Merge pull request #371 from olive-editor/blendmodefix

expanded blending pipeline, added shader blending modes, other fixes
This commit is contained in:
itsmattkc
2019-01-28 17:35:21 +11:00
committed by GitHub
35 changed files with 1114 additions and 524 deletions
+45 -31
View File
@@ -8,6 +8,7 @@
#include <QTreeWidgetItem>
#include <QGroupBox>
#include <QListWidget>
#include <QCheckBox>
#include <QSpinBox>
#include "project/footage.h"
@@ -19,7 +20,7 @@ MediaPropertiesDialog::MediaPropertiesDialog(QWidget *parent, Media *i) :
QDialog(parent),
item(i)
{
setWindowTitle(tr("\"%1\" Properties").arg(i->get_name()));
setWindowTitle(tr("\"%1\" Properties").arg(i->get_name()));
setSizePolicy(QSizePolicy::Expanding, QSizePolicy::Expanding);
QGridLayout* grid = new QGridLayout();
@@ -29,21 +30,21 @@ MediaPropertiesDialog::MediaPropertiesDialog(QWidget *parent, Media *i) :
Footage* f = item->to_footage();
grid->addWidget(new QLabel(tr("Tracks:")), row, 0, 1, 2);
grid->addWidget(new QLabel(tr("Tracks:")), row, 0, 1, 2);
row++;
track_list = new QListWidget();
for (int i=0;i<f->video_tracks.size();i++) {
const FootageStream& fs = f->video_tracks.at(i);
QListWidgetItem* item = new QListWidgetItem(
tr("Video %1: %2x%3 %4FPS").arg(
QString::number(fs.file_index),
QString::number(fs.video_width),
QString::number(fs.video_height),
QString::number(fs.video_frame_rate)
)
);
QListWidgetItem* item = new QListWidgetItem(
tr("Video %1: %2x%3 %4FPS").arg(
QString::number(fs.file_index),
QString::number(fs.video_width),
QString::number(fs.video_height),
QString::number(fs.video_frame_rate)
)
);
item->setFlags(item->flags() | Qt::ItemIsUserCheckable);
item->setCheckState(fs.enabled ? Qt::Checked : Qt::Unchecked);
item->setData(Qt::UserRole+1, fs.file_index);
@@ -51,13 +52,13 @@ MediaPropertiesDialog::MediaPropertiesDialog(QWidget *parent, Media *i) :
}
for (int i=0;i<f->audio_tracks.size();i++) {
const FootageStream& fs = f->audio_tracks.at(i);
QListWidgetItem* item = new QListWidgetItem(
tr("Audio %1: %2Hz %3 channels").arg(
QString::number(fs.file_index),
QString::number(fs.audio_frequency),
QString::number(fs.audio_channels)
)
);
QListWidgetItem* item = new QListWidgetItem(
tr("Audio %1: %2Hz %3 channels").arg(
QString::number(fs.file_index),
QString::number(fs.audio_frequency),
QString::number(fs.audio_channels)
)
);
item->setFlags(item->flags() | Qt::ItemIsUserCheckable);
item->setCheckState(fs.enabled ? Qt::Checked : Qt::Unchecked);
item->setData(Qt::UserRole+1, fs.file_index);
@@ -69,7 +70,7 @@ MediaPropertiesDialog::MediaPropertiesDialog(QWidget *parent, Media *i) :
if (f->video_tracks.size() > 0) {
// frame conforming
if (!f->video_tracks.at(0).infinite_length) {
grid->addWidget(new QLabel(tr("Conform to Frame Rate:")), row, 0);
grid->addWidget(new QLabel(tr("Conform to Frame Rate:")), row, 0);
conform_fr = new QDoubleSpinBox();
conform_fr->setMinimum(0.01);
conform_fr->setValue(f->video_tracks.at(0).video_frame_rate * f->speed);
@@ -78,30 +79,37 @@ MediaPropertiesDialog::MediaPropertiesDialog(QWidget *parent, Media *i) :
row++;
// premultiplied alpha mode
premultiply_alpha_setting = new QCheckBox(tr("Alpha is Premultiplied"));
premultiply_alpha_setting->setChecked(f->alpha_is_premultiplied);
grid->addWidget(premultiply_alpha_setting, row, 0);
row++;
// deinterlacing mode
interlacing_box = new QComboBox();
interlacing_box->addItem(
tr("Auto (%1)").arg(
get_interlacing_name(f->video_tracks.at(0).video_auto_interlacing)
)
);
interlacing_box = new QComboBox();
interlacing_box->addItem(
tr("Auto (%1)").arg(
get_interlacing_name(f->video_tracks.at(0).video_auto_interlacing)
)
);
interlacing_box->addItem(get_interlacing_name(VIDEO_PROGRESSIVE));
interlacing_box->addItem(get_interlacing_name(VIDEO_TOP_FIELD_FIRST));
interlacing_box->addItem(get_interlacing_name(VIDEO_BOTTOM_FIELD_FIRST));
interlacing_box->setCurrentIndex(
(f->video_tracks.at(0).video_auto_interlacing == f->video_tracks.at(0).video_interlacing)
? 0
: f->video_tracks.at(0).video_interlacing + 1);
interlacing_box->setCurrentIndex(
(f->video_tracks.at(0).video_auto_interlacing == f->video_tracks.at(0).video_interlacing)
? 0
: f->video_tracks.at(0).video_interlacing + 1);
grid->addWidget(new QLabel(tr("Interlacing:")), row, 0);
grid->addWidget(new QLabel(tr("Interlacing:")), row, 0);
grid->addWidget(interlacing_box, row, 1);
row++;
}
name_box = new QLineEdit(item->get_name());
grid->addWidget(new QLabel(tr("Name:")), row, 0);
grid->addWidget(new QLabel(tr("Name:")), row, 0);
grid->addWidget(name_box, row, 1);
row++;
@@ -160,6 +168,9 @@ void MediaPropertiesDialog::accept() {
refresh_clips = true;
}
}
// set premultiplied alpha
f->alpha_is_premultiplied = premultiply_alpha_setting->isChecked();
}
// set name
@@ -168,7 +179,10 @@ void MediaPropertiesDialog::accept() {
ca->append(mr);
ca->appendPost(new CloseAllClipsCommand());
ca->appendPost(new UpdateFootageTooltip(item));
if (refresh_clips) ca->appendPost(new RefreshClips(item));
if (refresh_clips) {
ca->appendPost(new RefreshClips(item));
}
ca->appendPost(new UpdateViewer());
undo_stack.push(ca);
+2
View File
@@ -9,6 +9,7 @@ class QLineEdit;
class Media;
class QListWidget;
class QDoubleSpinBox;
class QCheckBox;
class MediaPropertiesDialog : public QDialog {
Q_OBJECT
@@ -20,6 +21,7 @@ private:
Media* item;
QListWidget* track_list;
QDoubleSpinBox* conform_fr;
QCheckBox* premultiply_alpha_setting;
private slots:
void accept();
};
+5 -1
View File
@@ -47,11 +47,15 @@ void main(void) {
float mask = colorclose(cb, cr, cb_key, cr_key, (tola/100.0), (tolb/100.0));
if (mode == 0) { // composite
float submask = 1.0-mask;
//float submask = 1.0-mask;
float submask = 0.0;
texture_color.r = max(texture_color.r - submask*key_color.r, 0.0) + submask;
texture_color.g = max(texture_color.g - submask*key_color.g, 0.0) + submask;
texture_color.b = max(texture_color.b - submask*key_color.b, 0.0) + submask;
texture_color.a *= mask;
// premultiply
texture_color.rgb *= texture_color.a;
} else if (mode == 1) { // alpha
texture_color.rgb = vec3(mask);
} else if (mode == 2) { // original
+238
View File
@@ -0,0 +1,238 @@
#version 110
const int BLEND_MODE_ADD = 0;
const int BLEND_MODE_AVERAGE = 1;
const int BLEND_MODE_COLORBURN = 2;
const int BLEND_MODE_COLORDODGE = 3;
const int BLEND_MODE_DARKEN = 4;
const int BLEND_MODE_DIFFERENCE = 5;
const int BLEND_MODE_EXCLUSION = 6;
const int BLEND_MODE_GLOW = 7;
const int BLEND_MODE_HARDLIGHT = 8;
const int BLEND_MODE_HARDMIX = 9;
const int BLEND_MODE_LIGHTEN = 10;
const int BLEND_MODE_LINEARBURN = 11;
const int BLEND_MODE_LINEARDODGE = 12;
const int BLEND_MODE_LINEARLIGHT = 13;
const int BLEND_MODE_MULTIPLY = 14;
const int BLEND_MODE_NEGATION = 15;
const int BLEND_MODE_NORMAL = 16;
const int BLEND_MODE_OVERLAY = 17;
const int BLEND_MODE_PHOENIX = 18;
const int BLEND_MODE_PINLIGHT = 19;
const int BLEND_MODE_REFLECT = 20;
const int BLEND_MODE_SCREEN = 21;
const int BLEND_MODE_SOFTLIGHT = 22;
const int BLEND_MODE_SUBSTRACT = 23;
const int BLEND_MODE_SUBTRACT = 24;
const int BLEND_MODE_VIVIDLIGHT = 25;
uniform sampler2D background;
uniform sampler2D foreground;
uniform int blendmode;
uniform float opacity;
varying vec2 vTexCoord;
// adapted from https://github.com/jamieowen/glsl-blend
// and http://www.deepskycolors.com/archivo/2010/04/21/formulas-for-Photoshop-blending-modes.html
// float blending functions
float blend_color_burn(float base, float blend) {
return (blend==0.0)?blend:max((1.0-((1.0-base)/blend)),0.0);
}
float blend_color_dodge(float base, float blend) {
return (blend==1.0)?blend:min(base/(1.0-blend),1.0);
}
float blend_vivid_light(float base, float blend) {
return (blend<0.5)?blend_color_burn(base,(2.0*blend)):blend_color_dodge(base,(2.0*(blend-0.5)));
}
vec3 blend_vivid_light(vec3 base, vec3 blend) {
return vec3(blend_vivid_light(base.r,blend.r),blend_vivid_light(base.g,blend.g),blend_vivid_light(base.b,blend.b));
}
float blend_hard_mix(float base, float blend) {
return (blend_vivid_light(base,blend)<0.5)?0.0:1.0;
}
float blend_lighten(float base, float blend) {
return max(blend,base);
}
float blend_overlay(float base, float blend) {
return base<0.5?(2.0*base*blend):(1.0-2.0*(1.0-base)*(1.0-blend));
}
vec3 blend_overlay(vec3 base, vec3 blend) {
return vec3(blend_overlay(base.r,blend.r),blend_overlay(base.g,blend.g),blend_overlay(base.b,blend.b));
}
float blend_darken(float base, float blend) {
return min(blend, base);
}
float blend_linear_burn(float base, float blend) {
return max(base+blend-1.0,0.0);
}
vec3 blend_linear_burn(vec3 base, vec3 blend) {
return max(base+blend-vec3(1.0),vec3(0.0));
}
float blend_linear_dodge(float base, float blend) {
return min(base+blend,1.0);
}
vec3 blend_linear_dodge(vec3 base, vec3 blend) {
return min(base+blend,vec3(1.0));
}
float blend_linear_light(float base, float blend) {
return blend<0.5?blend_linear_burn(base,(2.0*blend)):blend_linear_dodge(base,(2.0*(blend-0.5)));
}
float blend_pin_light(float base, float blend) {
return (blend<0.5)?blend_darken(base,(2.0*blend)):blend_lighten(base,(2.0*(blend-0.5)));
}
float blend_reflect(float base, float blend) {
return (blend==1.0)?blend:min(base*base/(1.0-blend),1.0);
}
vec3 blend_reflect(vec3 base, vec3 blend) {
return vec3(blend_reflect(base.r,blend.r),blend_reflect(base.g,blend.g),blend_reflect(base.b,blend.b));
}
float blend_screen(float base, float blend) {
return 1.0-((1.0-base)*(1.0-blend));
}
float blend_substract(float base, float blend) {
return max(base+blend-1.0,0.0);
}
float blend_soft_light(float base, float blend) {
return (blend<0.5)?(2.0*base*blend+base*base*(1.0-2.0*blend)):(sqrt(base)*(2.0*blend-1.0)+2.0*base*(1.0-blend));
}
// RGB blending function, alpha is handled below
vec3 blend(vec3 base, vec3 blend) {
switch (blendmode) {
case BLEND_MODE_AVERAGE:
return (base+blend)/2.0;
case BLEND_MODE_COLORBURN:
return vec3(blend_color_burn(base.r, blend.r), blend_color_burn(base.g, blend.g), blend_color_burn(base.b, blend.b));
case BLEND_MODE_COLORDODGE:
return vec3(blend_color_dodge(base.r, blend.r), blend_color_dodge(base.g, blend.g), blend_color_dodge(base.b, blend.b));
case BLEND_MODE_DARKEN:
return vec3(blend_darken(base.r, blend.r), blend_darken(base.g, blend.g), blend_darken(base.b, blend.b));
