Add ability to add custom shaders to ColorProcessorJobs

This commit is contained in:
Thomas Wilshaw
2022-04-24 18:50:06 +01:00
parent 1a2cd9ac3e
commit 4d2f8f775c
11 changed files with 232 additions and 11 deletions
+3
View File
@@ -54,6 +54,7 @@
#include "math/trigonometry/trigonometry.h"
#include "keying/colordifferencekey/colordifferencekey.h"
#include "keying/despill/despill.h"
#include "keying/chromakey/chromakey.h"
#include "output/track/track.h"
#include "output/viewer/viewer.h"
#include "project/folder/folder.h"
@@ -283,6 +284,8 @@ Node *NodeFactory::CreateFromFactoryIndex(const NodeFactory::InternalID &id)
return new DisplayTransformNode();
case kOCIOGradingTransform:
return new OCIOGradingTransformNode();
case kChromaKey:
return new ChromaKeyNode();
case kInternalNodeCount:
break;