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oak-editor/app/node/keying/despill/despill.cpp
T

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/***
Olive - Non-Linear Video Editor
Copyright (C) 2019 Olive Team
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
***/
#include "despill.h"
#include "node/project/project.h"
namespace olive {
const QString DespillNode::kTextureInput = QStringLiteral("tex_in");
const QString DespillNode::kColorInput = QStringLiteral("color_in");
const QString DespillNode::kMethodInput = QStringLiteral("method_in");
const QString DespillNode::kPreserveLuminanceInput = QStringLiteral("preserve_luminance_input");
#define super Node
DespillNode::DespillNode()
{
AddInput(kTextureInput, NodeValue::kTexture, InputFlags(kInputFlagNotKeyframable));
AddInput(kColorInput, NodeValue::kCombo, 0);
AddInput(kMethodInput, NodeValue::kCombo, 0);
AddInput(kPreserveLuminanceInput, NodeValue::kBoolean, false);
SetFlags(kVideoEffect);
SetEffectInput(kTextureInput);
}
QString DespillNode::Name() const
{
return tr("Despill");
}
QString DespillNode::id() const
{
return QStringLiteral("org.olivevideoeditor.Olive.despill");
}
QVector<Node::CategoryID> DespillNode::Category() const
{
return {kCategoryKeying};
}
QString DespillNode::Description() const
{
return tr("Selection of simple depsill operations");
}
void DespillNode::Retranslate()
{
super::Retranslate();
SetInputName(kTextureInput, tr("Input"));
SetInputName(kColorInput, tr("Key Color"));
SetComboBoxStrings(kColorInput, {tr("Green"), tr("Blue")});
SetInputName(kMethodInput, tr("Method"));
SetComboBoxStrings(kMethodInput, {tr("Average"), tr("Double Red Average"), tr("Double Average"), tr("Limit")});
SetInputName(kPreserveLuminanceInput, tr("Preserve Luminance"));
}
ShaderCode DespillNode::GetShaderCode(const ShaderRequest &request) const {
Q_UNUSED(request)
return ShaderCode(FileFunctions::ReadFileAsString(":/shaders/despill.frag"));
}
void DespillNode::Value(const NodeValueRow &value, const NodeGlobals &globals, NodeValueTable *table) const {
ShaderJob job;
job.InsertValue(value);
// Set luma coefficients
double luma_coeffs[3] = {0.0f, 0.0f, 0.0f};
project()->color_manager()->GetDefaultLumaCoefs(luma_coeffs);
job.InsertValue(QStringLiteral("luma_coeffs"),
NodeValue(NodeValue::kVec3, QVector3D(luma_coeffs[0], luma_coeffs[1], luma_coeffs[2])));
// If there's no texture, no need to run an operation
if (job.GetValue(kTextureInput).toTexture()) {
table->Push(NodeValue::kTexture, QVariant::fromValue(job), this);
}
}
} // namespace olive