nodevalue: begin abstracting qvariant
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@@ -47,7 +47,7 @@ void MaskDistortNode::Value(const NodeValueRow &value, const NodeGlobals &global
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{
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GenerateJob job = GetGenerateJob(value);
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if (!value[kBaseInput].data().isNull()) {
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if (value[kBaseInput].toTexture()) {
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// Push as merge node
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ShaderJob merge;
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