case BLEND_MODE_DIFFERENCE:
return abs(base-blend);
case BLEND_MODE_EXCLUSION:
return base+blend-2.0*base*blend;
case BLEND_MODE_GLOW:
return blend_reflect(blend, base);
case BLEND_MODE_HARDLIGHT:
return blend_overlay(blend,base);
case BLEND_MODE_HARDMIX:
return vec3(blend_hard_mix(base.r,blend.r),blend_hard_mix(base.g,blend.g),blend_hard_mix(base.b,blend.b));
case BLEND_MODE_LIGHTEN:
return vec3(blend_lighten(base.r,blend.r),blend_lighten(base.g,blend.g),blend_lighten(base.b,blend.b));
case BLEND_MODE_LINEARBURN:
case BLEND_MODE_SUBTRACT:
return blend_linear_burn(base, blend);
case BLEND_MODE_ADD:
case BLEND_MODE_LINEARDODGE:
return blend_linear_dodge(base, blend);
case BLEND_MODE_LINEARLIGHT:
return vec3(blend_linear_light(base.r,blend.r),blend_linear_light(base.g,blend.g),blend_linear_light(base.b,blend.b));
case BLEND_MODE_MULTIPLY:
return (base * blend);
case BLEND_MODE_NEGATION:
return vec3(1.0)-abs(vec3(1.0)-base-blend);
case BLEND_MODE_OVERLAY:
return blend_overlay(base, blend);
case BLEND_MODE_PHOENIX:
return min(base,blend)-max(base,blend)+vec3(1.0);
case BLEND_MODE_PINLIGHT:
return vec3(blend_pin_light(base.r,blend.r),blend_pin_light(base.g,blend.g),blend_pin_light(base.b,blend.b));
case BLEND_MODE_REFLECT:
return blend_reflect(base, blend);
case BLEND_MODE_SCREEN:
return vec3(blend_screen(base.r,blend.r),blend_screen(base.g,blend.g),blend_screen(base.b,blend.b));
case BLEND_MODE_SUBSTRACT:
return max(base+blend-vec3(1.0),vec3(0.0));
case BLEND_MODE_SOFTLIGHT:
return vec3(blend_soft_light(base.r,blend.r),blend_soft_light(base.g,blend.g),blend_soft_light(base.b,blend.b));
case BLEND_MODE_VIVIDLIGHT:
return vec3(blend_vivid_light(base.r,blend.r),blend_vivid_light(base.g,blend.g),blend_vivid_light(base.b,blend.b));
case BLEND_MODE_NORMAL:
default:
return blend;
}
}
void main(void) {
vec4 bg_color = texture2D(background, vTexCoord);
vec4 fg_color = texture2D(foreground, vTexCoord);
// blend textures together
vec3 composite = blend(bg_color.rgb, fg_color.rgb);
// add foreground and background alpha's together
float alpha_opac = fg_color.a*opacity;
switch (blendmode) {
case BLEND_MODE_OVERLAY:
case BLEND_MODE_LIGHTEN:
case BLEND_MODE_SCREEN:
case BLEND_MODE_COLORDODGE:
case BLEND_MODE_LINEARDODGE:
case BLEND_MODE_ADD:
case BLEND_MODE_SOFTLIGHT:
case BLEND_MODE_NEGATION:
case BLEND_MODE_AVERAGE:
case BLEND_MODE_REFLECT:
case BLEND_MODE_EXCLUSION:
case BLEND_MODE_DIFFERENCE:
composite *= alpha_opac;
break;
}
vec4 full_composite = vec4(composite + bg_color.rgb*(1.0-alpha_opac), bg_color.a + fg_color.a);
// vec4 full_composite = vec4(mix(bg_color.rgb, composite, alpha_opac), bg_color.a + alpha_opac);
// full_composite = mix(bg_color, full_composite, alpha_opac);
// output to color
gl_FragColor = full_composite;
}
+8
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@@ -0,0 +1,8 @@
#version 110
varying vec2 vTexCoord;
void main() {
vTexCoord = gl_MultiTexCoord0.xy;
gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
}
+5 -5
View File
@@ -8,23 +8,23 @@ CornerPinEffect::CornerPinEffect(Clip *c, const EffectMeta *em) : Effect(c, em)
enable_coords = true;
enable_shader = true;
EffectRow* top_left = add_row(tr("Top Left"));
EffectRow* top_left = add_row(tr("Top Left"));
top_left_x = top_left->add_field(EFFECT_FIELD_DOUBLE, "topleftx");
top_left_y = top_left->add_field(EFFECT_FIELD_DOUBLE, "toplefty");
EffectRow* top_right = add_row(tr("Top Right"));
EffectRow* top_right = add_row(tr("Top Right"));
top_right_x = top_right->add_field(EFFECT_FIELD_DOUBLE, "toprightx");
top_right_y = top_right->add_field(EFFECT_FIELD_DOUBLE, "toprighty");
EffectRow* bottom_left = add_row(tr("Bottom Left"));
EffectRow* bottom_left = add_row(tr("Bottom Left"));
bottom_left_x = bottom_left->add_field(EFFECT_FIELD_DOUBLE, "bottomleftx");
bottom_left_y = bottom_left->add_field(EFFECT_FIELD_DOUBLE, "bottomlefty");
EffectRow* bottom_right = add_row(tr("Bottom Right"));
EffectRow* bottom_right = add_row(tr("Bottom Right"));
bottom_right_x = bottom_right->add_field(EFFECT_FIELD_DOUBLE, "bottomrightx");
bottom_right_y = bottom_right->add_field(EFFECT_FIELD_DOUBLE, "bottomrighty");
perspective = add_row(tr("Perspective"))->add_field(EFFECT_FIELD_BOOL, "perspective");
perspective = add_row(tr("Perspective"))->add_field(EFFECT_FIELD_BOOL, "perspective");
perspective->set_bool_value(true);
top_left_gizmo = add_gizmo(GIZMO_TYPE_DOT);
@@ -13,6 +13,7 @@ uniform float shadowdistance;
varying vec2 vTexCoord;
void main(void) {
/*
vec4 master_px = texture2D(image, vTexCoord);
if (shadow == 1) {
vec2 shadow_dist = vec2(shadowdistance)/resolution;
@@ -39,5 +40,7 @@ void main(void) {
gl_FragColor = composition;
} else {
gl_FragColor = master_px;
}
}
*/
gl_FragColor = texture2D(image, vTexCoord);
}
+10
View File
@@ -0,0 +1,10 @@
<RCC>
<qresource prefix="/internalshaders">
<file>blending.frag</file>
<file>common.vert</file>
<file>cornerpin.frag</file>
<file>cornerpin.vert</file>
<file>premultiply.frag</file>
<file>dropshadow.frag</file>
</qresource>
</RCC>
+10
View File
@@ -0,0 +1,10 @@
#version 110
uniform sampler2D tex;
varying vec2 vTexCoord;
void main(void) {
vec4 c = texture2D(tex, vTexCoord);
c.rgb *= c.a;
gl_FragColor = c;
}
+66 -65
View File
@@ -94,67 +94,67 @@ TextEffect::TextEffect(Clip *c, const EffectMeta* em) :
}
void blurred2(QImage& result, const QRect& rect, int radius, bool alphaOnly = false) {
int tab[] = { 14, 10, 8, 6, 5, 5, 4, 3, 3, 3, 3, 2, 2, 2, 2, 2, 2 };
int alpha = (radius < 1) ? 16 : (radius > 17) ? 1 : tab[radius-1];
int tab[] = { 14, 10, 8, 6, 5, 5, 4, 3, 3, 3, 3, 2, 2, 2, 2, 2, 2 };
int alpha = (radius < 1) ? 16 : (radius > 17) ? 1 : tab[radius-1];
int r1 = rect.top();
int r2 = rect.bottom();
int c1 = rect.left();
int c2 = rect.right();
int r1 = rect.top();
int r2 = rect.bottom();
int c1 = rect.left();
int c2 = rect.right();
int bpl = result.bytesPerLine();
int rgba[4];
unsigned char* p;
int bpl = result.bytesPerLine();
int rgba[4];
unsigned char* p;
int i1 = 0;
int i2 = 3;
int i1 = 0;
int i2 = 3;
if (alphaOnly)
i1 = i2 = (QSysInfo::ByteOrder == QSysInfo::BigEndian ? 0 : 3);
if (alphaOnly)
i1 = i2 = (QSysInfo::ByteOrder == QSysInfo::BigEndian ? 0 : 3);
for (int col = c1; col <= c2; col++) {
p = result.scanLine(r1) + col * 4;
for (int i = i1; i <= i2; i++)
rgba[i] = p[i] << 4;
for (int col = c1; col <= c2; col++) {
p = result.scanLine(r1) + col * 4;
for (int i = i1; i <= i2; i++)
rgba[i] = p[i] << 4;
p += bpl;
for (int j = r1; j < r2; j++, p += bpl)
for (int i = i1; i <= i2; i++)
p[i] = (rgba[i] += ((p[i] << 4) - rgba[i]) * alpha / 16) >> 4;
}
p += bpl;
for (int j = r1; j < r2; j++, p += bpl)
for (int i = i1; i <= i2; i++)
p[i] = (rgba[i] += ((p[i] << 4) - rgba[i]) * alpha / 16) >> 4;
}
for (int row = r1; row <= r2; row++) {
p = result.scanLine(row) + c1 * 4;
for (int i = i1; i <= i2; i++)
rgba[i] = p[i] << 4;
for (int row = r1; row <= r2; row++) {
p = result.scanLine(row) + c1 * 4;
for (int i = i1; i <= i2; i++)
rgba[i] = p[i] << 4;
p += 4;
for (int j = c1; j < c2; j++, p += 4)
for (int i = i1; i <= i2; i++)
p[i] = (rgba[i] += ((p[i] << 4) - rgba[i]) * alpha / 16) >> 4;
}
p += 4;
for (int j = c1; j < c2; j++, p += 4)
for (int i = i1; i <= i2; i++)
p[i] = (rgba[i] += ((p[i] << 4) - rgba[i]) * alpha / 16) >> 4;
}
for (int col = c1; col <= c2; col++) {
p = result.scanLine(r2) + col * 4;
for (int i = i1; i <= i2; i++)
rgba[i] = p[i] << 4;
for (int col = c1; col <= c2; col++) {
p = result.scanLine(r2) + col * 4;
for (int i = i1; i <= i2; i++)
rgba[i] = p[i] << 4;
p -= bpl;
for (int j = r1; j < r2; j++, p -= bpl)
for (int i = i1; i <= i2; i++)
p[i] = (rgba[i] += ((p[i] << 4) - rgba[i]) * alpha / 16) >> 4;
}
p -= bpl;
for (int j = r1; j < r2; j++, p -= bpl)
for (int i = i1; i <= i2; i++)
p[i] = (rgba[i] += ((p[i] << 4) - rgba[i]) * alpha / 16) >> 4;
}
for (int row = r1; row <= r2; row++) {
p = result.scanLine(row) + c2 * 4;
for (int i = i1; i <= i2; i++)
rgba[i] = p[i] << 4;
for (int row = r1; row <= r2; row++) {
p = result.scanLine(row) + c2 * 4;
for (int i = i1; i <= i2; i++)
rgba[i] = p[i] << 4;
p -= 4;
for (int j = c1; j < c2; j++, p -= 4)
for (int i = i1; i <= i2; i++)
p[i] = (rgba[i] += ((p[i] << 4) - rgba[i]) * alpha / 16) >> 4;
}
p -= 4;
for (int j = c1; j < c2; j++, p -= 4)
for (int i = i1; i <= i2; i++)
p[i] = (rgba[i] += ((p[i] << 4) - rgba[i]) * alpha / 16) >> 4;
}
}
void TextEffect::redraw(double timecode) {
@@ -254,25 +254,25 @@ void TextEffect::redraw(double timecode) {
path.addText(text_x, text_y, font, lines.at(i));
}
// draw software shadow
if (!enable_shader && shadow_bool->get_bool_value(timecode)) {
p.setPen(Qt::NoPen);
int shadow_offset = shadow_distance->get_double_value(timecode);
// draw software shadow
if (shadow_bool->get_bool_value(timecode)) {
p.setPen(Qt::NoPen);
int shadow_offset = shadow_distance->get_double_value(timecode);
QPainterPath shadow_path(path);
shadow_path.translate(shadow_offset, shadow_offset);
QPainterPath shadow_path(path);
shadow_path.translate(shadow_offset, shadow_offset);
QColor col = shadow_color->get_color_value(timecode);
col.setAlpha(0);
img.fill(col);
QColor col = shadow_color->get_color_value(timecode);
col.setAlpha(0);
img.fill(col);
col.setAlphaF(shadow_opacity->get_double_value(timecode)*0.01);
p.setBrush(col);
p.drawPath(shadow_path);
col.setAlphaF(shadow_opacity->get_double_value(timecode)*0.01);
p.setBrush(col);
p.drawPath(shadow_path);
int blurSoftness = shadow_softness->get_double_value(timecode);
if (blurSoftness > 0) blurred2(img, img.rect(), blurSoftness, false);
}
int blurSoftness = shadow_softness->get_double_value(timecode);
if (blurSoftness > 0) blurred2(img, img.rect(), blurSoftness, false);
}
// draw outline
int outline_width_val = outline_width->get_double_value(timecode);
@@ -288,10 +288,11 @@ void TextEffect::redraw(double timecode) {
p.setPen(Qt::NoPen);
p.setBrush(set_color_button->get_color_value(timecode));
p.drawPath(path);
p.end();
}
void TextEffect::shadow_enable(bool e) {
enable_shader = (e && !config.use_software_fallback);
close();
shadow_color->set_enabled(e);
+42 -42
View File
@@ -23,19 +23,14 @@
#include "panels/viewer.h"
#include "ui/viewerwidget.h"
#define BLEND_MODE_NORMAL 0
#define BLEND_MODE_SCREEN 1
#define BLEND_MODE_MULTIPLY 2
#define BLEND_MODE_OVERLAY 3
