plug export into render thread

This commit is contained in:
itsmattkc
2019-01-17 01:31:08 +11:00
parent 0580fce981
commit 6a98e33959
6 changed files with 48 additions and 17 deletions
+10 -1
View File
@@ -125,12 +125,19 @@ void RenderThread::paint() {
}
}
if (pixel_buffer != nullptr) {
ctx->functions()->glBindFramebuffer(GL_READ_FRAMEBUFFER, frameBuffer);
glReadPixels(0, 0, tex_width, tex_height, GL_RGBA, GL_UNSIGNED_BYTE, pixel_buffer);
ctx->functions()->glBindFramebuffer(GL_READ_FRAMEBUFFER, 0);
pixel_buffer = nullptr;
}
glDisable(GL_DEPTH);
glDisable(GL_BLEND);
glDisable(GL_TEXTURE_2D);
}
void RenderThread::start_render(QOpenGLContext *share, Sequence *s, const QString& save, int idivider) {
void RenderThread::start_render(QOpenGLContext *share, Sequence *s, const QString& save, GLvoid* pixels, int idivider) {
seq = s;
// stall any dependent actions
@@ -147,6 +154,8 @@ void RenderThread::start_render(QOpenGLContext *share, Sequence *s, const QStrin
}
save_fn = save;
pixel_buffer = pixels;
queued = true;
waitCond.wakeAll();
}