okay maybe not
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#version 150
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#ifdef GL_ES
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precision highp int;
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precision highp float;
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#endif
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// Input texture
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uniform sampler2D ove_maintex;
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// Input texture coordinate
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in vec2 ove_texcoord;
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// Output color
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out vec4 fragColor;
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void main() {
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vec2 using_texcoord = ove_texcoord;
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vec4 color = texture(ove_maintex, ove_texcoord);
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fragColor = color;
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}
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