minor node editor enhancements
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+15
-8
@@ -33,18 +33,25 @@ void NodeEditor::Retranslate()
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void NodeEditor::LoadEvent()
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{
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nodes_.resize(open_effects_.size());
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for (int i=0;i<open_effects_.size();i++) {
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EffectUI* effect_ui = open_effects_.at(i);
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NodeUI* node_ui = new NodeUI();
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if (!open_effects_.isEmpty()) {
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Clip* first_clip = open_effects_.first()->GetEffect()->parent_clip;
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effect_ui->SetNodeParent(node_ui);
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effect_ui->SetSelectable(false);
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for (int i=0;i<open_effects_.size();i++) {
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EffectUI* effect_ui = open_effects_.at(i);
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node_ui->SetWidget(effect_ui);
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node_ui->AddToScene(&scene_);
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if (effect_ui->GetEffect()->parent_clip == first_clip) {
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NodeUI* node_ui = new NodeUI();
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nodes_[i] = node_ui;
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effect_ui->SetNodeParent(node_ui);
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effect_ui->SetSelectable(false);
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node_ui->SetWidget(effect_ui);
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node_ui->AddToScene(&scene_);
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nodes_[i] = node_ui;
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}
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}
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}
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}
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