renderer: keep frames in vram while paused
Saves some GPU cycles when adjusting parameters.
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@@ -67,133 +67,107 @@ bool OpenGLProxy::Init()
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return true;
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}
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void OpenGLProxy::FrameToValue(FramePtr frame, StreamPtr stream, NodeValueTable* table)
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NodeValue OpenGLProxy::FrameToValue(FramePtr frame, StreamPtr stream)
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{
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// Ensure stream is video or image type
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if (stream->type() != Stream::kVideo && stream->type() != Stream::kImage) {
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return;
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}
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ImageStreamPtr video_stream = std::static_pointer_cast<ImageStream>(stream);
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// Set up OCIO context
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QString colorspace_match = QStringLiteral("%1:%2").arg(video_stream->footage()->project()->color_manager()->GetConfigFilename(), video_stream->colorspace());
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QString colorspace_match = video_stream->get_colorspace_match_string();
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OpenGLTextureCache::ReferencePtr footage_tex_ref = nullptr;
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OpenGLColorProcessorPtr color_processor = std::static_pointer_cast<OpenGLColorProcessor>(color_cache_.Get(colorspace_match));
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if (stream->type() == Stream::kImage && still_image_cache_.Has(stream.get())) {
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CachedStill cs = still_image_cache_.Get(stream.get());
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if (!color_processor) {
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color_processor = OpenGLColorProcessor::Create(video_stream->footage()->project()->color_manager(),
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video_stream->colorspace(),
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video_stream->footage()->project()->color_manager()->GetReferenceColorSpace());
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color_cache_.Add(colorspace_match, color_processor);
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}
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if (cs.colorspace == colorspace_match
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&& cs.alpha_is_associated == video_stream->premultiplied_alpha()
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&& cs.divider == video_params_.divider()) {
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footage_tex_ref = cs.texture;
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} else {
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still_image_cache_.Remove(stream.get());
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ColorManager::OCIOMethod ocio_method = ColorManager::GetOCIOMethodForMode(video_params_.mode());
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// OCIO's CPU conversion is more accurate, so for online we render on CPU but offline we render GPU
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if (ocio_method == ColorManager::kOCIOAccurate) {
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bool has_alpha = PixelFormat::FormatHasAlphaChannel(frame->format());
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// Convert frame to float for OCIO
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frame = PixelFormat::ConvertPixelFormat(frame,
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has_alpha
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? PixelFormat::PIX_FMT_RGBA32F
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: PixelFormat::PIX_FMT_RGB32F);
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// If alpha is associated, disassociate for the color transform
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if (has_alpha && video_stream->premultiplied_alpha()) {
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ColorManager::DisassociateAlpha(frame);
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}
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// Perform color transform
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color_processor->ConvertFrame(frame);
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// Associate alpha
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if (has_alpha) {
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if (video_stream->premultiplied_alpha()) {
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ColorManager::ReassociateAlpha(frame);
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} else {
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ColorManager::AssociateAlpha(frame);
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}
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}
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}
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if (!footage_tex_ref) {
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OpenGLColorProcessorPtr color_processor = std::static_pointer_cast<OpenGLColorProcessor>(color_cache_.Get(colorspace_match));
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OpenGLTextureCache::ReferencePtr footage_tex_ref = texture_cache_.Get(ctx_, frame);
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if (!color_processor) {
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color_processor = OpenGLColorProcessor::Create(video_stream->footage()->project()->color_manager(),
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video_stream->colorspace(),
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video_stream->footage()->project()->color_manager()->GetReferenceColorSpace());
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color_cache_.Add(colorspace_match, color_processor);
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if (ocio_method == ColorManager::kOCIOFast) {
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if (!color_processor->IsEnabled()) {
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color_processor->Enable(ctx_, video_stream->premultiplied_alpha());
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}
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ColorManager::OCIOMethod ocio_method = ColorManager::GetOCIOMethodForMode(video_params_.mode());
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VideoRenderingParams frame_params = frame->video_params();
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// OCIO's CPU conversion is more accurate, so for online we render on CPU but offline we render GPU
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if (ocio_method == ColorManager::kOCIOAccurate) {
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bool has_alpha = PixelFormat::FormatHasAlphaChannel(frame->format());
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// Check frame aspect ratio
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if (frame->sample_aspect_ratio() != 1 && frame->sample_aspect_ratio() != 0) {
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int new_width = frame_params.width();
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int new_height = frame_params.height();
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// Convert frame to float for OCIO
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frame = PixelFormat::ConvertPixelFormat(frame,
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has_alpha
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? PixelFormat::PIX_FMT_RGBA32F
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: PixelFormat::PIX_FMT_RGB32F);
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// If alpha is associated, disassociate for the color transform
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if (has_alpha && video_stream->premultiplied_alpha()) {
