nodevalue: begin abstracting qvariant

This commit is contained in:
itsmattkc
2022-05-09 13:07:34 -07:00
parent 839f63d78f
commit 58c4600d04
36 changed files with 235 additions and 229 deletions
+1 -1
View File
@@ -47,7 +47,7 @@ void MaskDistortNode::Value(const NodeValueRow &value, const NodeGlobals &global
{
GenerateJob job = GetGenerateJob(value);
if (!value[kBaseInput].data().isNull()) {
if (value[kBaseInput].toTexture()) {
// Push as merge node
ShaderJob merge;