completed merge
This commit is contained in:
@@ -547,13 +547,8 @@ GLuint compose_sequence(ComposeSequenceParams ¶ms) {
|
||||
// bind front buffer as draw buffer
|
||||
params.ctx->functions()->glBindFramebuffer(GL_DRAW_FRAMEBUFFER, final_fbo);
|
||||
|
||||
<<<<<<< HEAD
|
||||
// Check if we're using a blend mode (< 0 means no blend mode)
|
||||
if (coords.blendmode < 0) {
|
||||
=======
|
||||
// if (olive::CurrentRuntimeConfig.disable_blending) {
|
||||
// some GPUs don't like the blending shader, so we provide a pure GL fallback here
|
||||
>>>>>>> 445c8299e792c7ea18672491ed905ffd89eaea16
|
||||
|
||||
params.ctx->functions()->glBindTexture(GL_TEXTURE_2D, backend_tex_1);
|
||||
|
||||
@@ -562,11 +557,7 @@ GLuint compose_sequence(ComposeSequenceParams ¶ms) {
|
||||
full_blit();
|
||||
|
||||
params.ctx->functions()->glBindTexture(GL_TEXTURE_2D, 0);
|
||||
<<<<<<< HEAD
|
||||
|
||||
=======
|
||||
/*
|
||||
>>>>>>> 445c8299e792c7ea18672491ed905ffd89eaea16
|
||||
} else {
|
||||
|
||||
// load background texture into texture unit 0
|
||||
@@ -599,7 +590,6 @@ GLuint compose_sequence(ComposeSequenceParams ¶ms) {
|
||||
params.ctx->functions()->glBindTexture(GL_TEXTURE_2D, 0);
|
||||
|
||||
}
|
||||
*/
|
||||
|
||||
// unbind framebuffer
|
||||
params.ctx->functions()->glBindFramebuffer(GL_DRAW_FRAMEBUFFER, 0);
|
||||
|
||||
Reference in New Issue
Block a user