hdr video can be used in the pipeline without conversion to rgba8888
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@@ -35,21 +35,25 @@ void InitializeBitDepths() {
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bit_depths[PIX_FMT_RGBA8].internal_format = GL_RGBA8;
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bit_depths[PIX_FMT_RGBA8].pixel_format = GL_RGBA;
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bit_depths[PIX_FMT_RGBA8].pixel_type = GL_UNSIGNED_BYTE;
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bit_depths[PIX_FMT_RGBA8].bytes_per_pixel = 4;
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bit_depths[PIX_FMT_RGBA16].name = QCoreApplication::translate("bitdepths", "16-bit Integer");
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bit_depths[PIX_FMT_RGBA16].internal_format = GL_RGBA16UI;
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bit_depths[PIX_FMT_RGBA16].pixel_format = GL_RGBA_INTEGER;
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bit_depths[PIX_FMT_RGBA16].internal_format = GL_RGBA16;
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bit_depths[PIX_FMT_RGBA16].pixel_format = GL_RGBA;
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bit_depths[PIX_FMT_RGBA16].pixel_type = GL_UNSIGNED_SHORT;
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bit_depths[PIX_FMT_RGBA16].bytes_per_pixel = 8;
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bit_depths[PIX_FMT_RGBA16F].name = QCoreApplication::translate("bitdepths", "Half-Float (16-bit)");
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bit_depths[PIX_FMT_RGBA16F].internal_format = GL_RGBA16F;
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bit_depths[PIX_FMT_RGBA16F].pixel_format = GL_RGBA;
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bit_depths[PIX_FMT_RGBA16F].pixel_type = GL_HALF_FLOAT;
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bit_depths[PIX_FMT_RGBA16F].bytes_per_pixel = 8;
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bit_depths[PIX_FMT_RGBA32F].name = QCoreApplication::translate("bitdepths", "Full-Float (32-bit)");
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bit_depths[PIX_FMT_RGBA32F].internal_format = GL_RGBA32F;
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bit_depths[PIX_FMT_RGBA32F].pixel_format = GL_RGBA;
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bit_depths[PIX_FMT_RGBA32F].pixel_type = GL_FLOAT;
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bit_depths[PIX_FMT_RGBA32F].bytes_per_pixel = 16;
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}
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@@ -33,6 +33,7 @@ struct BitDepthInfo {
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GLint internal_format;
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GLenum pixel_format;
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GLenum pixel_type;
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int bytes_per_pixel;
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};
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/**
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@@ -69,8 +69,6 @@ void FramebufferObject::Create(QOpenGLContext *ctx, int width, int height)
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olive::CurrentConfig.export_bit_depth :
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olive::CurrentConfig.playback_bit_depth);
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qDebug() << "hello" << bit_depth.name;
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ctx->functions()->glTexImage2D(
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GL_TEXTURE_2D,
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0,
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