TransformEffect::TransformEffect(Clip* c, const EffectMeta* em) : Effect(c, em) {
enable_coords = true;
EffectRow* position_row = add_row(tr("Position"));
EffectRow* position_row = add_row(tr("Position"));
position_x = position_row->add_field(EFFECT_FIELD_DOUBLE, "posx"); // position X
position_y = position_row->add_field(EFFECT_FIELD_DOUBLE, "posy"); // position Y
EffectRow* scale_row = add_row(tr("Scale"));
EffectRow* scale_row = add_row(tr("Scale"));
scale_x = scale_row->add_field(EFFECT_FIELD_DOUBLE, "scalex"); // scale X (and Y is uniform scale is selected)
scale_x->set_double_minimum_value(0);
scale_x->set_double_maximum_value(3000);
@@ -43,27 +38,49 @@ TransformEffect::TransformEffect(Clip* c, const EffectMeta* em) : Effect(c, em)
scale_y->set_double_minimum_value(0);
scale_y->set_double_maximum_value(3000);
EffectRow* uniform_scale_row = add_row(tr("Uniform Scale"));
EffectRow* uniform_scale_row = add_row(tr("Uniform Scale"));
uniform_scale_field = uniform_scale_row->add_field(EFFECT_FIELD_BOOL, "uniformscale"); // uniform scale option
EffectRow* rotation_row = add_row(tr("Rotation"));
EffectRow* rotation_row = add_row(tr("Rotation"));
rotation = rotation_row->add_field(EFFECT_FIELD_DOUBLE, "rotation");
EffectRow* anchor_point_row = add_row(tr("Anchor Point"));
EffectRow* anchor_point_row = add_row(tr("Anchor Point"));
anchor_x_box = anchor_point_row->add_field(EFFECT_FIELD_DOUBLE, "anchorx"); // anchor point X
anchor_y_box = anchor_point_row->add_field(EFFECT_FIELD_DOUBLE, "anchory"); // anchor point Y
EffectRow* opacity_row = add_row(tr("Opacity"));
EffectRow* opacity_row = add_row(tr("Opacity"));
opacity = opacity_row->add_field(EFFECT_FIELD_DOUBLE, "opacity"); // opacity
opacity->set_double_minimum_value(0);
opacity->set_double_maximum_value(100);
EffectRow* blend_mode_row = add_row(tr("Blend Mode"));
EffectRow* blend_mode_row = add_row(tr("Blend Mode"));
blend_mode_box = blend_mode_row->add_field(EFFECT_FIELD_COMBO, "blendmode"); // blend mode
blend_mode_box->add_combo_item(tr("Normal"), BLEND_MODE_NORMAL);
blend_mode_box->add_combo_item(tr("Overlay"), BLEND_MODE_OVERLAY);
blend_mode_box->add_combo_item(tr("Screen"), BLEND_MODE_SCREEN);
blend_mode_box->add_combo_item(tr("Multiply"), BLEND_MODE_MULTIPLY);
blend_mode_box->add_combo_item(tr("Normal"), BLEND_MODE_NORMAL);
blend_mode_box->add_combo_item(tr("Darken"), BLEND_MODE_DARKEN);
blend_mode_box->add_combo_item(tr("Multiply"), BLEND_MODE_MULTIPLY);
blend_mode_box->add_combo_item(tr("Color Burn"), BLEND_MODE_COLORBURN);
blend_mode_box->add_combo_item(tr("Linear Burn"), BLEND_MODE_LINEARBURN);
blend_mode_box->add_combo_item(tr("Lighten"), BLEND_MODE_LIGHTEN);
blend_mode_box->add_combo_item(tr("Screen"), BLEND_MODE_SCREEN);
blend_mode_box->add_combo_item(tr("Color Dodge"), BLEND_MODE_COLORDODGE);
blend_mode_box->add_combo_item(tr("Linear Dodge (Add)"), BLEND_MODE_LINEARDODGE);
blend_mode_box->add_combo_item(tr("Overlay"), BLEND_MODE_OVERLAY);
blend_mode_box->add_combo_item(tr("Soft Light"), BLEND_MODE_SOFTLIGHT);
blend_mode_box->add_combo_item(tr("Hard Light"), BLEND_MODE_HARDLIGHT);
blend_mode_box->add_combo_item(tr("Vivid Light"), BLEND_MODE_VIVIDLIGHT);
blend_mode_box->add_combo_item(tr("Linear Light"), BLEND_MODE_LINEARLIGHT);
blend_mode_box->add_combo_item(tr("Pin Light"), BLEND_MODE_PINLIGHT);
blend_mode_box->add_combo_item(tr("Hard Mix"), BLEND_MODE_HARDMIX);
blend_mode_box->add_combo_item(tr("Difference"), BLEND_MODE_DIFFERENCE);
blend_mode_box->add_combo_item(tr("Exclusion"), BLEND_MODE_EXCLUSION);
blend_mode_box->add_combo_item(tr("Reflect"), BLEND_MODE_REFLECT);
// blend_mode_box->add_combo_item(tr("Subtract"), BLEND_MODE_SUBTRACT);
blend_mode_box->add_combo_item(tr("Substract"), BLEND_MODE_SUBSTRACT);
// blend_mode_box->add_combo_item(tr("Add"), BLEND_MODE_ADD);
blend_mode_box->add_combo_item(tr("Average"), BLEND_MODE_AVERAGE);
blend_mode_box->add_combo_item(tr("Glow"), BLEND_MODE_GLOW);
blend_mode_box->add_combo_item(tr("Negation"), BLEND_MODE_NEGATION);
blend_mode_box->add_combo_item(tr("Phoenix"), BLEND_MODE_PHOENIX);
// set up gizmos
top_left_gizmo = add_gizmo(GIZMO_TYPE_DOT);
@@ -188,11 +205,11 @@ void TransformEffect::toggle_uniform_scale(bool enabled) {
void TransformEffect::process_coords(double timecode, GLTextureCoords& coords, int) {
// position
glTranslatef(position_x->get_double_value(timecode)-(parent_clip->sequence->width/2), position_y->get_double_value(timecode)-(parent_clip->sequence->height/2), 0);
glTranslated(position_x->get_double_value(timecode)-(parent_clip->sequence->width/2), position_y->get_double_value(timecode)-(parent_clip->sequence->height/2), 0);
// anchor point
int anchor_x_offset = (anchor_x_box->get_double_value(timecode));
int anchor_y_offset = (anchor_y_box->get_double_value(timecode));
int anchor_x_offset = qRound(anchor_x_box->get_double_value(timecode));
int anchor_y_offset = qRound(anchor_y_box->get_double_value(timecode));
coords.vertexTopLeftX -= anchor_x_offset;
coords.vertexTopRightX -= anchor_x_offset;
coords.vertexBottomLeftX -= anchor_x_offset;
@@ -203,35 +220,18 @@ void TransformEffect::process_coords(double timecode, GLTextureCoords& coords, i
coords.vertexBottomRightY -= anchor_y_offset;
// rotation
glRotatef(rotation->get_double_value(timecode), 0, 0, 1);
glRotated(rotation->get_double_value(timecode), 0, 0, 1);
// scale
float sx = scale_x->get_double_value(timecode)*0.01;
float sy = (uniform_scale_field->get_bool_value(timecode)) ? sx : scale_y->get_double_value(timecode)*0.01;
glScalef(sx, sy, 1);
double sx = scale_x->get_double_value(timecode)*0.01;
double sy = (uniform_scale_field->get_bool_value(timecode)) ? sx : scale_y->get_double_value(timecode)*0.01;
glScaled(sx, sy, 1);
// blend mode
switch (blend_mode_box->get_combo_data(timecode).toInt()) {
case BLEND_MODE_NORMAL:
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
break;
case BLEND_MODE_OVERLAY:
glBlendFunc(GL_SRC_ALPHA, GL_ONE);
break;
case BLEND_MODE_SCREEN:
glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_COLOR);
break;
case BLEND_MODE_MULTIPLY:
glBlendFunc(GL_DST_COLOR, GL_ONE_MINUS_SRC_ALPHA);
break;
default:
qCritical() << "Invalid blend mode. This is a bug - please contact developers";
}
coords.blendmode = blend_mode_box->get_combo_data(timecode).toInt();
// opacity
float color[4];
glGetFloatv(GL_CURRENT_COLOR, color);
glColor4f(1.0, 1.0, 1.0, color[3]*(opacity->get_double_value(timecode)*0.01));
coords.opacity *= float(opacity->get_double_value(timecode)*0.01);
}
void TransformEffect::gizmo_draw(double, GLTextureCoords& coords) {
+2
View File
@@ -248,6 +248,8 @@ bool LoadThread::load_worker(QFile& f, QXmlStreamReader& stream, int type) {
m->out = attr.value().toLong();
} else if (attr.name() == "speed") {
m->speed = attr.value().toDouble();
} else if (attr.name() == "alphapremul") {
m->alpha_is_premultiplied = (attr.value() == "1");
}
}
+2 -1
View File
@@ -256,7 +256,8 @@ unix:!mac {
}
RESOURCES += \
icons/icons.qrc
icons/icons.qrc \
effects/internal/internalshaders.qrc
unix:!mac:isEmpty(PREFIX) {
PREFIX = /usr/local
+34 -33
View File
@@ -83,67 +83,67 @@ Project::Project(QWidget *parent) :
toolbar->setSpacing(0);
toolbar_widget->setLayout(toolbar);
QPushButton* toolbar_new = new QPushButton(toolbar_widget);
QIcon icon1;
icon1.addFile(QStringLiteral(":/icons/add-button.png"), QSize(), QIcon::Normal, QIcon::On);
icon1.addFile(QStringLiteral(":/icons/add-button-disabled.png"), QSize(), QIcon::Disabled, QIcon::On);
toolbar_new->setIcon(icon1);
QPushButton* toolbar_new = new QPushButton(toolbar_widget);
QIcon icon1;
icon1.addFile(QStringLiteral(":/icons/add-button.png"), QSize(), QIcon::Normal, QIcon::On);
icon1.addFile(QStringLiteral(":/icons/add-button-disabled.png"), QSize(), QIcon::Disabled, QIcon::On);
toolbar_new->setIcon(icon1);
toolbar_new->setToolTip("New");
connect(toolbar_new, SIGNAL(clicked(bool)), this, SLOT(make_new_menu()));
toolbar->addWidget(toolbar_new);
QPushButton* toolbar_open = new QPushButton(toolbar_widget);
QIcon icon2;
icon2.addFile(QStringLiteral(":/icons/open.png"), QSize(), QIcon::Normal, QIcon::On);
icon2.addFile(QStringLiteral(":/icons/open-disabled.png"), QSize(), QIcon::Disabled, QIcon::On);
toolbar_open->setIcon(icon2);
QIcon icon2;
icon2.addFile(QStringLiteral(":/icons/open.png"), QSize(), QIcon::Normal, QIcon::On);
icon2.addFile(QStringLiteral(":/icons/open-disabled.png"), QSize(), QIcon::Disabled, QIcon::On);
toolbar_open->setIcon(icon2);
toolbar_open->setToolTip("Open Project");
connect(toolbar_open, SIGNAL(clicked(bool)), mainWindow, SLOT(open_project()));
toolbar->addWidget(toolbar_open);
QPushButton* toolbar_save = new QPushButton(toolbar_widget);
QIcon icon3;
icon3.addFile(QStringLiteral(":/icons/save.png"), QSize(), QIcon::Normal, QIcon::On);
icon3.addFile(QStringLiteral(":/icons/save-disabled.png"), QSize(), QIcon::Disabled, QIcon::On);
toolbar_save->setIcon(icon3);
QIcon icon3;
icon3.addFile(QStringLiteral(":/icons/save.png"), QSize(), QIcon::Normal, QIcon::On);
icon3.addFile(QStringLiteral(":/icons/save-disabled.png"), QSize(), QIcon::Disabled, QIcon::On);
toolbar_save->setIcon(icon3);
toolbar_save->setToolTip("Save Project");
connect(toolbar_save, SIGNAL(clicked(bool)), mainWindow, SLOT(save_project()));
toolbar->addWidget(toolbar_save);
QPushButton* toolbar_undo = new QPushButton(toolbar_widget);
QIcon icon4;
icon4.addFile(QStringLiteral(":/icons/undo.png"), QSize(), QIcon::Normal, QIcon::On);
icon4.addFile(QStringLiteral(":/icons/undo-disabled.png"), QSize(), QIcon::Disabled, QIcon::On);
toolbar_undo->setIcon(icon4);
QIcon icon4;
icon4.addFile(QStringLiteral(":/icons/undo.png"), QSize(), QIcon::Normal, QIcon::On);
icon4.addFile(QStringLiteral(":/icons/undo-disabled.png"), QSize(), QIcon::Disabled, QIcon::On);
toolbar_undo->setIcon(icon4);
toolbar_undo->setToolTip("Undo");
connect(toolbar_undo, SIGNAL(clicked(bool)), mainWindow, SLOT(undo()));
toolbar->addWidget(toolbar_undo);
QPushButton* toolbar_redo = new QPushButton(toolbar_widget);
QIcon icon5;
icon5.addFile(QStringLiteral(":/icons/redo.png"), QSize(), QIcon::Normal, QIcon::On);
icon5.addFile(QStringLiteral(":/icons/redo-disabled.png"), QSize(), QIcon::Disabled, QIcon::On);
toolbar_redo->setIcon(icon5);
