gizmos: work towards gizmos in the matrix transform node
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@@ -44,11 +44,11 @@ public:
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virtual QString ShaderFragmentCode(const NodeValueDatabase&) const override;
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virtual bool HasGizmos() const override;
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virtual void DrawGizmos(const NodeValueDatabase& db, QPainter *p, const QVector2D &scale) const override;
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virtual void DrawGizmos(const NodeValueDatabase& db, QPainter *p, const QVector2D &scale, const QSize& viewport) const override;
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virtual bool GizmoPress(const NodeValueDatabase& db, const QPointF &p, const QVector2D &scale) override;
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virtual bool GizmoPress(const NodeValueDatabase& db, const QPointF &p, const QVector2D &scale, const QSize& viewport) override;
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virtual void GizmoMove(const QPointF &p, const QVector2D &scale, const rational &time) override;
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virtual void GizmoRelease(const QPointF &p) override;
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virtual void GizmoRelease() override;
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private:
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QVector<QPointF> GetGizmoCoordinates(const NodeValueDatabase &db, const QVector2D &scale) const;
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