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oak-editor/rendering/bitdepths.cpp
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/***
Olive - Non-Linear Video Editor
Copyright (C) 2019 Olive Team
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
***/
#include "bitdepths.h"
#include <QCoreApplication>
namespace olive {
namespace rendering {
QVector<BitDepthInfo> bit_depths;
void InitializeBitDepths() {
bit_depths.resize(PIX_FMT_COUNT);
bit_depths[PIX_FMT_RGBA8].name = QCoreApplication::translate("bitdepths", "8-bit");
bit_depths[PIX_FMT_RGBA8].internal_format = GL_RGBA8;
bit_depths[PIX_FMT_RGBA8].pixel_format = GL_RGBA;
bit_depths[PIX_FMT_RGBA8].pixel_type = GL_UNSIGNED_BYTE;
bit_depths[PIX_FMT_RGBA8].bytes_per_pixel = 4;
bit_depths[PIX_FMT_RGBA16].name = QCoreApplication::translate("bitdepths", "16-bit Integer");
bit_depths[PIX_FMT_RGBA16].internal_format = GL_RGBA16;
bit_depths[PIX_FMT_RGBA16].pixel_format = GL_RGBA;
bit_depths[PIX_FMT_RGBA16].pixel_type = GL_UNSIGNED_SHORT;
bit_depths[PIX_FMT_RGBA16].bytes_per_pixel = 8;
bit_depths[PIX_FMT_RGBA16F].name = QCoreApplication::translate("bitdepths", "Half-Float (16-bit)");
bit_depths[PIX_FMT_RGBA16F].internal_format = GL_RGBA16F;
bit_depths[PIX_FMT_RGBA16F].pixel_format = GL_RGBA;
bit_depths[PIX_FMT_RGBA16F].pixel_type = GL_HALF_FLOAT;
bit_depths[PIX_FMT_RGBA16F].bytes_per_pixel = 8;
bit_depths[PIX_FMT_RGBA32F].name = QCoreApplication::translate("bitdepths", "Full-Float (32-bit)");
bit_depths[PIX_FMT_RGBA32F].internal_format = GL_RGBA32F;
bit_depths[PIX_FMT_RGBA32F].pixel_format = GL_RGBA;
bit_depths[PIX_FMT_RGBA32F].pixel_type = GL_FLOAT;
bit_depths[PIX_FMT_RGBA32F].bytes_per_pixel = 16;
}
}
}