This makes the node system somewhat more high-level with the intent of making working with them far more flexible and stable. By making the architecture more abstracted, it becomes far less rigid which should allow us to do even more with it and make it much less crash prone.
112 lines
2.6 KiB
C++
112 lines
2.6 KiB
C++
/***
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Olive - Non-Linear Video Editor
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Copyright (C) 2020 Olive Team
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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***/
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#ifndef CROPDISTORTNODE_H
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#define CROPDISTORTNODE_H
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#include <QVector2D>
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#include "node/inputdragger.h"
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#include "node/node.h"
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namespace olive {
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class CropDistortNode : public Node
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{
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public:
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CropDistortNode();
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virtual Node* copy() const override
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{
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return new CropDistortNode();
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}
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virtual QString Name() const override
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{
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return tr("Crop");
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}
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virtual QString id() const override
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{
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return QStringLiteral("org.olivevideoeditor.Olive.crop");
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}
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virtual QVector<CategoryID> Category() const override
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{
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return {kCategoryDistort};
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}
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virtual QString Description() const override
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{
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return tr("Crop the edges of an image.");
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}
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virtual void Retranslate() override;
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virtual NodeValueTable Value(const QString& output, NodeValueDatabase& value) const override;
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virtual ShaderCode GetShaderCode(const QString &shader_id) const override;
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virtual bool HasGizmos() const override
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{
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return true;
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}
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virtual void DrawGizmos(NodeValueDatabase& db, QPainter *p) override;
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virtual bool GizmoPress(NodeValueDatabase& db, const QPointF &p) override;
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virtual void GizmoMove(const QPointF &p, const rational &time) override;
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virtual void GizmoRelease() override;
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static const QString kTextureInput;
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static const QString kLeftInput;
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static const QString kTopInput;
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static const QString kRightInput;
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static const QString kBottomInput;
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static const QString kFeatherInput;
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private:
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void CreateCropSideInput(const QString& id);
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// Gizmo variables
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QRectF gizmo_resize_handle_[kGizmoScaleCount];
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QRectF gizmo_whole_rect_;
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enum GizmoDragDirection {
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kGizmoNone = 0x0,
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kGizmoLeft = 0x1,
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kGizmoTop = 0x2,
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kGizmoRight = 0x4,
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kGizmoBottom = 0x8,
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kGizmoRectangle = 0xFF
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};
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int gizmo_drag_;
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QVector<NodeInputDragger> gizmo_dragger_;
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QVector<QVariant> gizmo_start_;
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QPointF gizmo_drag_start_;
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QVector2D gizmo_res_;
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};
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}
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#endif // CROPDISTORTNODE_H
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