Files
oak-editor/ui/renderthread.cpp
T

199 lines
4.4 KiB
C++

#include "renderthread.h"
#include <QApplication>
#include <QImage>
#include <QOpenGLFunctions>
#include <QDebug>
#include "ui/renderfunctions.h"
#include "playback/playback.h"
#include "project/sequence.h"
RenderThread::RenderThread() :
frameBuffer(0),
texColorBuffer(0),
share_ctx(nullptr),
ctx(nullptr),
seq(nullptr),
tex_width(-1),
tex_height(-1),
queued(false),
texture_failed(false),
running(true)
{
surface.create();
}
RenderThread::~RenderThread() {
surface.destroy();
}
void RenderThread::run() {
mutex.lock();
while (running) {
if (!queued) {
waitCond.wait(&mutex);
}
if (!running) {
break;
}
queued = false;
if (share_ctx != nullptr) {
if (ctx != nullptr) {
ctx->makeCurrent(&surface);
// gen fbo
if (frameBuffer == 0) {
delete_fbo();
ctx->functions()->glGenFramebuffers(1, &frameBuffer);
}
// bind
ctx->functions()->glBindFramebuffer(GL_DRAW_FRAMEBUFFER, frameBuffer);
// gen texture
if (texColorBuffer == 0 || tex_width != seq->width || tex_height != seq->height) {
delete_texture();
glGenTextures(1, &texColorBuffer);
glBindTexture(GL_TEXTURE_2D, texColorBuffer);
glTexImage2D(
GL_TEXTURE_2D, 0, GL_RGB, seq->width, seq->height, 0, GL_RGB, GL_UNSIGNED_BYTE, nullptr
);
tex_width = seq->width;
tex_height = seq->height;
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
ctx->functions()->glFramebufferTexture2D(
GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texColorBuffer, 0
);
glBindTexture(GL_TEXTURE_2D, 0);
}
// draw
paint();
// flush changes
glFlush();
// release
ctx->functions()->glBindFramebuffer(GL_FRAMEBUFFER, 0);
emit ready();
}
}
}
delete_ctx();
mutex.unlock();
}
void RenderThread::paint() {
glLoadIdentity();
texture_failed = false;
glClearColor(0, 0, 0, 1);
glClear(GL_COLOR_BUFFER_BIT);
glClearColor(0, 0, 0, 0);
glMatrixMode(GL_MODELVIEW);
glEnable(GL_TEXTURE_2D);
glEnable(GL_BLEND);
glEnable(GL_DEPTH);
Effect* gizmos; // does nothing yet
QVector<Clip*> nests;
compose_sequence(nullptr, ctx, seq, nests, true, false, &gizmos, texture_failed, false);
if (!save_fn.isEmpty()) {
if (texture_failed) {
// texture failed, try again
queued = true;
} else {
ctx->functions()->glBindFramebuffer(GL_READ_FRAMEBUFFER, frameBuffer);
QImage img(tex_width, tex_height, QImage::Format_RGBA8888);
glReadPixels(0, 0, tex_width, tex_height, GL_RGBA, GL_UNSIGNED_BYTE, img.bits());
img.mirrored(false, true).save(save_fn);
ctx->functions()->glBindFramebuffer(GL_READ_FRAMEBUFFER, 0);
save_fn = "";
}
}
if (pixel_buffer != nullptr) {
ctx->functions()->glBindFramebuffer(GL_READ_FRAMEBUFFER, frameBuffer);
glReadPixels(0, 0, tex_width, tex_height, GL_RGBA, GL_UNSIGNED_BYTE, pixel_buffer);
ctx->functions()->glBindFramebuffer(GL_READ_FRAMEBUFFER, 0);
pixel_buffer = nullptr;
}
glDisable(GL_DEPTH);
glDisable(GL_BLEND);
glDisable(GL_TEXTURE_2D);
}
void RenderThread::start_render(QOpenGLContext *share, Sequence *s, const QString& save, GLvoid* pixels, int idivider) {
seq = s;
// stall any dependent actions
texture_failed = true;
if (share != nullptr && (ctx == nullptr || ctx->shareContext() != share_ctx)) {
share_ctx = share;
delete_ctx();
ctx = new QOpenGLContext();
ctx->setFormat(share_ctx->format());
ctx->setShareContext(share_ctx);
ctx->create();
ctx->moveToThread(this);
}
save_fn = save;
pixel_buffer = pixels;
queued = true;
waitCond.wakeAll();
}
bool RenderThread::did_texture_fail() {
return texture_failed;
}
void RenderThread::cancel() {
running = false;
waitCond.wakeAll();
wait();
}
void RenderThread::delete_texture() {
if (texColorBuffer > 0) {
ctx->functions()->glFramebufferTexture2D(
GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0
);
glDeleteTextures(1, &texColorBuffer);
}
texColorBuffer = 0;
}
void RenderThread::delete_fbo() {
if (frameBuffer > 0) {
ctx->functions()->glDeleteFramebuffers(1, &frameBuffer);
}
frameBuffer = 0;
}
void RenderThread::delete_ctx() {
if (ctx != nullptr) {
delete_texture();
delete_fbo();
ctx->doneCurrent();
delete ctx;
}
ctx = nullptr;
}