QIcon icon5;
icon5.addFile(QStringLiteral(":/icons/redo.png"), QSize(), QIcon::Normal, QIcon::On);
icon5.addFile(QStringLiteral(":/icons/redo-disabled.png"), QSize(), QIcon::Disabled, QIcon::On);
toolbar_redo->setIcon(icon5);
toolbar_redo->setToolTip("Redo");
connect(toolbar_redo, SIGNAL(clicked(bool)), mainWindow, SLOT(redo()));
toolbar->addWidget(toolbar_redo);
toolbar->addStretch();
QPushButton* toolbar_tree_view = new QPushButton(toolbar_widget);
QIcon icon6;
icon6.addFile(QStringLiteral(":/icons/treeview.png"), QSize(), QIcon::Normal, QIcon::On);
icon6.addFile(QStringLiteral(":/icons/treeview-disabled.png"), QSize(), QIcon::Disabled, QIcon::On);
toolbar_tree_view->setIcon(icon6);
toolbar_tree_view->setToolTip("Tree View");
connect(toolbar_tree_view, SIGNAL(clicked(bool)), this, SLOT(set_tree_view()));
toolbar->addWidget(toolbar_tree_view);
QPushButton* toolbar_tree_view = new QPushButton(toolbar_widget);
QIcon icon6;
icon6.addFile(QStringLiteral(":/icons/treeview.png"), QSize(), QIcon::Normal, QIcon::On);
icon6.addFile(QStringLiteral(":/icons/treeview-disabled.png"), QSize(), QIcon::Disabled, QIcon::On);
toolbar_tree_view->setIcon(icon6);
toolbar_tree_view->setToolTip("Tree View");
connect(toolbar_tree_view, SIGNAL(clicked(bool)), this, SLOT(set_tree_view()));
toolbar->addWidget(toolbar_tree_view);
QPushButton* toolbar_icon_view = new QPushButton(toolbar_widget);
QIcon icon7;
icon7.addFile(QStringLiteral(":/icons/iconview.png"), QSize(), QIcon::Normal, QIcon::On);
icon7.addFile(QStringLiteral(":/icons/iconview-disabled.png"), QSize(), QIcon::Disabled, QIcon::On);
toolbar_icon_view->setIcon(icon7);
QIcon icon7;
icon7.addFile(QStringLiteral(":/icons/iconview.png"), QSize(), QIcon::Normal, QIcon::On);
icon7.addFile(QStringLiteral(":/icons/iconview-disabled.png"), QSize(), QIcon::Disabled, QIcon::On);
toolbar_icon_view->setIcon(icon7);
toolbar_icon_view->setToolTip("Icon View");
connect(toolbar_icon_view, SIGNAL(clicked(bool)), this, SLOT(set_icon_view()));
toolbar->addWidget(toolbar_icon_view);
@@ -953,6 +953,7 @@ void Project::save_folder(QXmlStreamWriter& stream, int type, bool set_ids_only,
stream.writeAttribute("in", QString::number(f->in));
stream.writeAttribute("out", QString::number(f->out));
stream.writeAttribute("speed", QString::number(f->speed));
stream.writeAttribute("alphapremul", QString::number(f->alpha_is_premultiplied));
for (int j=0;j<f->video_tracks.size();j++) {
const FootageStream& ms = f->video_tracks.at(j);
stream.writeStartElement("video");
+1
View File
@@ -264,6 +264,7 @@ void Viewer::seek(long p) {
}
reset_all_audio();
audio_scrub = true;
last_playhead = seq->playhead;
update_parents(update_fx);
}
+2 -1
View File
@@ -37,7 +37,6 @@ public:
void update_playhead_timecode(long p);
void update_end_timecode();
void update_header_zoom();
void update_viewer();
void clear_in();
void clear_out();
void clear_inout_point();
@@ -88,6 +87,7 @@ public slots:
void go_to_out();
void go_to_end();
void close_media();
void update_viewer();
private slots:
void update_playhead();
@@ -105,6 +105,7 @@ private:
QString panel_name;
double minimum_zoom;
bool playing_in_to_out;
long last_playhead;
void set_zoom_value(double d);
void set_sb_max();
void set_playback_speed(int s);
+19 -13
View File
@@ -766,16 +766,29 @@ void open_clip_worker(Clip* clip) {
AVFilterContext* last_filter = clip->buffersrc_ctx;
char filter_args[100];
if (ms->video_interlacing != VIDEO_PROGRESSIVE) {
AVFilterContext* yadif_filter;
char yadif_args[100];
snprintf(yadif_args, sizeof(yadif_args), "mode=3:parity=%d", ((ms->video_interlacing == VIDEO_TOP_FIELD_FIRST) ? 0 : 1)); // there's a CUDA version if we start using nvdec/nvenc
avfilter_graph_create_filter(&yadif_filter, avfilter_get_by_name("yadif"), "yadif", yadif_args, nullptr, clip->filter_graph);
snprintf(filter_args, sizeof(filter_args), "mode=3:parity=%d", ((ms->video_interlacing == VIDEO_TOP_FIELD_FIRST) ? 0 : 1)); // there's a CUDA version if we start using nvdec/nvenc
avfilter_graph_create_filter(&yadif_filter, avfilter_get_by_name("yadif"), "yadif", filter_args, nullptr, clip->filter_graph);
avfilter_link(last_filter, 0, yadif_filter, 0);
last_filter = yadif_filter;
}
// ffmpeg premultiplier
/*
if (!clip->media->to_footage()->alpha_is_premultiplied) {
AVFilterContext* premultiply_filter;
snprintf(filter_args, sizeof(filter_args), "inplace=1");
avfilter_graph_create_filter(&premultiply_filter, avfilter_get_by_name("premultiply"), "premultiply", filter_args, nullptr, clip->filter_graph);
avfilter_link(last_filter, 0, premultiply_filter, 0);
last_filter = premultiply_filter;
}
*/
/* stabilization code */
/*bool stabilize = false;
if (stabilize) {
@@ -791,19 +804,12 @@ void open_clip_worker(Clip* clip) {
}
}*/
enum AVPixelFormat valid_pix_fmts[] = {
// AV_PIX_FMT_RGB24,
AV_PIX_FMT_RGBA,
AV_PIX_FMT_NONE
};
clip->pix_fmt = avcodec_find_best_pix_fmt_of_list(valid_pix_fmts, static_cast<enum AVPixelFormat>(clip->stream->codecpar->format), 1, nullptr);
clip->pix_fmt = AV_PIX_FMT_RGBA;
const char* chosen_format = av_get_pix_fmt_name(static_cast<enum AVPixelFormat>(clip->pix_fmt));
char format_args[100];
snprintf(format_args, sizeof(format_args), "pix_fmts=%s", chosen_format);
snprintf(filter_args, sizeof(filter_args), "pix_fmts=%s", chosen_format);
AVFilterContext* format_conv;
avfilter_graph_create_filter(&format_conv, avfilter_get_by_name("format"), "fmt", format_args, nullptr, clip->filter_graph);
avfilter_graph_create_filter(&format_conv, avfilter_get_by_name("format"), "fmt", filter_args, nullptr, clip->filter_graph);
avfilter_link(last_filter, 0, format_conv, 0);
avfilter_link(format_conv, 0, clip->buffersink_ctx, 0);
+8 -2
View File
@@ -370,9 +370,15 @@ int retrieve_next_frame(Clip* c, AVFrame* f) {
}
bool is_clip_active(Clip* c, long playhead) {
// these buffers allow clips to be opened and prepared well before they're displayed
// as well as closed a little after they're not needed anymore
int open_buffer = qCeil(c->sequence->frame_rate*2);
int close_buffer = qCeil(c->sequence->frame_rate);
return c->enabled
&& c->get_timeline_in_with_transition() < playhead + ceil(c->sequence->frame_rate*2)
&& c->get_timeline_out_with_transition() > playhead
&& c->get_timeline_in_with_transition() < playhead + open_buffer
&& c->get_timeline_out_with_transition() > playhead - close_buffer
&& playhead - c->get_timeline_in_with_transition() + c->get_clip_in_with_transition() < c->getMaximumLength();
}
+25 -21
View File
@@ -29,9 +29,7 @@
#include "effects/internal/paneffect.h"
#include "effects/internal/shakeeffect.h"
#include "effects/internal/cornerpineffect.h"
#ifndef NOVST
#include "effects/internal/vsthost.h"
#endif
#include "effects/internal/fillleftrighteffect.h"
#include "effects/internal/frei0reffect.h"
@@ -502,7 +500,7 @@ void Effect::load(QXmlStreamReader& stream) {
for (int l=0;l<row->fieldCount();l++) {
if (row->field(l)->id == attr.value()) {
field_number = l;
qInfo() << "Found field by ID";
// qInfo() << "Found field by ID";
break;
}
}
@@ -662,10 +660,6 @@ void Effect::open() {
} else {
isOpen = true;
}
if (enable_superimpose) {
texture = new QOpenGLTexture(QOpenGLTexture::Target2D);
}
}
void Effect::close() {
@@ -749,30 +743,40 @@ void Effect::process_shader(double timecode, GLTextureCoords&) {
void Effect::process_coords(double, GLTextureCoords&, int) {}
GLuint Effect::process_superimpose(double timecode) {
bool recreate_texture = false;
bool dimensions_changed = false;
bool redrew_image = false;
int width = parent_clip->getWidth();
int height = parent_clip->getHeight();
if (width != img.width() || height != img.height()) {
img = QImage(width, height, QImage::Format_RGBA8888);
recreate_texture = true;
img = QImage(width, height, QImage::Format_RGBA8888_Premultiplied);
dimensions_changed = true;
}
if (valueHasChanged(timecode) || recreate_texture || enable_always_update) {
if (valueHasChanged(timecode) || dimensions_changed || enable_always_update) {
redraw(timecode);
redrew_image = true;
}
if (texture != nullptr) {
if (recreate_texture || texture->width() != img.width() || texture->height() != img.height()) {
delete_texture();
texture = new QOpenGLTexture(QOpenGLTexture::Target2D);
texture->setData(img);
} else {
texture->setData(0, QOpenGLTexture::RGBA, QOpenGLTexture::UInt8, img.constBits());
}
return texture->textureId();
if (texture == nullptr || texture->width() != img.width() || texture->height() != img.height()) {
delete_texture();
texture = new QOpenGLTexture(QOpenGLTexture::Target2D);
texture->setSize(img.width(), img.height());
texture->setFormat(QOpenGLTexture::RGBA8_UNorm);
texture->setMipLevels(texture->maximumMipLevels());
texture->setMinMagFilters(QOpenGLTexture::Linear, QOpenGLTexture::Linear);
texture->allocateStorage(QOpenGLTexture::RGBA, QOpenGLTexture::UInt8);
redrew_image = true;
}
return 0;
if (redrew_image) {
texture->setData(0, QOpenGLTexture::RGBA, QOpenGLTexture::UInt8, img.constBits());
}
return texture->textureId();
}
void Effect::process_audio(double, double, quint8*, int, int) {}
+34 -1
View File
@@ -74,6 +74,36 @@ enum EffectInternal {
EFFECT_INTERNAL_COUNT
};
enum EffectBlendMode {
BLEND_MODE_ADD,
BLEND_MODE_AVERAGE,
BLEND_MODE_COLORBURN,
BLEND_MODE_COLORDODGE,
BLEND_MODE_DARKEN,
BLEND_MODE_DIFFERENCE,
BLEND_MODE_EXCLUSION,
BLEND_MODE_GLOW,
BLEND_MODE_HARDLIGHT,
BLEND_MODE_HARDMIX,
BLEND_MODE_LIGHTEN,
BLEND_MODE_LINEARBURN,
BLEND_MODE_LINEARDODGE,
BLEND_MODE_LINEARLIGHT,
BLEND_MODE_MULTIPLY,
BLEND_MODE_NEGATION,
BLEND_MODE_NORMAL,
BLEND_MODE_OVERLAY,
BLEND_MODE_PHOENIX,
BLEND_MODE_PINLIGHT,
BLEND_MODE_REFLECT,
BLEND_MODE_SCREEN,
BLEND_MODE_SOFTLIGHT,
BLEND_MODE_SUBSTRACT,
BLEND_MODE_SUBTRACT,
BLEND_MODE_VIVIDLIGHT,
BLEND_MODE_COUNT
};
struct GLTextureCoords {
int grid_size;
@@ -102,6 +132,9 @@ struct GLTextureCoords {
float textureBottomLeftX;
float textureBottomLeftY;
float textureBottomLeftQ;
int blendmode;
float opacity;
};
qint16 mix_audio_sample(qint16 a, qint16 b);
@@ -159,7 +192,7 @@ public:
const char* ffmpeg_filter;
virtual void process_image(double timecode, uint8_t* input, uint8_t* output, int size);
virtual void process_image(double timecode, uint8_t* input, uint8_t* output, int size);
virtual void process_shader(double timecode, GLTextureCoords&);
