fixed signal/slot connections which had been renamed and weren't resolving

This commit is contained in:
itsmattkc
2019-12-06 00:43:51 +11:00
parent d25dda5275
commit 50f7fac156
14 changed files with 40 additions and 19 deletions
+3 -3
View File
@@ -62,14 +62,14 @@ void AudioBackend::DecompileInternal()
void AudioBackend::ConnectWorkerToThis(RenderWorker *worker)
{
connect(worker, SIGNAL(CompletedCache(NodeDependency, QVariant)), this, SLOT(ThreadCompletedCache(NodeDependency, QVariant)));
connect(worker, SIGNAL(CompletedCache(NodeDependency, NodeValueTable)), this, SLOT(ThreadCompletedCache(NodeDependency, NodeValueTable)));
}
void AudioBackend::ThreadCompletedCache(NodeDependency dep, QVariant data)
void AudioBackend::ThreadCompletedCache(NodeDependency dep, NodeValueTable data)
{
caching_ = false;
QByteArray cached_samples = data.toByteArray();
QByteArray cached_samples = data.Get(NodeParam::kSamples).toByteArray();
int offset = params().time_to_bytes(dep.in());
int length = params().time_to_bytes(dep.range().length());