gizmos: work towards gizmos in the matrix transform node

This commit is contained in:
itsmattkc
2020-05-07 18:12:18 +10:00
parent 32eb28d05e
commit 5b956729b3
7 changed files with 219 additions and 40 deletions
+35 -2
View File
@@ -21,7 +21,10 @@
#ifndef MATRIXGENERATOR_H
#define MATRIXGENERATOR_H
#include <QVector2D>
#include "node/node.h"
#include "node/inputdragger.h"
OLIVE_NAMESPACE_ENTER
@@ -43,11 +46,33 @@ public:
virtual NodeValueTable Value(NodeValueDatabase& value) const override;
//virtual bool HasGizmos() const override;
//virtual void DrawGizmos(NodeValueDatabase& db, QPainter *p, const QVector2D &scale) const override;
virtual bool HasGizmos() const override;
virtual void DrawGizmos(const NodeValueDatabase& db, QPainter *p, const QVector2D &scale, const QSize& viewport) const override;
virtual bool GizmoPress(const NodeValueDatabase& db, const QPointF &p, const QVector2D &scale, const QSize& viewport) override;
virtual void GizmoMove(const QPointF &p, const QVector2D &scale, const rational &time) override;
virtual void GizmoRelease() override;
private:
struct GizmoSharedData {
GizmoSharedData(const QSize& viewport, const QVector2D& scale);
QPointF half_viewport;
QVector2D half_scale;
QVector2D inverted_half_scale;
};
QMatrix4x4 GenerateMatrix(NodeValueDatabase& value) const;
QMatrix4x4 GenerateMatrix(const NodeValueDatabase& value, bool ignore_anchor) const;
static QMatrix4x4 GenerateMatrix(const QVector2D &pos,
const float &rot,
const QVector2D &scale,
bool uniform_scale,
const QVector2D &anchor);
QPointF GetGizmoAnchorPoint(const NodeValueDatabase &db, const GizmoSharedData &gizmo_data) const;
static int GetGizmoAnchorPointRadius();
NodeInput* gizmo_drag_;
NodeInput* position_input_;
@@ -59,6 +84,14 @@ private:
NodeInput* anchor_input_;
QVector2D gizmo_start_;
QVector2D gizmo_start2_;
QPointF gizmo_mouse_start_;
NodeInputDragger gizmo_x_dragger_;
NodeInputDragger gizmo_y_dragger_;
NodeInputDragger gizmo_x2_dragger_;
NodeInputDragger gizmo_y2_dragger_;
private slots:
void UniformScaleChanged();