Add ability to add custom shaders to ColorProcessorJobs
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@@ -571,7 +571,7 @@ TexturePtr RenderProcessor::ProcessColorTransform(const Node *node, const ColorT
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TexturePtr src = job.GetInputTexture();
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TexturePtr dest = render_ctx_->CreateTexture(src->params());
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render_ctx_->BlitColorManaged(job.GetColorProcessor(), src, Renderer::kAlphaAssociated, dest.get());
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render_ctx_->BlitColorManaged(job.GetColorProcessor(), src, Renderer::kAlphaAssociated, dest.get(), job.GetShaderPath());
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return dest;
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}
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