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ColorManager::DisassociateAlpha(frame);
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// Scale the frame in a way that does not reduce the resolution
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if (frame->sample_aspect_ratio() > 1) {
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// Make wider
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new_width = qRound(static_cast<double>(new_width) * frame->sample_aspect_ratio().toDouble());
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} else {
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// Make taller
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new_height = qRound(static_cast<double>(new_height) / frame->sample_aspect_ratio().toDouble());
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}
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// Perform color transform
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color_processor->ConvertFrame(frame);
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// Associate alpha
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if (has_alpha) {
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if (video_stream->premultiplied_alpha()) {
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ColorManager::ReassociateAlpha(frame);
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} else {
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ColorManager::AssociateAlpha(frame);
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}
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}
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frame_params = VideoRenderingParams(new_width,
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new_height,
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frame_params.format(),
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frame_params.divider());
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}
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footage_tex_ref = texture_cache_.Get(ctx_, frame);
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VideoRenderingParams dest_params(frame_params.width(),
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frame_params.height(),
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video_params_.format(),
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frame_params.divider());
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if (ocio_method == ColorManager::kOCIOFast) {
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if (!color_processor->IsEnabled()) {
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color_processor->Enable(ctx_, video_stream->premultiplied_alpha());
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}
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// Create destination texture
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OpenGLTextureCache::ReferencePtr associated_tex_ref = texture_cache_.Get(ctx_, dest_params);
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VideoRenderingParams frame_params = frame->video_params();
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buffer_.Attach(associated_tex_ref->texture(), true);
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buffer_.Bind();
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footage_tex_ref->texture()->Bind();
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// Check frame aspect ratio
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if (frame->sample_aspect_ratio() != 1 && frame->sample_aspect_ratio() != 0) {
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int new_width = frame_params.width();
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int new_height = frame_params.height();
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// Set viewport for texture size
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functions_->glViewport(0, 0, associated_tex_ref->texture()->width(), associated_tex_ref->texture()->height());
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// Scale the frame in a way that does not reduce the resolution
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if (frame->sample_aspect_ratio() > 1) {
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// Make wider
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new_width = qRound(static_cast<double>(new_width) * frame->sample_aspect_ratio().toDouble());
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} else {
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// Make taller
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new_height = qRound(static_cast<double>(new_height) / frame->sample_aspect_ratio().toDouble());
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}
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// Blit old texture to new texture through OCIO shader
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color_processor->ProcessOpenGL();
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frame_params = VideoRenderingParams(new_width,
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new_height,
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frame_params.format(),
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frame_params.divider());
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}
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footage_tex_ref->texture()->Release();
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buffer_.Release();
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buffer_.Detach();
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VideoRenderingParams dest_params(frame_params.width(),
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frame_params.height(),
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video_params_.format(),
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frame_params.divider());
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// Create destination texture
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OpenGLTextureCache::ReferencePtr associated_tex_ref = texture_cache_.Get(ctx_, dest_params);
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buffer_.Attach(associated_tex_ref->texture(), true);
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buffer_.Bind();
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footage_tex_ref->texture()->Bind();
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// Set viewport for texture size
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functions_->glViewport(0, 0, associated_tex_ref->texture()->width(), associated_tex_ref->texture()->height());
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// Blit old texture to new texture through OCIO shader
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color_processor->ProcessOpenGL();
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footage_tex_ref->texture()->Release();
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buffer_.Release();
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buffer_.Detach();
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footage_tex_ref = associated_tex_ref;
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}
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if (stream->type() == Stream::kImage) {
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// Since this is a still image, we could likely optimize this
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still_image_cache_.Add(stream.get(), {footage_tex_ref, colorspace_match, video_stream->premultiplied_alpha(), video_params_.divider()});
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}
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footage_tex_ref = associated_tex_ref;
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}
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table->Push(NodeParam::kTexture, QVariant::fromValue(footage_tex_ref));
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return NodeValue(NodeParam::kTexture, QVariant::fromValue(footage_tex_ref));
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}
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void OpenGLProxy::Close()
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