renderer: keep frames in vram while paused
Saves some GPU cycles when adjusting parameters.
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@@ -154,6 +154,17 @@ NodeValueTable AudioRenderWorker::RenderBlock(const TrackOutput *track, const Ti
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return merged_table;
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}
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void AudioRenderWorker::FootageProcessingEvent(StreamPtr stream, const TimeRange &input_time, NodeValueTable *table)
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{
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if (stream->type() != Stream::kAudio) {
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return;
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}
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NodeValue value = GetDataFromStream(stream, input_time);
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table->Push(value);
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}
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const AudioRenderingParams &AudioRenderWorker::audio_params() const
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{
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return audio_params_;
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