move gl rendering to another thread
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#ifndef RENDERFUNCTIONS_H
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#define RENDERFUNCTIONS_H
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#include <QOpenGLContext>
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#include <QVector>
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class Effect;
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class Viewer;
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struct Sequence;
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struct Clip;
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GLuint compose_sequence(Viewer* viewer,
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QOpenGLContext* ctx,
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Sequence* seq,
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QVector<Clip*>& nests,
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bool video,
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bool render_audio,
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Effect **gizmos);
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#endif // RENDERFUNCTIONS_H
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