don't bind shaders if they didn't compile

This commit is contained in:
itsmattkc
2019-01-09 12:22:50 +11:00
parent 6b1bb620c1
commit 72df21e57c
3 changed files with 20 additions and 6 deletions
+1
View File
@@ -142,6 +142,7 @@ public:
bool is_open();
void open();
void close();
bool is_glsl_linked();
virtual void startEffect();
virtual void endEffect();