Files
oak-editor/app/render/rendertexture.cpp
T

181 lines
3.9 KiB
C++

/***
Olive - Non-Linear Video Editor
Copyright (C) 2019 Olive Team
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
***/
#include "rendertexture.h"
#include <QDebug>
#include "render/pixelservice.h"
RenderTexture::RenderTexture() :
context_(nullptr),
texture_(0)
{
}
RenderTexture::~RenderTexture()
{
Destroy();
}
bool RenderTexture::IsCreated() const
{
return (texture_ != 0);
}
void RenderTexture::Create(QOpenGLContext *ctx, int width, int height, const olive::PixelFormat &format, void* data)
{
if (ctx == nullptr) {
qWarning() << tr("RenderTexture::Create was passed an invalid context");
return;
}
Destroy();
context_ = ctx;
QOpenGLFunctions* f = context_->functions();
// Create texture
f->glGenTextures(1, &texture_);
// Verify texture
if (texture_ == 0) {
qWarning() << tr("OpenGL texture creation failed");
return;
}
// Bind texture
f->glBindTexture(GL_TEXTURE_2D, texture_);
// Allocate storage for texture
const PixelFormatInfo& bit_depth = PixelService::GetPixelFormatInfo(format);
f->glTexImage2D(
GL_TEXTURE_2D,
0,
bit_depth.internal_format,
width,
height,
0,
bit_depth.pixel_format,
bit_depth.pixel_type,
data
);
// Set texture filtering to bilinear
f->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR);
f->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
// Release texture
f->glBindTexture(GL_TEXTURE_2D, 0);
}
void RenderTexture::Destroy()
{
if (context_ != nullptr) {
context_->functions()->glDeleteTextures(1, &texture_);
context_ = nullptr;
}
}
void RenderTexture::Bind()
{
if (context_ == nullptr) {
qWarning() << "RenderTexture::Bind() called with an invalid context";
return;
}
context_->functions()->glBindTexture(GL_TEXTURE_2D, texture_);
}
void RenderTexture::Release()
{
if (context_ == nullptr) {
qWarning() << "RenderTexture::Release() called with an invalid context";
return;
}
context_->functions()->glBindTexture(GL_TEXTURE_2D, 0);
}
const int &RenderTexture::width() const
{
return width_;
}
const int &RenderTexture::height() const
{
return height_;
}
const olive::PixelFormat &RenderTexture::format() const
{
return format_;
}
QOpenGLContext *RenderTexture::context() const
{
return context_;
}
const GLuint &RenderTexture::texture() const
{
return texture_;
}
void RenderTexture::Upload(void *data)
{
if (!IsCreated()) {
qWarning() << tr("RenderTexture::Upload() called while it wasn't created");
return;
}
Bind();
PixelFormatInfo info = PixelService::GetPixelFormatInfo(format_);
context_->functions()->glTexSubImage2D(GL_TEXTURE_2D,
0,
0,
0,
width_,
height_,
info.pixel_format,
info.pixel_type,
data);
Release();
}
void *RenderTexture::Download() const
{
if (!IsCreated()) {
qWarning() << tr("RenderTexture::Download() called while it wasn't created");
return nullptr;
}
// FIXME: Implement this
return nullptr;
}