virtual void process_coords(double timecode, GLTextureCoords& coords, int data);
virtual GLuint process_superimpose(double timecode);
+3 -1
View File
@@ -22,7 +22,9 @@ void load_internal_effects() {
EffectMeta em;
// internal effects
// load internal effects
em.path = ":/internalshaders";
em.type = EFFECT_TYPE_EFFECT;
em.subtype = EFFECT_TYPE_AUDIO;
+9 -1
View File
@@ -11,7 +11,15 @@ extern "C" {
#include "project/clip.h"
Footage::Footage() : ready(false), preview_gen(nullptr), invalid(false), in(0), out(0), speed(1.0) {
Footage::Footage() :
ready(false),
preview_gen(nullptr),
invalid(false),
in(0),
out(0),
speed(1.0),
alpha_is_premultiplied(false)
{
ready_lock.lock();
}
+6 -3
View File
@@ -9,9 +9,11 @@
#include <QPixmap>
#include <QIcon>
#define VIDEO_PROGRESSIVE 0
#define VIDEO_TOP_FIELD_FIRST 1
#define VIDEO_BOTTOM_FIELD_FIRST 2
enum VideoInterlacingMode {
VIDEO_PROGRESSIVE,
VIDEO_TOP_FIELD_FIRST,
VIDEO_BOTTOM_FIELD_FIRST
};
struct Sequence;
struct Clip;
@@ -52,6 +54,7 @@ struct Footage {
bool ready;
bool invalid;
double speed;
bool alpha_is_premultiplied;
PreviewGenerator* preview_gen;
QMutex ready_lock;
+18 -18
View File
@@ -56,6 +56,24 @@ void SourcesCommon::show_context_menu(QWidget* parent, const QModelIndexList& it
QMenu* new_menu = menu.addMenu(tr("New"));
mainWindow->make_new_menu(new_menu);
QMenu* view_menu = menu.addMenu(tr("View"));
QAction* tree_view_action = view_menu->addAction(tr("Tree View"));
connect(tree_view_action, SIGNAL(triggered(bool)), project_parent, SLOT(set_tree_view()));
QAction* icon_view_action = view_menu->addAction(tr("Icon View"));
connect(icon_view_action, SIGNAL(triggered(bool)), project_parent, SLOT(set_icon_view()));
QAction* toolbar_action = view_menu->addAction(tr("Show Toolbar"));
toolbar_action->setCheckable(true);
toolbar_action->setChecked(project_parent->toolbar_widget->isVisible());
connect(toolbar_action, SIGNAL(triggered(bool)), project_parent->toolbar_widget, SLOT(setVisible(bool)));
QAction* show_sequences = view_menu->addAction(tr("Show Sequences"));
show_sequences->setCheckable(true);
show_sequences->setChecked(panel_project->sorter->get_show_sequences());
connect(show_sequences, SIGNAL(triggered(bool)), panel_project->sorter, SLOT(set_show_sequences(bool)));
if (items.size() > 0) {
Media* m = project_parent->item_to_media(items.at(0));
@@ -120,24 +138,6 @@ void SourcesCommon::show_context_menu(QWidget* parent, const QModelIndexList& it
}
}
menu.addSeparator();
QAction* tree_view_action = menu.addAction(tr("Tree View"));
connect(tree_view_action, SIGNAL(triggered(bool)), project_parent, SLOT(set_tree_view()));
QAction* icon_view_action = menu.addAction(tr("Icon View"));
connect(icon_view_action, SIGNAL(triggered(bool)), project_parent, SLOT(set_icon_view()));
QAction* toolbar_action = menu.addAction(tr("Show Toolbar"));
toolbar_action->setCheckable(true);
toolbar_action->setChecked(project_parent->toolbar_widget->isVisible());
connect(toolbar_action, SIGNAL(triggered(bool)), project_parent->toolbar_widget, SLOT(setVisible(bool)));
QAction* show_sequences = menu.addAction(tr("Show Sequences"));
show_sequences->setCheckable(true);
show_sequences->setChecked(panel_project->sorter->get_show_sequences());
connect(show_sequences, SIGNAL(triggered(bool)), panel_project->sorter, SLOT(set_show_sequences(bool)));
menu.exec(QCursor::pos());
}
+10 -2
View File
@@ -791,7 +791,7 @@ void SetAutoscaleAction::undo() {
for (int i=0;i<clips.size();i++) {
clips.at(i)->autoscale = !clips.at(i)->autoscale;
}
panel_sequence_viewer->viewer_widget->update();
panel_sequence_viewer->viewer_widget->frame_update();
mainWindow->setWindowModified(old_project_changed);
}
@@ -799,7 +799,7 @@ void SetAutoscaleAction::redo() {
for (int i=0;i<clips.size();i++) {
clips.at(i)->autoscale = !clips.at(i)->autoscale;
}
panel_sequence_viewer->viewer_widget->update();
panel_sequence_viewer->viewer_widget->frame_update();
mainWindow->setWindowModified(true);
}
@@ -1276,3 +1276,11 @@ void RefreshClips::redo() {
}
}
}
void UpdateViewer::undo() {
redo();
}
void UpdateViewer::redo() {
panel_sequence_viewer->viewer_widget->frame_update();
}
+6
View File
@@ -644,4 +644,10 @@ private:
Media* media;
};
class UpdateViewer : public QUndoCommand {
public:
void undo();
void redo();
};
#endif // UNDO_H
+340 -221
View File
@@ -28,31 +28,11 @@ extern "C" {
#include <libavformat/avformat.h>
}
//#define GL_DEFAULT_BLEND glBlendFuncSeparate(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, GL_ONE, GL_ONE)
#define GL_DEFAULT_BLEND glBlendFuncSeparate(GL_ONE, GL_ONE, GL_ONE, GL_ONE)
GLuint draw_clip(QOpenGLContext* ctx, QOpenGLFramebufferObject* fbo, GLuint texture, bool clear) {
void full_blit() {
glPushMatrix();
glLoadIdentity();
glOrtho(0, 1, 0, 1, -1, 1);
GLint current_fbo = 0;
glGetIntegerv(GL_DRAW_FRAMEBUFFER_BINDING, &current_fbo);
fbo->bind();
if (clear) glClear(GL_COLOR_BUFFER_BIT);
// get current blend mode
GLint src_rgb, src_alpha, dst_rgb, dst_alpha;
glGetIntegerv(GL_BLEND_SRC_RGB, &src_rgb);
glGetIntegerv(GL_BLEND_SRC_ALPHA, &src_alpha);
glGetIntegerv(GL_BLEND_DST_RGB, &dst_rgb);
glGetIntegerv(GL_BLEND_DST_ALPHA, &dst_alpha);
ctx->functions()->GL_DEFAULT_BLEND;
glBindTexture(GL_TEXTURE_2D, texture);
glBegin(GL_QUADS);
glTexCoord2f(0, 0); // top left
glVertex2f(0, 0); // top left
@@ -63,22 +43,45 @@ GLuint draw_clip(QOpenGLContext* ctx, QOpenGLFramebufferObject* fbo, GLuint text
glTexCoord2f(0, 1); // bottom left
glVertex2f(0, 1); // bottom left
glEnd();
glBindTexture(GL_TEXTURE_2D, 0);
// fbo->release();
ctx->functions()->glBindFramebuffer(GL_DRAW_FRAMEBUFFER, current_fbo);
// restore previous blendFunc
ctx->functions()->glBlendFuncSeparate(src_rgb, dst_rgb, src_alpha, dst_alpha);
//if (default_fbo != nullptr) default_fbo->bind();
glPopMatrix();
}
void draw_clip(QOpenGLContext* ctx, GLuint fbo, GLuint texture, bool clear) {
ctx->functions()->glBindFramebuffer(GL_DRAW_FRAMEBUFFER, fbo);
if (clear) {
glClear(GL_COLOR_BUFFER_BIT);
}
glBindTexture(GL_TEXTURE_2D, texture);
full_blit();
glBindTexture(GL_TEXTURE_2D, 0);
ctx->functions()->glBindFramebuffer(GL_DRAW_FRAMEBUFFER, 0);
}
GLuint draw_clip(QOpenGLFramebufferObject* fbo, GLuint texture, bool clear) {
fbo->bind();
if (clear) {
glClear(GL_COLOR_BUFFER_BIT);
}
glBindTexture(GL_TEXTURE_2D, texture);
full_blit();
glBindTexture(GL_TEXTURE_2D, 0);
fbo->release();
return fbo->texture();
}
void process_effect(QOpenGLContext* ctx,
Clip* c,
void process_effect(Clip* c,
Effect* e,
double timecode,
GLTextureCoords& coords,
@@ -90,20 +93,33 @@ void process_effect(QOpenGLContext* ctx,
if (e->enable_coords) {
e->process_coords(timecode, coords, data);
}
if ((e->enable_shader && shaders_are_enabled) || e->enable_superimpose) {
bool can_process_shaders = (e->enable_shader && shaders_are_enabled);
if (can_process_shaders || e->enable_superimpose) {
e->startEffect();
if ((e->enable_shader && shaders_are_enabled) && e->is_glsl_linked()) {
if (can_process_shaders && e->is_glsl_linked()) {
e->process_shader(timecode, coords);
composite_texture = draw_clip(ctx, c->fbo[fbo_switcher], composite_texture, true);
composite_texture = draw_clip(c->fbo[fbo_switcher], composite_texture, true);
fbo_switcher = !fbo_switcher;
}
if (e->enable_superimpose) {
GLuint superimpose_texture = e->process_superimpose(timecode);
if (superimpose_texture == 0) {
qWarning() << "Superimpose texture was nullptr, retrying...";
texture_failed = true;
} else if (composite_texture == 0) {
// if there is no previous texture, just return the superimposes texture
// UNLESS this is a shader-extended superimpose effect in which case,
// we'll need to draw it below
composite_texture = superimpose_texture;
} else {
composite_texture = draw_clip(ctx, c->fbo[!fbo_switcher], superimpose_texture, false);
// if the source texture is not already a framebuffer texture,
// we'll need to make it one before drawing a superimpose effect on it
if (composite_texture != c->fbo[0]->texture() && composite_texture != c->fbo[1]->texture()) {
draw_clip(c->fbo[!fbo_switcher], composite_texture, true);
}
composite_texture = draw_clip(c->fbo[!fbo_switcher], superimpose_texture, false);
}
}
e->endEffect();
@@ -111,36 +127,23 @@ void process_effect(QOpenGLContext* ctx,
}
}
GLuint compose_sequence(Viewer* viewer,
QOpenGLContext* ctx,
Sequence* seq,
QVector<Clip*>& nests,
bool video,
bool render_audio,
Effect** gizmos,
bool& texture_failed,
bool rendering,
int playback_speed) {
GLint current_fbo = 0;
if (video) {
glGetIntegerv(GL_DRAW_FRAMEBUFFER_BINDING, &current_fbo);
}
GLuint compose_sequence(ComposeSequenceParams &params) {
GLuint final_fbo = params.main_buffer;
Sequence* s = seq;
Sequence* s = params.seq;
long playhead = s->playhead;
if (!nests.isEmpty()) {
for (int i=0;i<nests.size();i++) {
s = nests.at(i)->media->to_sequence();
playhead += nests.at(i)->clip_in - nests.at(i)->get_timeline_in_with_transition();
playhead = refactor_frame_number(playhead, nests.at(i)->sequence->frame_rate, s->frame_rate);
if (!params.nests.isEmpty()) {
for (int i=0;i<params.nests.size();i++) {
s = params.nests.at(i)->media->to_sequence();
playhead += params.nests.at(i)->clip_in - params.nests.at(i)->get_timeline_in_with_transition();
playhead = refactor_frame_number(playhead, params.nests.at(i)->sequence->frame_rate, s->frame_rate);
}
if (video && nests.last()->fbo != nullptr) {
nests.last()->fbo[0]->bind();
if (params.video && params.nests.last()->fbo != nullptr) {
params.nests.last()->fbo[0]->bind();
glClear(GL_COLOR_BUFFER_BIT);
// nests.last()->fbo[0]->release();
ctx->functions()->glBindFramebuffer(GL_DRAW_FRAMEBUFFER, current_fbo);
final_fbo = params.nests.last()->fbo[0]->handle();
}
}
@@ -148,53 +151,85 @@ GLuint compose_sequence(Viewer* viewer,
QVector<Clip*> current_clips;
// loop through clips, find currently active, and sort by track
for (int i=0;i<s->clips.size();i++) {
Clip* c = s->clips.at(i);
// if clip starts within one second and/or hasn't finished yet
if (c != nullptr) {
// if (!(!nests.isEmpty() && !same_sign(c->track, nests.last()->track))) {
if ((c->track < 0) == video) {
// if clip is video and we're processing video
if ((c->track < 0) == params.video) {
bool clip_is_active = false;
// is the clip a "footage" clip?
