use qvector3d project

This commit is contained in:
itsmattkc
2019-03-18 14:45:42 +11:00
parent 17b5b0f2cf
commit 60302178a5
+2 -8
View File
@@ -989,14 +989,8 @@ void Effect::gizmo_world_to_screen(const QMatrix4x4& matrix, const QMatrix4x4& p
for (int j=0;j<g->get_point_count();j++) {
QMatrix4x4 matrix2 = matrix;
// matrix2.flipCoordinates();
QMatrix4x4 projection2 = projection;
projection2.flipCoordinates();
QVector3D screen_pos = g->world_pos.at(j).project(matrix2,
projection2,
QVector3D screen_pos = g->world_pos.at(j).project(matrix,
projection,
QRect(0,
0,
parent_clip->sequence->width,