split fbo and texture into two separate objects
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@@ -0,0 +1,180 @@
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/***
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Olive - Non-Linear Video Editor
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Copyright (C) 2019 Olive Team
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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***/
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#include "rendertexture.h"
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#include <QDebug>
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#include "render/pixelservice.h"
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RenderTexture::RenderTexture() :
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context_(nullptr),
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texture_(0)
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{
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}
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RenderTexture::~RenderTexture()
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{
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Destroy();
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}
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bool RenderTexture::IsCreated() const
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{
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return (texture_ != 0);
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}
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void RenderTexture::Create(QOpenGLContext *ctx, int width, int height, const olive::PixelFormat &format, void* data)
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{
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if (ctx == nullptr) {
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qWarning() << tr("RenderTexture::Create was passed an invalid context");
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return;
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}
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Destroy();
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context_ = ctx;
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QOpenGLFunctions* f = context_->functions();
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// Create texture
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f->glGenTextures(1, &texture_);
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// Verify texture
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if (texture_ == 0) {
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qWarning() << tr("OpenGL texture creation failed");
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return;
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}
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// Bind texture
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f->glBindTexture(GL_TEXTURE_2D, texture_);
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// Allocate storage for texture
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const PixelFormatInfo& bit_depth = PixelService::GetPixelFormatInfo(format);
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f->glTexImage2D(
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GL_TEXTURE_2D,
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0,
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bit_depth.internal_format,
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width,
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height,
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0,
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bit_depth.pixel_format,
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bit_depth.pixel_type,
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data
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);
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// Set texture filtering to bilinear
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f->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR);
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f->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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// Release texture
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f->glBindTexture(GL_TEXTURE_2D, 0);
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}
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void RenderTexture::Destroy()
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{
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if (context_ != nullptr) {
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context_->functions()->glDeleteTextures(1, &texture_);
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context_ = nullptr;
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}
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}
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void RenderTexture::Bind()
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{
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if (context_ == nullptr) {
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qWarning() << "RenderTexture::Bind() called with an invalid context";
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return;
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}
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context_->functions()->glBindTexture(GL_TEXTURE_2D, texture_);
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}
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void RenderTexture::Release()
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{
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if (context_ == nullptr) {
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qWarning() << "RenderTexture::Release() called with an invalid context";
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return;
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}
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context_->functions()->glBindTexture(GL_TEXTURE_2D, 0);
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}
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const int &RenderTexture::width() const
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{
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return width_;
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}
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const int &RenderTexture::height() const
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{
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return height_;
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}
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const olive::PixelFormat &RenderTexture::format() const
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{
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return format_;
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}
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QOpenGLContext *RenderTexture::context() const
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{
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return context_;
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}
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const GLuint &RenderTexture::texture() const
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{
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return texture_;
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}
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void RenderTexture::Upload(void *data)
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{
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if (!IsCreated()) {
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qWarning() << tr("RenderTexture::Upload() called while it wasn't created");
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return;
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}
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Bind();
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PixelFormatInfo info = PixelService::GetPixelFormatInfo(format_);
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context_->functions()->glTexSubImage2D(GL_TEXTURE_2D,
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0,
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0,
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0,
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width_,
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height_,
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info.pixel_format,
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info.pixel_type,
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data);
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Release();
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}
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void *RenderTexture::Download() const
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{
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if (!IsCreated()) {
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qWarning() << tr("RenderTexture::Download() called while it wasn't created");
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return nullptr;
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}
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// FIXME: Implement this
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return nullptr;
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}
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