implemented demonstrative dip to black transition
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@@ -10,16 +10,14 @@ uniform bool in_block_in_enabled;
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uniform float ove_tprog_all;
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void main(void) {
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vec4 out_block_col = texture2D(out_block_in, ove_texcoord) * (1.0 - ove_tprog_all);
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vec4 in_block_col = texture2D(in_block_in, ove_texcoord) * ove_tprog_all;
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vec4 composite = vec4(0.0);
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if (out_block_in_enabled) {
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composite += out_block_col;
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composite += texture2D(out_block_in, ove_texcoord) * (1.0 - ove_tprog_all);
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}
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if (in_block_in_enabled) {
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vec4 in_block_col = texture2D(in_block_in, ove_texcoord) * ove_tprog_all;
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composite *= 1.0 - in_block_col.a;
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composite += in_block_col;
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}
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