0));
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double left_pt = resolution.x() * db[left_input_].Get(NodeValue::kFloat).toDouble();
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double top_pt = resolution.y() * db[top_input_].Get(NodeValue::kFloat).toDouble();
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double right_pt = resolution.x() * (1.0 - db[right_input_].Get(NodeValue::kFloat).toDouble());
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double bottom_pt = resolution.y() * (1.0 - db[bottom_input_].Get(NodeValue::kFloat).toDouble());
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double left_pt = resolution.x() * db[kLeftInput].Get(NodeValue::kFloat).toDouble();
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double top_pt = resolution.y() * db[kTopInput].Get(NodeValue::kFloat).toDouble();
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double right_pt = resolution.x() * (1.0 - db[kRightInput].Get(NodeValue::kFloat).toDouble());
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double bottom_pt = resolution.y() * (1.0 - db[kBottomInput].Get(NodeValue::kFloat).toDouble());
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double center_x_pt = lerp(left_pt, right_pt, 0.5);
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double center_y_pt = lerp(top_pt, bottom_pt, 0.5);
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@@ -156,7 +150,7 @@ bool CropDistortNode::GizmoPress(NodeValueDatabase &db, const QPointF &p)
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|| in_rect) {
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gizmo_drag_ |= kGizmoLeft;
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gizmo_start_.append(db[left_input_].Get(NodeValue::kFloat));
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gizmo_start_.append(db[kLeftInput].Get(NodeValue::kFloat));
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}
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if (gizmo_active[kGizmoScaleTopLeft]
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@@ -165,7 +159,7 @@ bool CropDistortNode::GizmoPress(NodeValueDatabase &db, const QPointF &p)
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|| in_rect) {
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gizmo_drag_ |= kGizmoTop;
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gizmo_start_.append(db[top_input_].Get(NodeValue::kFloat));
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gizmo_start_.append(db[kTopInput].Get(NodeValue::kFloat));
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}
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if (gizmo_active[kGizmoScaleTopRight]
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@@ -174,7 +168,7 @@ bool CropDistortNode::GizmoPress(NodeValueDatabase &db, const QPointF &p)
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|| in_rect) {
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gizmo_drag_ |= kGizmoRight;
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gizmo_start_.append(db[right_input_].Get(NodeValue::kFloat));
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gizmo_start_.append(db[kRightInput].Get(NodeValue::kFloat));
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}
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if (gizmo_active[kGizmoScaleBottomLeft]
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@@ -183,7 +177,7 @@ bool CropDistortNode::GizmoPress(NodeValueDatabase &db, const QPointF &p)
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|| in_rect) {
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gizmo_drag_ |= kGizmoBottom;
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gizmo_start_.append(db[bottom_input_].Get(NodeValue::kFloat));
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gizmo_start_.append(db[kBottomInput].Get(NodeValue::kFloat));
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}
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if (gizmo_drag_ > kGizmoNone) {
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@@ -204,22 +198,22 @@ void CropDistortNode::GizmoMove(const QPointF &p, const rational &time)
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int counter = 0;
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if (gizmo_drag_ & kGizmoLeft) {
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gizmo_dragger_[counter].Start(left_input_, time, 0);
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gizmo_dragger_[counter].Start(NodeInput(this, kLeftInput), time);
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counter++;
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}
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if (gizmo_drag_ & kGizmoTop) {
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gizmo_dragger_[counter].Start(top_input_, time, 0);
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gizmo_dragger_[counter].Start(NodeInput(this, kTopInput), time);
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counter++;
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}
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if (gizmo_drag_ & kGizmoRight) {
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gizmo_dragger_[counter].Start(right_input_, time, 0);
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gizmo_dragger_[counter].Start(NodeInput(this, kRightInput), time);
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counter++;
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}
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if (gizmo_drag_ & kGizmoBottom) {
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gizmo_dragger_[counter].Start(bottom_input_, time, 0);
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gizmo_dragger_[counter].Start(NodeInput(this, kBottomInput), time);
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counter++;
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}
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}
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@@ -260,4 +254,12 @@ void CropDistortNode::GizmoRelease()
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gizmo_start_.clear();
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}
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void CropDistortNode::CreateCropSideInput(const QString &id)
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{
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AddInput(id, NodeValue::kFloat, 0.0);
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SetInputProperty(id, QStringLiteral("min"), 0.0);
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SetInputProperty(id, QStringLiteral("max"), 1.0);
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SetInputProperty(id, QStringLiteral("view"), FloatSlider::kPercentage);
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}
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}
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@@ -60,7 +60,7 @@ public:
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virtual void Retranslate() override;
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virtual NodeValueTable Value(NodeValueDatabase& value) const override;
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virtual NodeValueTable Value(const QString& output, NodeValueDatabase& value) const override;
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virtual ShaderCode GetShaderCode(const QString &shader_id) const override;
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@@ -75,15 +75,15 @@ public:
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virtual void GizmoMove(const QPointF &p, const rational &time) override;
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virtual void GizmoRelease() override;
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static const QString kTextureInput;
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static const QString kLeftInput;
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static const QString kTopInput;
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static const QString kRightInput;
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static const QString kBottomInput;
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static const QString kFeatherInput;
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private:
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NodeInput* texture_input_;
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NodeInput* left_input_;
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NodeInput* top_input_;
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NodeInput* right_input_;
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NodeInput* bottom_input_;
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NodeInput* feather_input_;
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void CreateCropSideInput(const QString& id);
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// Gizmo variables
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QRectF gizmo_resize_handle_[kGizmoScaleCount];
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