if (c->media != nullptr && c->media->get_type() == MEDIA_TYPE_FOOTAGE) {
Footage* m = c->media->to_footage();
// does the clip have a valid media source?
if (!m->invalid && !(c->track >= 0 && !is_audio_device_set())) {
// is the media process and ready?
if (m->ready) {
const FootageStream* ms = m->get_stream_from_file_index(c->track < 0, c->media_stream);
// does the media have a valid media stream source and is it active?
if (ms != nullptr && is_clip_active(c, playhead)) {
// if thread is already working, we don't want to touch this,
// but we also don't want to hang the UI thread
// open if not open
if (!c->open) {
open_clip(c, !rendering);
open_clip(c, !params.rendering);
}
clip_is_active = true;
// increment audio track count
if (c->track >= 0) audio_track_count++;
} else if (c->finished_opening) {
// close the clip if it isn't active anymore
close_clip(c, false);
}
} else {
//qWarning() << "Media '" + m->name + "' was not ready, retrying...";
texture_failed = true;
// media wasn't ready, schedule a redraw
params.texture_failed = true;
}
}
} else {
// if the clip is a nested sequence or null clip, just open it
if (is_clip_active(c, playhead)) {
if (!c->open) open_clip(c, !rendering);
if (!c->open) open_clip(c, !params.rendering);
clip_is_active = true;
} else if (c->finished_opening) {
close_clip(c, false);
}
}
// if the clip is active, added it to "current_clips", sorted by track
if (clip_is_active) {
bool added = false;
for (int j=0;j<current_clips.size();j++) {
if (current_clips.at(j)->track < c->track) {
current_clips.insert(j, c);
added = true;
break;
// track sorting is only necessary for video clips
// audio clips are mixed equally, so we skip sorting for those
if (params.video) {
// insertion sort by track
for (int j=0;j<current_clips.size();j++) {
if (current_clips.at(j)->track < c->track) {
current_clips.insert(j, c);
added = true;
break;
}
}
}
if (!added) {
current_clips.append(c);
}
@@ -203,101 +238,115 @@ GLuint compose_sequence(Viewer* viewer,
}
}
int half_width = s->width/2;
int half_height = s->height/2;
if (video) {
if (params.video) {
// set default coordinates based on the sequence, with 0 in the direct center
glPushMatrix();
glLoadIdentity();
glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
int half_width = s->width/2;
int half_height = s->height/2;
glOrtho(-half_width, half_width, -half_height, half_height, -1, 10);
}
// loop through current clips
for (int i=0;i<current_clips.size();i++) {
Clip* c = current_clips.at(i);
// check if this clip was successfully opened by earlier function
if (c->media != nullptr && c->media->get_type() == MEDIA_TYPE_FOOTAGE && !c->finished_opening) {
qWarning() << "Tried to display clip" << i << "but it's closed";
texture_failed = true;
params.texture_failed = true;
} else {
// if clip is a video clip
if (c->track < 0) {
ctx->functions()->GL_DEFAULT_BLEND;
// reset OpenGL to full color
glColor4f(1.0, 1.0, 1.0, 1.0);
// textureID variable contains texture to be drawn on screen at the end
GLuint textureID = 0;
// store video source dimensions
int video_width = c->getWidth();
int video_height = c->getHeight();
if (c->media != nullptr) {
switch (c->media->get_type()) {
case MEDIA_TYPE_FOOTAGE:
// set up opengl texture
if (c->texture == nullptr) {
c->texture = new QOpenGLTexture(QOpenGLTexture::Target2D);
c->texture->setSize(c->stream->codecpar->width, c->stream->codecpar->height);
c->texture->setFormat(get_gl_tex_fmt_from_av(c->pix_fmt));
c->texture->setMipLevels(c->texture->maximumMipLevels());
c->texture->setMinMagFilters(QOpenGLTexture::Linear, QOpenGLTexture::Linear);
c->texture->allocateStorage(get_gl_pix_fmt_from_av(c->pix_fmt), QOpenGLTexture::UInt8);
}
get_clip_frame(c, qMax(playhead, c->timeline_in), texture_failed);
textureID = c->texture->textureId();
break;
case MEDIA_TYPE_SEQUENCE:
textureID = -1;
break;
// if media is footage
if (c->media != nullptr && c->media->get_type() == MEDIA_TYPE_FOOTAGE) {
if (c->texture == nullptr) {
// opengl texture doesn't exist yet, create it
c->texture = new QOpenGLTexture(QOpenGLTexture::Target2D);
c->texture->setSize(c->stream->codecpar->width, c->stream->codecpar->height);
c->texture->setFormat(get_gl_tex_fmt_from_av(c->pix_fmt));
c->texture->setMipLevels(c->texture->maximumMipLevels());
c->texture->setMinMagFilters(QOpenGLTexture::Linear, QOpenGLTexture::Linear);
c->texture->allocateStorage(get_gl_pix_fmt_from_av(c->pix_fmt), QOpenGLTexture::UInt8);
}
// retrieve video frame from cache and store it in c->texture
get_clip_frame(c, qMax(playhead, c->timeline_in), params.texture_failed);
// retrieve ID from c->texture
textureID = c->texture->textureId();
if (textureID == 0) {
qWarning() << "Failed to create texture";
return 0;
}
}
if (textureID == 0 && c->media != nullptr) {
qWarning() << "Texture hasn't been created yet";
texture_failed = true;
} else if (playhead >= c->get_timeline_in_with_transition()) {
// prepare framebuffers for backend drawing operations
if (c->fbo == nullptr) {
// create 3 fbos for nested sequences, 2 for most clips
int fbo_count = (c->media != nullptr && c->media->get_type() == MEDIA_TYPE_SEQUENCE) ? 3 : 2;
c->fbo = new QOpenGLFramebufferObject* [fbo_count];
for (int j=0;j<fbo_count;j++) {
c->fbo[j] = new QOpenGLFramebufferObject(video_width, video_height);
}
}
// if clip should actually be shown on screen in this frame
if (playhead >= c->get_timeline_in_with_transition()
&& playhead < c->get_timeline_out_with_transition()) {
glPushMatrix();
// start preparing cache
if (c->fbo == nullptr) {
c->fbo = new QOpenGLFramebufferObject* [2];
c->fbo[0] = new QOpenGLFramebufferObject(video_width, video_height);
c->fbo[1] = new QOpenGLFramebufferObject(video_width, video_height);
ctx->functions()->glBindFramebuffer(GL_DRAW_FRAMEBUFFER, current_fbo);
}
// clear fbos
/*c->fbo[0]->bind();
glClear(GL_COLOR_BUFFER_BIT);
c->fbo[0]->release();
c->fbo[1]->bind();
glClear(GL_COLOR_BUFFER_BIT);
c->fbo[1]->release();*/
// simple bool for switching between the two framebuffers
bool fbo_switcher = false;
glViewport(0, 0, video_width, video_height);
GLuint composite_texture;
if (c->media != nullptr) {
if (c->media->get_type() == MEDIA_TYPE_SEQUENCE) {
// for a nested sequence, run this function again on that sequence and retrieve the texture
// add nested sequence to nest list
params.nests.append(c);
// compose sequence
textureID = compose_sequence(params);
// remove sequence from nest list
params.nests.removeLast();
// compose_sequence() would have written to this clip's fbo[0], so we switch to fbo[1]
fbo_switcher = true;
} else if (c->media->get_type() == MEDIA_TYPE_FOOTAGE && !c->media->to_footage()->alpha_is_premultiplied) {
// alpha is not premultiplied, we'll need to premultiply it for the rest of the pipeline
params.premultiply_program->bind();
textureID = draw_clip(c->fbo[0], textureID, true);
params.premultiply_program->release();
if (c->media == nullptr) {
c->fbo[fbo_switcher]->bind();
glClear(GL_COLOR_BUFFER_BIT);
// c->fbo[fbo_switcher]->release();
ctx->functions()->glBindFramebuffer(GL_DRAW_FRAMEBUFFER, current_fbo);
composite_texture = c->fbo[fbo_switcher]->texture();
} else {
// for nested sequences
if (c->media->get_type()== MEDIA_TYPE_SEQUENCE) {
nests.append(c);
textureID = compose_sequence(viewer, ctx, seq, nests, video, render_audio, gizmos, texture_failed, rendering, false);
nests.removeLast();
fbo_switcher = true;
}
composite_texture = draw_clip(ctx, c->fbo[fbo_switcher], textureID, true);
}
fbo_switcher = !fbo_switcher;
// set up default coords
// set up default coordinates for drawing the clip
GLTextureCoords coords;
coords.grid_size = 1;
coords.vertexTopLeftX = coords.vertexBottomLeftX = -video_width/2;
@@ -308,8 +357,10 @@ GLuint compose_sequence(Viewer* viewer,
coords.textureTopLeftY = coords.textureTopRightY = coords.textureTopLeftX = coords.textureBottomLeftX = 0.0;
coords.textureBottomLeftY = coords.textureBottomRightY = coords.textureTopRightX = coords.textureBottomRightX = 1.0;
coords.textureTopLeftQ = coords.textureTopRightQ = coords.textureTopLeftQ = coords.textureBottomLeftQ = 1;
coords.blendmode = BLEND_MODE_NORMAL;
coords.opacity = 1.0;
// set up autoscale
// if auto-scale is enabled, auto-scale the clip
if (c->autoscale && (video_width != s->width && video_height != s->height)) {
float width_multiplier = float(s->width) / float(video_width);
float height_multiplier = float(s->height) / float(video_height);
@@ -317,143 +368,203 @@ GLuint compose_sequence(Viewer* viewer,
glScalef(scale_multiplier, scale_multiplier, 1);
}
// EFFECT CODE START
// == EFFECT CODE START ==
// get current sequence time in seconds (used for effects)
double timecode = get_timecode(c, playhead);
// set up variables for gizmos later
Effect* first_gizmo_effect = nullptr;
Effect* selected_effect = nullptr;
// run through all of the clip's effects
for (int j=0;j<c->effects.size();j++) {
Effect* e = c->effects.at(j);
process_effect(ctx, c, e, timecode, coords, composite_texture, fbo_switcher, texture_failed, TA_NO_TRANSITION);
process_effect(c, e, timecode, coords, textureID, fbo_switcher, params.texture_failed, TA_NO_TRANSITION);
// retrieve gizmo data from effect
if (e->are_gizmos_enabled()) {
if (first_gizmo_effect == nullptr) first_gizmo_effect = e;
if (e->container->selected) selected_effect = e;
}
}
// using gizmo data, set definitive gizmo
if (selected_effect != nullptr) {
(*gizmos) = selected_effect;
(*params.gizmos) = selected_effect;
} else if (is_clip_selected(c, true)) {
(*gizmos) = first_gizmo_effect;
(*params.gizmos) = first_gizmo_effect;
}
// if the clip has an opening transition, process that now
if (c->get_opening_transition() != nullptr) {
int transition_progress = playhead - c->get_timeline_in_with_transition();
if (transition_progress < c->get_opening_transition()->get_length()) {
process_effect(ctx, c, c->get_opening_transition(), (double)transition_progress/(double)c->get_opening_transition()->get_length(), coords, composite_texture, fbo_switcher, texture_failed, TA_OPENING_TRANSITION);
process_effect(c, c->get_opening_transition(), double(transition_progress)/double(c->get_opening_transition()->get_length()), coords, textureID, fbo_switcher, params.texture_failed, TA_OPENING_TRANSITION);
}
}
// if the clip has a closing transition, process that now
if (c->get_closing_transition() != nullptr) {
int transition_progress = playhead - (c->get_timeline_out_with_transition() - c->get_closing_transition()->get_length());
