no need to compile a shader for multiplying alpha
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@@ -92,7 +92,6 @@ private:
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QOpenGLContext* share_ctx;
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QOpenGLContext* ctx;
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QOpenGLShaderProgram* blend_mode_program;
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QOpenGLShaderProgram* premultiply_program;
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FramebufferObject back_buffer_1;
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FramebufferObject back_buffer_2;
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