manageddisplaywidgets: fixed issue that caused buffers to be drawn on the main window

This commit is contained in:
itsmattkc
2020-04-29 01:24:21 +10:00
parent 3070aa7e40
commit 69d399105a
4 changed files with 4 additions and 23 deletions
-4
View File
@@ -60,8 +60,6 @@ void WaveformScope::initializeGL()
{
ManagedDisplayWidget::initializeGL();
makeCurrent();
pipeline_ = OpenGLShader::Create();
pipeline_->create();
pipeline_->addShaderFromSourceCode(QOpenGLShader::Vertex, OpenGLShader::CodeDefaultVertex());
@@ -70,8 +68,6 @@ void WaveformScope::initializeGL()
framebuffer_.Create(context());
doneCurrent();
connect(context(), &QOpenGLContext::aboutToBeDestroyed, this, &WaveformScope::CleanUp, Qt::DirectConnection);
UploadTextureFromBuffer();