match export alpha behavior with preview
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@@ -96,7 +96,7 @@ FramePtr RenderProcessor::GenerateFrame(TexturePtr texture, const rational& time
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if (output_color_transform) {
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// Yes color transform, blit color managed
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render_ctx_->BlitColorManaged(output_color_transform, texture, Renderer::kAlphaAssociated, blit_tex.get(), true, matrix);
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render_ctx_->BlitColorManaged(output_color_transform, texture, Renderer::kAlphaNone, blit_tex.get(), true, matrix);
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} else {
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// No color transform, just blit
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ShaderJob job;
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