furthered development of audio renderers
Mostly reimplementing functions from other workers to produce audio samples
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#include "audiorenderworker.h"
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AudioRenderWorker::AudioRenderWorker(DecoderCache *decoder_cache, QObject *parent) :
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RenderWorker(decoder_cache, parent)
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{
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}
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void AudioRenderWorker::RenderAsSibling(NodeDependency dep)
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{
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}
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bool AudioRenderWorker::InitInternal()
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{
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// Nothing to init yet
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return true;
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}
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void AudioRenderWorker::CloseInternal()
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{
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// Nothing to init yet
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}
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