nodevalue: begin abstracting qvariant

This commit is contained in:
itsmattkc
2022-05-09 13:07:34 -07:00
parent 839f63d78f
commit 58c4600d04
36 changed files with 235 additions and 229 deletions
+1 -1
View File
@@ -91,7 +91,7 @@ void DespillNode::Value(const NodeValueRow &value, const NodeGlobals &globals, N
NodeValue(NodeValue::kVec3, QVector3D(luma_coeffs[0], luma_coeffs[1], luma_coeffs[2])));
// If there's no texture, no need to run an operation
if (!job.GetValue(kTextureInput).data().isNull()) {
if (job.GetValue(kTextureInput).toTexture()) {
table->Push(NodeValue::kTexture, QVariant::fromValue(job), this);
}
}