diff --git a/rendering/renderfunctions.cpp b/rendering/renderfunctions.cpp index ea4d89ae6..f38817648 100644 --- a/rendering/renderfunctions.cpp +++ b/rendering/renderfunctions.cpp @@ -547,13 +547,8 @@ GLuint compose_sequence(ComposeSequenceParams ¶ms) { // bind front buffer as draw buffer params.ctx->functions()->glBindFramebuffer(GL_DRAW_FRAMEBUFFER, final_fbo); -<<<<<<< HEAD // Check if we're using a blend mode (< 0 means no blend mode) if (coords.blendmode < 0) { -======= -// if (olive::CurrentRuntimeConfig.disable_blending) { - // some GPUs don't like the blending shader, so we provide a pure GL fallback here ->>>>>>> 445c8299e792c7ea18672491ed905ffd89eaea16 params.ctx->functions()->glBindTexture(GL_TEXTURE_2D, backend_tex_1); @@ -562,11 +557,7 @@ GLuint compose_sequence(ComposeSequenceParams ¶ms) { full_blit(); params.ctx->functions()->glBindTexture(GL_TEXTURE_2D, 0); -<<<<<<< HEAD -======= - /* ->>>>>>> 445c8299e792c7ea18672491ed905ffd89eaea16 } else { // load background texture into texture unit 0 @@ -599,7 +590,6 @@ GLuint compose_sequence(ComposeSequenceParams ¶ms) { params.ctx->functions()->glBindTexture(GL_TEXTURE_2D, 0); } - */ // unbind framebuffer params.ctx->functions()->glBindFramebuffer(GL_DRAW_FRAMEBUFFER, 0); diff --git a/timeline/clip.cpp b/timeline/clip.cpp index 5b4311de6..75afae44b 100644 --- a/timeline/clip.cpp +++ b/timeline/clip.cpp @@ -619,7 +619,6 @@ bool Clip::Retrieve() const_cast(using_db_1 ? data_buffer_1 : data_buffer_2)); if (data_buffer_1 != frame->data[0]) { - qDebug() << data_buffer_1 << frame->data[0]; delete [] data_buffer_1; delete [] data_buffer_2; }