Add ability to add custom shaders to ColorProcessorJobs
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@@ -54,6 +54,7 @@
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#include "math/trigonometry/trigonometry.h"
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#include "keying/colordifferencekey/colordifferencekey.h"
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#include "keying/despill/despill.h"
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#include "keying/chromakey/chromakey.h"
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#include "output/track/track.h"
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#include "output/viewer/viewer.h"
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#include "project/folder/folder.h"
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@@ -283,6 +284,8 @@ Node *NodeFactory::CreateFromFactoryIndex(const NodeFactory::InternalID &id)
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return new DisplayTransformNode();
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case kOCIOGradingTransform:
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return new OCIOGradingTransformNode();
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case kChromaKey:
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return new ChromaKeyNode();
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case kInternalNodeCount:
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break;
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