fixed viewer flicker when rapidly changing parameters

This commit is contained in:
itsmattkc
2019-09-08 22:50:04 +10:00
parent d700f89f57
commit 6fcfd01c8f
8 changed files with 102 additions and 44 deletions
+51 -17
View File
@@ -103,18 +103,26 @@ QVariant RendererProcessor::Value(NodeOutput* output, const rational& time)
QString fn = CachePathName(time_hash_map_[time]);
if (QFileInfo::exists(fn)) {
qDebug() << "Reading" << fn;
auto in = OIIO::ImageInput::open(fn.toStdString());
if (in) {
in->read_image(PixelService::GetPixelFormatInfo(format_).oiio_desc, cache_frame_load_buffer_.data());
in->close();
qDebug() << "Stopped reading" << fn;
master_texture_->Upload(cache_frame_load_buffer_.data());
return QVariant::fromValue(master_texture_);
} else {
qDebug() << "OIIO failed to read EXR:" << OIIO::geterror().c_str();
}
} else {
qDebug() << "Texture did NOT exist";
}
} else {
qDebug() << "Hash map did NOT have this time";
}
}
@@ -187,8 +195,6 @@ void RendererProcessor::InvalidateCache(const rational &start_range, const ratio
cache_queue_.append(r);
}
}
time_hash_map_.remove(r);
}
CacheNext();
@@ -270,7 +276,10 @@ void RendererProcessor::Start()
download_threads_[i] = std::make_shared<RendererDownloadThread>(ctx, effective_width_, effective_height_, format_, mode_);
download_threads_[i]->StartThread(QThread::LowPriority);
connect(download_threads_[i].get(), SIGNAL(Downloaded(const rational&)), this, SLOT(DownloadThreadFinished(const rational&)));
connect(download_threads_[i].get(),
SIGNAL(Downloaded(const rational&, const QByteArray&)),
this,
SLOT(DownloadThreadFinished(const rational&, const QByteArray&)));
}
last_download_thread_ = 0;
@@ -357,7 +366,13 @@ QString RendererProcessor::CachePathName(const QByteArray &hash)
bool RendererProcessor::HasHash(const QByteArray &hash)
{
return QFileInfo::exists(CachePathName(hash));
download_list_mutex_.lock();
bool dl_list_contains = download_list_.contains(hash);
download_list_mutex_.unlock();
return QFileInfo::exists(CachePathName(hash)) || dl_list_contains;
}
void RendererProcessor::CalculateEffectiveDimensions()
@@ -374,17 +389,27 @@ void RendererProcessor::ThreadCallback()
RenderTexturePtr texture = master_thread_->texture();
if (texture != nullptr) {
QString fn = CachePathName(master_thread_->hash());
download_threads_[last_download_thread_%download_threads_.size()]->Queue(texture, fn, cache_frame_);
last_download_thread_++;
}
bool hash_exists = HasHash(master_thread_->hash());
time_hash_map_.insert(cache_frame_, master_thread_->hash());
if (!hash_exists) {
if (texture == nullptr) {
// We didn't receive a texture to download, but the viewer may still need updating
DownloadThreadFinished(cache_frame_, master_thread_->hash());
} else {
// We received a texture, time to start downloading it
download_list_mutex_.lock();
download_list_.append(master_thread_->hash());
download_list_mutex_.unlock();
// We didn't receive a texture to download, but the viewer may still need updating
if (texture == nullptr) {
DownloadThreadFinished(cache_frame_);
QString fn = CachePathName(master_thread_->hash());
download_threads_[last_download_thread_%download_threads_.size()]->Queue(texture,
fn,
cache_frame_,
master_thread_->hash());
last_download_thread_++;
}
}
CacheNext();
@@ -395,16 +420,25 @@ void RendererProcessor::ThreadRequestSibling(NodeDependency dep)
{
// Try to queue another thread to run this dep in advance
for (int i=0;i<threads_.size();i++) {
if (threads_.at(i)->Queue(dep, false)) {
if (threads_.at(i).get() != master_thread_
&& threads_.at(i)->Queue(dep, false)) {
return;
}
}
}
void RendererProcessor::DownloadThreadFinished(const rational& time)
void RendererProcessor::DownloadThreadFinished(const rational& time, const QByteArray& hash)
{
// Check if we just downloaded (akak finished caching) the frame we're currently on
if (texture_output_->IsConnected() && texture_output_->LastRequestedTime() == time) {
// Insert into hash map
time_hash_map_.insert(time, hash);
download_list_mutex_.lock();
download_list_.removeAll(hash);
download_list_mutex_.unlock();
// Check if we just downloaded (aka finished caching) the frame we're currently on
if (texture_output_->IsConnected()
&& texture_output_->LastRequestedTime() == time) {
texture_output_->ClearCachedValue();
Node::InvalidateCache(time, time, nullptr);