if (transition_progress >= 0 && transition_progress < c->get_closing_transition()->get_length()) {
process_effect(ctx, c, c->get_closing_transition(), (double)transition_progress/(double)c->get_closing_transition()->get_length(), coords, composite_texture, fbo_switcher, texture_failed, TA_CLOSING_TRANSITION);
process_effect(c, c->get_closing_transition(), double(transition_progress)/double(c->get_closing_transition()->get_length()), coords, textureID, fbo_switcher, params.texture_failed, TA_CLOSING_TRANSITION);
}
}
// EFFECT CODE END
if (!nests.isEmpty()) {
nests.last()->fbo[0]->bind();
}
glViewport(0, 0, s->width, s->height);
// == EFFECT CODE END ==
glBindTexture(GL_TEXTURE_2D, composite_texture);
if (textureID > 0) {
// set viewport to sequence size
params.ctx->functions()->glViewport(0, 0, s->width, s->height);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glBegin(GL_QUADS);
if (coords.grid_size <= 1) {
float z = 0.0f;
// == START RENDER CLIP IN CONTEXT OF SEQUENCE ==
// use clip textures for nested sequences, otherwise use main frame buffers
GLuint back_buffer_1;
GLuint backend_tex_1;
GLuint backend_tex_2;
if (params.nests.size() > 0) {
back_buffer_1 = params.nests.last()->fbo[1]->handle();
backend_tex_1 = params.nests.last()->fbo[1]->texture();
backend_tex_2 = params.nests.last()->fbo[2]->texture();
} else {
back_buffer_1 = params.backend_buffer1;
backend_tex_1 = params.backend_attachment1;
backend_tex_2 = params.backend_attachment2;
}
// render a backbuffer
params.ctx->functions()->glBindFramebuffer(GL_DRAW_FRAMEBUFFER, back_buffer_1);
glClearColor(0.0, 0.0, 0.0, 0.0);
glClear(GL_COLOR_BUFFER_BIT);
// bind final clip texture
glBindTexture(GL_TEXTURE_2D, textureID);
// set texture filter to bilinear
params.ctx->functions()->glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
params.ctx->functions()->glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
// draw clip on screen according to gl coordinates
glBegin(GL_QUADS);
glTexCoord2f(coords.textureTopLeftX, coords.textureTopLeftY); // top left
glVertex3f(coords.vertexTopLeftX, coords.vertexTopLeftY, z); // top left
glVertex2f(coords.vertexTopLeftX, coords.vertexTopLeftY); // top left
glTexCoord2f(coords.textureTopRightX, coords.textureTopRightY); // top right
glVertex3f(coords.vertexTopRightX, coords.vertexTopRightY, z); // top right
glVertex2f(coords.vertexTopRightX, coords.vertexTopRightY); // top right
glTexCoord2f(coords.textureBottomRightX, coords.textureBottomRightY); // bottom right
glVertex3f(coords.vertexBottomRightX, coords.vertexBottomRightY, z); // bottom right
glVertex2f(coords.vertexBottomRightX, coords.vertexBottomRightY); // bottom right
glTexCoord2f(coords.textureBottomLeftX, coords.textureBottomLeftY); // bottom left
glVertex3f(coords.vertexBottomLeftX, coords.vertexBottomLeftY, z); // bottom left
} else {
float rows = coords.grid_size;
float cols = coords.grid_size;
glVertex2f(coords.vertexBottomLeftX, coords.vertexBottomLeftY); // bottom left
for (float k=0;k<rows;k++) {
float row_prog = k/rows;
float next_row_prog = (k+1)/rows;
for (float j=0;j<cols;j++) {
float col_prog = j/cols;
float next_col_prog = (j+1)/cols;
glEnd();
float vertexTLX = float_lerp(coords.vertexTopLeftX, coords.vertexBottomLeftX, row_prog);
float vertexTRX = float_lerp(coords.vertexTopRightX, coords.vertexBottomRightX, row_prog);
float vertexBLX = float_lerp(coords.vertexTopLeftX, coords.vertexBottomLeftX, next_row_prog);
float vertexBRX = float_lerp(coords.vertexTopRightX, coords.vertexBottomRightX, next_row_prog);
// release final clip texture
glBindTexture(GL_TEXTURE_2D, 0);
float vertexTLY = float_lerp(coords.vertexTopLeftY, coords.vertexTopRightY, col_prog);
float vertexTRY = float_lerp(coords.vertexTopLeftY, coords.vertexTopRightY, next_col_prog);
float vertexBLY = float_lerp(coords.vertexBottomLeftY, coords.vertexBottomRightY, col_prog);
float vertexBRY = float_lerp(coords.vertexBottomLeftY, coords.vertexBottomRightY, next_col_prog);
params.ctx->functions()->glBindFramebuffer(GL_DRAW_FRAMEBUFFER, 0);
glTexCoord2f(float_lerp(coords.textureTopLeftX, coords.textureTopRightX, col_prog), float_lerp(coords.textureTopLeftY, coords.textureBottomLeftY, row_prog)); // top left
glVertex2f(float_lerp(vertexTLX, vertexTRX, col_prog), float_lerp(vertexTLY, vertexBLY, row_prog)); // top left
glTexCoord2f(float_lerp(coords.textureTopLeftX, coords.textureTopRightX, next_col_prog), float_lerp(coords.textureTopRightY, coords.textureBottomRightY, row_prog)); // top right
glVertex2f(float_lerp(vertexTLX, vertexTRX, next_col_prog), float_lerp(vertexTRY, vertexBRY, row_prog)); // top right
glTexCoord2f(float_lerp(coords.textureBottomLeftX, coords.textureBottomRightX, next_col_prog), float_lerp(coords.textureTopRightY, coords.textureBottomRightY, next_row_prog)); // bottom right
glVertex2f(float_lerp(vertexBLX, vertexBRX, next_col_prog), float_lerp(vertexTRY, vertexBRY, next_row_prog)); // bottom right
glTexCoord2f(float_lerp(coords.textureBottomLeftX, coords.textureBottomRightX, col_prog), float_lerp(coords.textureTopLeftY, coords.textureBottomLeftY, next_row_prog)); // bottom left
glVertex2f(float_lerp(vertexBLX, vertexBRX, col_prog), float_lerp(vertexTLY, vertexBLY, next_row_prog)); // bottom left
}
// == END RENDER CLIP IN CONTEXT OF SEQUENCE ==
//
//
// PROCESS POST-SHADERS
//
//
// copy front buffer to back buffer
if (params.nests.size() > 0) {
draw_clip(params.ctx, params.nests.last()->fbo[2]->handle(), params.nests.last()->fbo[0]->texture(), true);
} else {
draw_clip(params.ctx, params.backend_buffer2, params.main_attachment, true);
}
// == START FINAL DRAW ON SEQUENCE BUFFER ==
// bind front buffer as draw buffer
params.ctx->functions()->glBindFramebuffer(GL_DRAW_FRAMEBUFFER, final_fbo);
// load background texture into texture unit 0
params.ctx->functions()->glActiveTexture(GL_TEXTURE0 + 0); // Texture unit 0
params.ctx->functions()->glBindTexture(GL_TEXTURE_2D, backend_tex_2);
// load foreground texture into texture unit 1
params.ctx->functions()->glActiveTexture(GL_TEXTURE0 + 1); // Texture unit 1
params.ctx->functions()->glBindTexture(GL_TEXTURE_2D, backend_tex_1);
// bind and configure blending mode shader
params.blend_mode_program->bind();
params.blend_mode_program->setUniformValue("blendmode", coords.blendmode);
params.blend_mode_program->setUniformValue("opacity", coords.opacity);
params.blend_mode_program->setUniformValue("background", 0);
params.blend_mode_program->setUniformValue("foreground", 1);
glClear(GL_COLOR_BUFFER_BIT);
full_blit();
// release blend mode shader
params.blend_mode_program->release();
// unbind texture from texture unit 1
params.ctx->functions()->glBindTexture(GL_TEXTURE_2D, 0);
// unbind texture from texture unit 0
params.ctx->functions()->glActiveTexture(GL_TEXTURE0 + 0); // Texture unit 0
params.ctx->functions()->glBindTexture(GL_TEXTURE_2D, 0);
// unbind framebuffer
params.ctx->functions()->glBindFramebuffer(GL_DRAW_FRAMEBUFFER, 0);
// == END FINAL DRAW ON SEQUENCE BUFFER ==
}
glEnd();
glBindTexture(GL_TEXTURE_2D, 0); // unbind texture
// prepare gizmos
if ((*gizmos) != nullptr
&& nests.isEmpty()
&& ((*gizmos) == first_gizmo_effect
|| (*gizmos) == selected_effect)) {
(*gizmos)->gizmo_draw(timecode, coords); // set correct gizmo coords
(*gizmos)->gizmo_world_to_screen(); // convert gizmo coords to screen coords
}
if (!nests.isEmpty()) {
ctx->functions()->glBindFramebuffer(GL_DRAW_FRAMEBUFFER, current_fbo);
if ((*params.gizmos) != nullptr
&& params.nests.isEmpty()
&& ((*params.gizmos) == first_gizmo_effect
|| (*params.gizmos) == selected_effect)) {
(*params.gizmos)->gizmo_draw(timecode, coords); // set correct gizmo coords
(*params.gizmos)->gizmo_world_to_screen(); // convert gizmo coords to screen coords
}
glPopMatrix();
/*GLfloat motion_blur_frac = (GLfloat) motion_blur_prog / (GLfloat) motion_blur_lim;
if (motion_blur_prog == 0) {
glAccum(GL_LOAD, motion_blur_frac);
} else {
glAccum(GL_ACCUM, motion_blur_frac);
}
motion_blur_prog++;*/
}
} else {
if (render_audio || (config.enable_audio_scrubbing && audio_scrub && seq->playhead > c->timeline_in)) {
if (params.render_audio || (config.enable_audio_scrubbing && audio_scrub && params.seq->playhead > c->timeline_in)) {
if (c->media != nullptr && c->media->get_type() == MEDIA_TYPE_SEQUENCE) {
nests.append(c);
compose_sequence(viewer, ctx, seq, nests, video, render_audio, gizmos, texture_failed, rendering, playback_speed);
nests.removeLast();
params.nests.append(c);
compose_sequence(params);
params.nests.removeLast();
} else {
if (c->lock.tryLock()) {
// clip is not caching, start caching audio
cache_clip(c, playhead, c->audio_reset, !render_audio, nests, playback_speed);
cache_clip(c, playhead, c->audio_reset, !params.render_audio, params.nests, params.playback_speed);
c->lock.unlock();
}
}
}
// visually update all the keyframe values
if (c->sequence == seq) { // only if you can currently see them
if (c->sequence == params.seq) { // only if you can currently see them
double ts = (playhead - c->get_timeline_in_with_transition() + c->get_clip_in_with_transition())/s->frame_rate;
for (int i=0;i<c->effects.size();i++) {
Effect* e = c->effects.at(i);
@@ -469,24 +580,32 @@ GLuint compose_sequence(Viewer* viewer,
}
}
if (audio_track_count == 0 && viewer != nullptr) {
viewer->play_wake();
if (audio_track_count == 0 && params.viewer != nullptr) {
params.viewer->play_wake();
}
if (video) {
if (params.video) {
glPopMatrix();
}
if (!nests.isEmpty() && nests.last()->fbo != nullptr) {
if (!params.nests.isEmpty() && params.nests.last()->fbo != nullptr) {
// returns nested clip's texture
return nests.last()->fbo[0]->texture();
return params.nests.last()->fbo[0]->texture();
}
return 0;
}
void compose_audio(Viewer* viewer, Sequence* seq, bool render_audio, int playback_speed) {
QVector<Clip*> nests;
bool texture_failed;
compose_sequence(viewer, nullptr, seq, nests, false, render_audio, nullptr, texture_failed, audio_rendering, playback_speed);
ComposeSequenceParams params;
params.viewer = viewer;
params.ctx = nullptr;
params.seq = seq;
params.video = false;
params.render_audio = render_audio;
params.gizmos = nullptr;
params.rendering = audio_rendering;
params.playback_speed = playback_speed;
params.blend_mode_program = nullptr;
compose_sequence(params);
}
+23 -10
View File
@@ -6,19 +6,32 @@
class Effect;
class Viewer;
class QOpenGLShaderProgram;
struct Sequence;
struct Clip;
GLuint compose_sequence(Viewer* viewer,
QOpenGLContext* ctx,
Sequence* seq,
QVector<Clip*>& nests,
