Files
oak-editor/app/widget/scope/waveform/waveform.cpp
T

164 lines
3.6 KiB
C++

/***
Olive - Non-Linear Video Editor
Copyright (C) 2019 Olive Team
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
***/
#include "waveform.h"
#include "node/node.h"
#include "render/backend/opengl/openglrenderfunctions.h"
OLIVE_NAMESPACE_ENTER
WaveformScope::WaveformScope(QWidget* parent) :
ManagedDisplayWidget(parent),
buffer_(nullptr)
{
EnableDefaultContextMenu();
}
WaveformScope::~WaveformScope()
{
CleanUp();
if (context()) {
disconnect(context(), &QOpenGLContext::aboutToBeDestroyed, this, &WaveformScope::CleanUp);
}
}
void WaveformScope::SetBuffer(Frame *frame)
{
buffer_ = frame;
UploadTextureFromBuffer();
}
void WaveformScope::showEvent(QShowEvent* e)
{
ManagedDisplayWidget::showEvent(e);
UploadTextureFromBuffer();
}
void WaveformScope::initializeGL()
{
ManagedDisplayWidget::initializeGL();
pipeline_ = OpenGLShader::Create();
pipeline_->create();
pipeline_->addShaderFromSourceCode(QOpenGLShader::Vertex, OpenGLShader::CodeDefaultVertex());
pipeline_->addShaderFromSourceCode(QOpenGLShader::Fragment, Node::ReadFileAsString(":/shaders/rgbwaveform.frag"));
pipeline_->link();
framebuffer_.Create(context());
connect(context(), &QOpenGLContext::aboutToBeDestroyed, this, &WaveformScope::CleanUp, Qt::DirectConnection);
UploadTextureFromBuffer();
}
void WaveformScope::paintGL()
{
QOpenGLFunctions* f = context()->functions();
f->glClearColor(0, 0, 0, 0);
f->glClear(GL_COLOR_BUFFER_BIT);
if (!pipeline_ || !texture_.IsCreated()) {
return;
}
{
// Convert reference frame to display space
framebuffer_.Attach(&managed_tex_);
framebuffer_.Bind();
texture_.Bind();
f->glViewport(0, 0, texture_.width(), texture_.height());
color_service()->ProcessOpenGL();
texture_.Release();
framebuffer_.Release();
framebuffer_.Detach();
}
{
// Draw waveform through shader
pipeline_->bind();
pipeline_->setUniformValue("ove_resolution", texture_.width(), texture_.height());
pipeline_->setUniformValue("ove_viewport", width(), height());
// The general size of a pixel
pipeline_->setUniformValue("threshold", 2.0f / static_cast<float>(height()));
pipeline_->release();
f->glViewport(0, 0, width(), height());
managed_tex_.Bind();
OpenGLRenderFunctions::Blit(pipeline_);
managed_tex_.Release();
}
}
void WaveformScope::UploadTextureFromBuffer()
{
if (!buffer_ || !isVisible()) {
return;
}
makeCurrent();
if (!texture_.IsCreated()
|| texture_.width() != buffer_->width()
|| texture_.height() != buffer_->height()
|| texture_.format() != buffer_->format()) {
texture_.Destroy();
managed_tex_.Destroy();
texture_.Create(context(), buffer_);
managed_tex_.Create(context(), buffer_->width(), buffer_->height(), buffer_->format());
} else {
texture_.Upload(buffer_);
}
doneCurrent();
update();
}
void WaveformScope::CleanUp()
{
makeCurrent();
pipeline_ = nullptr;
texture_.Destroy();
managed_tex_.Destroy();
framebuffer_.Destroy();
doneCurrent();
}
OLIVE_NAMESPACE_EXIT