use uuid for identifying viewers
To aid generating a cache ID, each viewer node needs a UUID. Previous iterations tried to hash a name and time, but a UUID is a much more efficient way to do this.
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#include "exporter.h"
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Exporter::Exporter()
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{
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}
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#ifndef EXPORTER_H
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#define EXPORTER_H
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class Exporter
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{
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public:
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Exporter();
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};
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#endif // EXPORTER_H
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#include "openglexporter.h"
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OpenGLExporter::OpenGLExporter()
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{
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}
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#ifndef OPENGLEXPORTER_H
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#define OPENGLEXPORTER_H
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class OpenGLExporter
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{
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public:
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OpenGLExporter();
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};
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#endif // OPENGLEXPORTER_H
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