bool video,
bool render_audio,
Effect **gizmos,
bool &texture_failed,
bool rendering,
int playback_speed);
struct ComposeSequenceParams {
Viewer* viewer;
QOpenGLContext* ctx;
Sequence* seq;
QVector<Clip*> nests;
bool video;
bool render_audio;
Effect** gizmos;
bool texture_failed;
bool rendering;
int playback_speed;
QOpenGLShaderProgram* blend_mode_program;
QOpenGLShaderProgram* premultiply_program;
GLuint main_buffer;
GLuint main_attachment;
GLuint backend_buffer1;
GLuint backend_attachment1;
GLuint backend_buffer2;
GLuint backend_attachment2;
};
GLuint compose_sequence(ComposeSequenceParams &params);
void compose_audio(Viewer* viewer, Sequence* seq, bool render_audio, int playback_speed);
+120 -42
View File
@@ -10,11 +10,13 @@
#include "project/sequence.h"
RenderThread::RenderThread() :
frameBuffer(0),
texColorBuffer(0),
front_buffer(0),
front_texture(0),
gizmos(nullptr),
share_ctx(nullptr),
ctx(nullptr),
blend_mode_program(nullptr),
premultiply_program(nullptr),
seq(nullptr),
tex_width(-1),
tex_height(-1),
@@ -41,47 +43,94 @@ void RenderThread::run() {
}
queued = false;
if (share_ctx != nullptr) {
if (ctx != nullptr) {
ctx->makeCurrent(&surface);
// gen fbo
if (frameBuffer == 0) {
if (front_buffer == 0) {
// delete any existing framebuffers
delete_fbo();
ctx->functions()->glGenFramebuffers(1, &frameBuffer);
// create framebuffers
ctx->functions()->glGenFramebuffers(1, &front_buffer);
ctx->functions()->glGenFramebuffers(1, &back_buffer_1);
ctx->functions()->glGenFramebuffers(1, &back_buffer_2);
}
// bind
ctx->functions()->glBindFramebuffer(GL_DRAW_FRAMEBUFFER, frameBuffer);
// gen texture
if (texColorBuffer == 0 || tex_width != seq->width || tex_height != seq->height) {
delete_texture();
glGenTextures(1, &texColorBuffer);
glBindTexture(GL_TEXTURE_2D, texColorBuffer);
glTexImage2D(
GL_TEXTURE_2D, 0, GL_RGB, seq->width, seq->height, 0, GL_RGB, GL_UNSIGNED_BYTE, nullptr
);
if (front_texture == 0 || tex_width != seq->width || tex_height != seq->height) {
// cache texture size
tex_width = seq->width;
tex_height = seq->height;
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
ctx->functions()->glFramebufferTexture2D(
GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texColorBuffer, 0
);
glBindTexture(GL_TEXTURE_2D, 0);
// delete any existing textures
delete_texture();
// create texture
glGenTextures(1, &front_texture);
glGenTextures(1, &back_texture_1);
glGenTextures(1, &back_texture_2);
GLuint fbos[3] = {front_buffer, back_buffer_1, back_buffer_2};
GLuint textures[3] = {front_texture, back_texture_1, back_texture_2};
for (int i=0;i<3;i++) {
// bind framebuffer for attaching
ctx->functions()->glBindFramebuffer(GL_DRAW_FRAMEBUFFER, fbos[i]);
// bind texture
glBindTexture(GL_TEXTURE_2D, textures[i]);
// allocate storage for texture
glTexImage2D(
GL_TEXTURE_2D, 0, GL_RGBA, seq->width, seq->height, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr
);
// set texture filtering to bilinear
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
// attach texture to framebuffer
ctx->functions()->glFramebufferTexture2D(
GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, textures[i], 0
);
// release texture
glBindTexture(GL_TEXTURE_2D, 0);
// release framebuffer
ctx->functions()->glBindFramebuffer(GL_DRAW_FRAMEBUFFER, 0);
}
}
// draw
if (blend_mode_program == nullptr) {
// create shader program to make blending modes work
delete_shader_program();
blend_mode_program = new QOpenGLShaderProgram();
blend_mode_program->addShaderFromSourceFile(QOpenGLShader::Vertex, ":/internalshaders/common.vert");
blend_mode_program->addShaderFromSourceFile(QOpenGLShader::Fragment, ":/internalshaders/blending.frag");
blend_mode_program->link();
premultiply_program = new QOpenGLShaderProgram();
premultiply_program->addShaderFromSourceFile(QOpenGLShader::Vertex, ":/internalshaders/common.vert");
premultiply_program->addShaderFromSourceFile(QOpenGLShader::Fragment, ":/internalshaders/premultiply.frag");
premultiply_program->link();
}
// bind framebuffer for drawing
ctx->functions()->glBindFramebuffer(GL_DRAW_FRAMEBUFFER, front_buffer);
// draw frame
paint();
// flush changes
// glFlush();
glFinish();
ctx->functions()->glFinish();
// release
ctx->functions()->glBindFramebuffer(GL_FRAMEBUFFER, 0);
ctx->functions()->glBindFramebuffer(GL_DRAW_FRAMEBUFFER, 0);
emit ready();
}
@@ -96,8 +145,6 @@ void RenderThread::run() {
void RenderThread::paint() {
glLoadIdentity();
texture_failed = false;
glClearColor(0, 0, 0, 1);
glClear(GL_COLOR_BUFFER_BIT);
@@ -109,15 +156,35 @@ void RenderThread::paint() {
glEnable(GL_DEPTH);
gizmos = nullptr;
QVector<Clip*> nests;
compose_sequence(nullptr, ctx, seq, nests, true, false, &gizmos, texture_failed, false, temp_reverse);
ComposeSequenceParams params;
params.viewer = nullptr;
params.ctx = ctx;
params.seq = seq;
params.video = true;
params.texture_failed = false;
params.render_audio = false;
params.gizmos = &gizmos;
params.rendering = false;
params.playback_speed = 1;
params.blend_mode_program = blend_mode_program;
params.premultiply_program = premultiply_program;
params.backend_buffer1 = back_buffer_1;
params.backend_buffer2 = back_buffer_2;
params.backend_attachment1 = back_texture_1;
params.backend_attachment2 = back_texture_2;
params.main_buffer = front_buffer;
params.main_attachment = front_texture;
compose_sequence(params);
texture_failed = params.texture_failed;
if (!save_fn.isEmpty()) {
if (texture_failed) {
// texture failed, try again
queued = true;
} else {
ctx->functions()->glBindFramebuffer(GL_READ_FRAMEBUFFER, frameBuffer);
ctx->functions()->glBindFramebuffer(GL_READ_FRAMEBUFFER, front_buffer);
QImage img(tex_width, tex_height, QImage::Format_RGBA8888);
glReadPixels(0, 0, tex_width, tex_height, GL_RGBA, GL_UNSIGNED_BYTE, img.bits());
img.save(save_fn);
@@ -127,7 +194,7 @@ void RenderThread::paint() {
}
if (pixel_buffer != nullptr) {
ctx->functions()->glBindFramebuffer(GL_READ_FRAMEBUFFER, frameBuffer);
ctx->functions()->glBindFramebuffer(GL_READ_FRAMEBUFFER, front_buffer);
glReadPixels(0, 0, tex_width, tex_height, GL_RGBA, GL_UNSIGNED_BYTE, pixel_buffer);
ctx->functions()->glBindFramebuffer(GL_READ_FRAMEBUFFER, 0);
pixel_buffer = nullptr;
@@ -138,14 +205,12 @@ void RenderThread::paint() {
glDisable(GL_TEXTURE_2D);
}
void RenderThread::start_render(QOpenGLContext *share, Sequence *s, const QString& save, GLvoid* pixels, int idivider, bool itemp_reverse) {
void RenderThread::start_render(QOpenGLContext *share, Sequence *s, const QString& save, GLvoid* pixels, int idivider) {
seq = s;
// stall any dependent actions
texture_failed = true;
temp_reverse = itemp_reverse;
if (share != nullptr && (ctx == nullptr || ctx->shareContext() != share_ctx)) {
share_ctx = share;
delete_ctx();
@@ -175,24 +240,37 @@ void RenderThread::cancel() {
}
void RenderThread::delete_texture() {
if (texColorBuffer > 0) {
ctx->functions()->glFramebufferTexture2D(
GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0
);
glDeleteTextures(1, &texColorBuffer);
if (front_texture > 0) {
GLuint tex[3] = {front_texture, back_texture_1, back_texture_2};
glDeleteTextures(3, tex);
}
texColorBuffer = 0;
front_texture = 0;
back_texture_1 = 0;
back_texture_2 = 0;
}
void RenderThread::delete_fbo() {
if (frameBuffer > 0) {
ctx->functions()->glDeleteFramebuffers(1, &frameBuffer);
if (front_buffer > 0) {
GLuint fbos[3] = {front_buffer, back_buffer_1, back_buffer_2};
ctx->functions()->glDeleteFramebuffers(3, fbos);
}
frameBuffer = 0;
front_buffer = 0;
back_buffer_1 = 0;
back_buffer_2 = 0;
}
void RenderThread::delete_shader_program() {
if (blend_mode_program != nullptr) {
delete blend_mode_program;
delete premultiply_program;
}
blend_mode_program = nullptr;
premultiply_program = nullptr;
}
void RenderThread::delete_ctx() {
if (ctx != nullptr) {
delete_shader_program();
delete_texture();
delete_fbo();
ctx->doneCurrent();
+14 -5
View File
@@ -1,4 +1,4 @@
#ifndef RENDERTHREAD_H
#ifndef RENDERTHREAD_H
#define RENDERTHREAD_H
#include <QThread>
@@ -7,6 +7,7 @@
#include <QOffscreenSurface>
#include <QOpenGLContext>
#include <QOpenGLFramebufferObject>
#include <QOpenGLShaderProgram>
struct Sequence;
class Effect;
@@ -18,11 +19,11 @@ public:
~RenderThread();
void run();
QMutex mutex;
GLuint frameBuffer;
GLuint texColorBuffer;
GLuint front_buffer;
GLuint front_texture;
Effect* gizmos;
void paint();
void start_render(QOpenGLContext* share, Sequence* s, const QString &save = nullptr, GLvoid *pixels = nullptr, int idivider = 0, bool itemp_reverse = false);
void start_render(QOpenGLContext* share, Sequence* s, const QString &save = nullptr, GLvoid *pixels = nullptr, int idivider = 0);
bool did_texture_fail();
void cancel();
@@ -35,11 +36,20 @@ private:
// cleanup functions
void delete_texture();
void delete_fbo();
void delete_shader_program();
QWaitCondition waitCond;
QOffscreenSurface surface;
QOpenGLContext* share_ctx;
QOpenGLContext* ctx;
QOpenGLShaderProgram* blend_mode_program;
QOpenGLShaderProgram* premultiply_program;
GLuint back_buffer_1;
GLuint back_buffer_2;
GLuint back_texture_1;
GLuint back_texture_2;
Sequence* seq;
int divider;
int tex_width;
@@ -47,7 +57,6 @@ private:
bool queued;
bool texture_failed;
bool running;
bool temp_reverse;
QString save_fn;
GLvoid *pixel_buffer;
};
-1
View File
@@ -834,7 +834,6 @@ void TimelineWidget::mouseReleaseEvent(QMouseEvent *event) {
// default audio effects (after custom effects)
c->effects.append(create_effect(c, get_internal_meta(EFFECT_INTERNAL_VOLUME, EFFECT_TYPE_EFFECT)));
c->effects.append(create_effect(c, get_internal_meta(EFFECT_INTERNAL_PAN, EFFECT_TYPE_EFFECT)));
//c->media_type = MEDIA_TYPE_TONE;
}
push_undo = true;
+2 -2
View File
@@ -562,7 +562,7 @@ void ViewerWidget::paintGL() {
// draw texture from render thread
glBindTexture(GL_TEXTURE_2D, renderer->texColorBuffer);
glBindTexture(GL_TEXTURE_2D, renderer->front_texture);
glBegin(GL_QUADS);
@@ -592,7 +592,7 @@ void ViewerWidget::paintGL() {
glDisable(GL_TEXTURE_2D);
if (window != nullptr && window->isVisible()) {
window->set_texture(renderer->texColorBuffer, double(viewer->seq->width)/double(viewer->seq->height), &renderer->mutex);
window->set_texture(renderer->front_texture, double(viewer->seq->width)/double(viewer->seq->height), &renderer->mutex);
}
renderer->mutex.unlock();
+1 -1
View File
@@ -25,7 +25,7 @@ class ViewerWidget : public QOpenGLWidget, QOpenGLFunctions
{
Q_OBJECT
public:
ViewerWidget(QWidget *parent = 0);
ViewerWidget(QWidget *parent = nullptr);
~ViewerWidget();
void delete_function();