opengl: set texture wrap R on 3D textures

This commit is contained in:
itsmattkc
2022-03-10 12:22:14 -08:00
parent 1434f0f225
commit 43cef6e332
+4
View File
@@ -807,6 +807,10 @@ void OpenGLRenderer::PrepareInputTexture(GLenum target, Texture::Interpolation i
functions_->glTexParameteri(target, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
functions_->glTexParameteri(target, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
if (target == GL_TEXTURE_3D) {
functions_->glTexParameteri(target, GL_TEXTURE_WRAP_R, GL_CLAMP_TO_EDGE);
}
}
void OpenGLRenderer::ClearDestinationInternal(double r, double g, double b, double a)