Files
oak-editor/panels/nodeeditor.cpp
T

68 lines
1.3 KiB
C++

#include "nodeeditor.h"
#include <QVBoxLayout>
#include <QLabel>
#include <QPushButton>
#include <QGraphicsProxyWidget>
#include <QDebug>
NodeEditor::NodeEditor(QWidget *parent) :
EffectsPanel(parent),
view_(&scene_)
{
setWindowTitle(tr("Node Editor"));
resize(720, 480);
QWidget* central_widget = new QWidget();
setWidget(central_widget);
QVBoxLayout* layout = new QVBoxLayout(central_widget);
layout->setSpacing(0);
layout->setMargin(0);
layout->addWidget(&view_);
view_.setInteractive(true);
view_.setDragMode(QGraphicsView::RubberBandDrag);
}
void NodeEditor::Retranslate()
{
}
void NodeEditor::LoadEvent()
{
nodes_.resize(open_effects_.size());
if (!open_effects_.isEmpty()) {
Clip* first_clip = open_effects_.first()->GetEffect()->parent_clip;
for (int i=0;i<open_effects_.size();i++) {
EffectUI* effect_ui = open_effects_.at(i);
if (effect_ui->GetEffect()->parent_clip == first_clip) {
NodeUI* node_ui = new NodeUI();
effect_ui->SetNodeParent(node_ui);
effect_ui->SetSelectable(false);
node_ui->SetWidget(effect_ui);
node_ui->AddToScene(&scene_);
nodes_[i] = node_ui;
}
}
}
}
void NodeEditor::ClearEvent()
{
NodeUI* node;
foreach (node, nodes_) {
delete node;
}
nodes_.clear();
}